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3-16-2012 @ 11:57AM
@Luotian - You ask how to make lore more interesting in-game without boring quest text and cutscenes, I'll counter with this: the quest chain where you try save a dying crusader in Icecrown. It was completely optional, sent you all over the world (and off-world even), and had a great ending (spoiler alert - you can't save him, but find out that the light doesn't abandon its heroes). Packs an emotional punch, but if you didn't want to bother racing all over the place it didn't matter.Now look at all the Cataclysm questing, including the 1-60 updated zones - completely linear, with few (if any) optional side-quests.That's what is missing.
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