3 things that need to change about WoW's auction house

Of all the many things that could be done to make the Auction House a less frustrating and intimidating experience for players, three stand out to me. First, Blizzard needs to fix the insane inflation in the economy. Second, it needs to fix what people see when they click on an auctioneer, and lastly, it needs to allow farmers to fill buy orders instead of posting stock for sale. These three changes, if made, would greatly equalize the economy and serve to reduce the drudgery that the vast majority of players have to deal with.
What the heck are buy orders?
I'll start with buy orders because it's the least obvious issue. Right now, when a farmer wants to make some gold for a BoE or a mount or whatever, they go and farm and then come back to a city and dump everything they've made onto the AH. Nobody likes waiting for their money, and most farmers have been burned by a huge batch of goods coming back, minus the auctioneers' listing cut, unsold due to too much competition. In order to have to wait to lose money for all the hard work they did, they'll list their goods more cheaply than they're perhaps worth.
A buy order would allow sellers to come back to the city, check the AH, and withdraw their gold immediately if they like the price. These orders would be posted by people who need farmable goods, and since the first buy order to be filled would be the best-priced ones, there would be more competition between buyers.
Right now, the people who have to compete the hardest and tie up their money are the farmers. Their buyers typically have many times more gold than them, and get what they want with no uncertainty and no waiting.
Of course, buy orders don't work for everything. I imagine that there will always be both auctions and buy orders for everything, and anyone willing to wait a bit stands a better chance of finding someone in a hurry. Buy orders would also help people who are trying to find rare items. Instead of having to stalk the AH from their cell phone at work looking for that elusive mount or rare recipe, they can simply keep an attractive buy order posted at all times.
The AH interface
Speaking of the mobile AH, it's time that the in-game interface inherited some of its features. Right now, most people still use the default UI, which won't save searches, can't categorize very well, and sorts auctions in the least sensible way possible by default.
Anyone who takes the time to install and learn any AH addon has a significant and, in my opinion, unfair advantage over someone using the basic interface. They spend less time finding what they need or posting auctions and are less likely to accidentally post something for less than they intended. There have been other parts of the game where addons used to be absolutely necessary, and almost every single one of these has led to an interface upgrade so the general population can compete (like when the default Arena frames became less terrible).
I understand the presumable business appeal of making the better interface hidden behind a paid feature. If the reason Blizzard hasn't made the in-game interface stink less is because anyone can opt to pay and get a more functional tool, though, I'd like to point out that the mobile AH doesn't officially support modifications like the in-game one. It's basically useless to serious AH users. It allows us to stalk rare items and repost a few undercuts, but it's not a serious competitor to the in-game experience of Auctionator or TradeSkillMaster, with its limit of 200 actions per day and the fact that it takes so long to do anything.
Inflation
Blizzard raised the gold cap in Cataclysm, and for every gold sink it introduced, it seems the designers made three more ways for gold to be created. On the surface, it doesn't sound bad; the gold being created is always spread across the general population, so it seems to be designed to spread the wealth. The problem is that in-game wealth, no matter where it starts, tends to pool on players who play the AH.
Again, that doesn't seem too bad, right? Some players may have millions of gold, but overall everyone has more gold so can buy more. Unfortunately, that's not how it works. The number of dailies it takes to gem and enchant an average raider's gear has gone up, not down. In essence, people who don't hustle for gold will have to work more now than they did in Wrath or earlier just to keep up with the basics. Also, the goods a little higher up on the hierarchy of needs like BoE gear, offsets, mounts, pets, etc. are farther out of reach on average unless you work at maximizing your gold per hour and dedicate some time to gold making.
There are two solutions. First, make more gold sinks. Make them target people with large pools of wealth -- maybe some sort of incredibly expensive in-game cosmetic bling that would appeal to people with gold-capped bank alts. How much would Fox pay for a floating golden top hat that followed him around and told others how amazingly good-looking he is? (OK, I'll level with you: I'd make a terrible item designer, so please take this as an invitation to fill up the comments page with ideas about how to separate the gold-capped from their wealth.)
Second, and possibly in addition to gold sinks, introduce more BoE items on the Blizzard store. Every time someone buys one of those and sells it for cash, it spreads the wealth around.
Filed under: Analysis / Opinion, Economy, Gold Capped, Mists of Pandaria
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Reader Comments (Page 3 of 6)
Borayar Mar 16th 2012 9:33AM
The rich and the wannabe noobs will continue their self-indulgent acts of gold buying. They will never appreciate the "burn" of actually working and using their own time to achieve a goal - even when Blizzard makes that goal easier through nerfs or as the character levels many levels above the designed level the task was designed for.
I've played this game since pre-launch Beta for the shear enjoyment of a well crafted 3D experience - and sometimes played a little more intensely for a specific objective.
Whether certain features change or not, Blizzard will do what they want to do - maybe in response to or in spite of the wishes of its subscribers.
Zamboni Mar 16th 2012 7:11PM
The rich do not buy gold. We get it for free.
Raposa Mar 16th 2012 9:41AM
question: what if blizzard just stop increasing the amount of gold you get from quests and loot? this is getting ridiculous, how much money are dailies quests going to pay at level 90, 70g each?
and this is how gold is injected into the economy, right? so it's like stop printing more money. wouldn't it at least stop the inflation?
Aaron Mar 16th 2012 6:48PM
They're already doing that. Icecrown dailies paid a little over 13g each. Level 85 dailies pay 13-16g, with the occasional 18g outlier. Raid bosses haven't changed much either: Firelands bosses pay 300-350g each, while 25-man TBC bosses paid 250g each.
I think this latter point gets us to one of the causes of Cataclysm inflation: prior-expansion content is ridiculously easy and profitable to farm. Wrath dailies are trivial but still pay well. TBC dungeons and raids can be soloed by anybody with a strategy, with Hyjal and Serpentshrine paying 250g per boss. Level 55-60 and 65-70 materials (Large Brilliant Shards, Admantite, Terocone) sell ridiculously well because they're practically required to level a profession, yet they're found in out-of-the-way places that are no longer required for leveling.
Mofogo Mar 16th 2012 9:42AM
Good suggestions. But if you think about it, even WOW's crappy default AH is light years ahead of the crap that launched with TOR. What a broken UI.
Angus Mar 16th 2012 9:46AM
Gold sink: 50,000g.
Money bag mount. Only can be used by players < level 10. Only can be used in the city. 100% speed mount. That's right folks, your bank alt in the tuxedo can ride a BG of money around.
Upgraded for 500k to fly. Again only in the city.
Pet companions: Look like a thimble. A train, wheelbarrel, etc. none of these can be used in pet battles and are BoA. Cost astronomical amount of gold.
Nick Mar 16th 2012 9:52AM
My first experience with an "auction house" in an MMO was in Ultima Online. I played around the time The Third Dawn expansion came around, and for a couple of years before that. There was no ingame auction, and all trade was face to face, but there was a player run website (uoauction.com, I think) that allowed players to either auction items or place buy orders. This was over 10 years ago, seems odd that blizz hasn't added buy orders already - I'm guessing there is a reason, though for the life of me I don't know what it is.
Abbadon Mar 16th 2012 9:54AM
How exactly does a buy order work from the buyer's side? Does the buyer front the money to the AH? And how would the AH get its cut?
And hopefully, they'd adjust the time periods for buy orders. It would be frustrating to have to come back every 48 hours to update orders for rare stuff.
Duts Mar 16th 2012 1:19PM
Yes, the buyer's funds would go into an escrow-type account until the buy order is filled, cancelled or expired. The timing could be set to expire whenever (i.e., 1 week, 1 month, never)
Mycroft Mar 16th 2012 9:57AM
If they made a floating golden top hat that followed me around and told everybody how awesome I was, but was a one-time-use item with an hour duration, and cost 10,000g... I'd buy at least one.
But yes, please, buy orders. I'd like to know I have a buyer for any of this blue pvp gear before I waste valuable mats on a thing that sits alone in the AH for days, just eating up expensive relisting fees.
Talmar Mar 16th 2012 10:01AM
The two big things I see (on my server anyway) are mounts and pets.
Have a Beverly Hills Mount and Pet vendor. Mounts would be upward of 100k and pets could be 20k or so. With multiple purchasing options that would be quite the gold sink. You could even do something like the darkmoon faire. Have the vendor show up once every few weeks with a different stock of items for sale. Something similar to the exotic pet vendor in Netherstorm.
With the advent of Transmog another option I could see would be truly unique complete armor sets costing 25k or so. Or weapons. I could see this as an option for a gold sink as well as blizzard store potential.
People with real world cash to spare have the blizzard store.
People with in game gold to spare have the Beverly Hills vendor.
I'd be more than willing to drop 100k on various unique awesome looking pets or $10 for an armor set.
Basil Berntsen Mar 16th 2012 5:47PM
I'd like to see something along these lines. In general, I think that Blizzard needs to spend a slice of the effort they put into making real money items into making gold only items, and make them expensive as heck. Status symbols, even without real in-game advantages, sell. The pet store shows that.
Talmar Mar 16th 2012 10:06AM
Separate post for separate thoughts.
I'd love the buy orders options. As someone who not only plays the AH (minimally that is) but who loves flipping I would so use the buy orders option.
If I need 1000 embersilk cloth or Whiptail but am not willing to pay more than x per stack I could just throw up a buy order and it gets filled as people want to sell. I would so love that.
eakin3 Mar 16th 2012 10:08AM
I don't think you'll ever get inflation under control with cosmetic, one-time purchase mounts or costume items. If you want to drain money out of the virtual economy, you'd be better off with something like a vendor that sells a 1000g consumable, +5% healing, damage done, and HP for your whole raid group, lasts 30 minutes and doesn't persist through death. It wouldn't be too onerous, not necessary for raiders to tackle the content (but of course serious guilds would use them on every attempt anyway) and would drain money away constantly throughout the expansion.
I'd also point out that people who are sitting on a gold capped toon not spending it on anything are effectively also removing gold from the economy. If that money were flowing through the economy things would be even worse than they are now. We'll see some crazy price surges right after the new expansion launches.
Firestyle Mar 16th 2012 10:12AM
Put in swift spectal tigers that you can buy for 300,000 gold. That'll suck some money out of the economy pretty fast.
Nakama Mar 16th 2012 10:18AM
2nd half of that Buy Orders paragraph is a grammar nazi nightmare.
simes12174 Mar 16th 2012 10:19AM
Allow the purchase of the Call to Arms satchel from a vendor. DPS'ers that will NEVER see one now have an opportunity to pick up rare mounts and pets and it's a repeatable gold sink rather than 10-100k for a one time pruchase. I guarantee this would suck a TON of gold out of the system, people love gambling.
Drakkenfyre Mar 16th 2012 12:03PM
Unless you played Diablo 1 or 2.
Depending on which one you played, it was either "Pay me 50g to see my stuff, which is usually crap", or "Pay me 100,000g to get a random, mystery item, then, you get absolute crap."
PeeWee Mar 16th 2012 10:20AM
Introducing insanely expensive flair items will generate one thing, and one thing alone:
GOLD TRADERS
Do we really want more of those?
Legs Mar 16th 2012 10:29AM
You are 100% correct.
The problem with inflation is that it can be daunting to people new to the economy, but that has more to do with experience within the economy than with level of the character: there are plenty of great gold making opportunities for characters below level twenty, but new WoWers don't know that...
I haven't heard any suggestions that will actually affect inflation because of exactly what you're talking about: gold sinks increase demand for gold (farmed/earned/purchased) at the same time that they take the gold out of the system, so all it will end up doing is increasing inflation.