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3-16-2012 @ 8:21PM
The daily experience limit doesn't matter much when you can't even hit it to begin with. I still don't see why they don't give us a scaling experience system. Is it really the end of the world if guilds of a few family and friends can reach level 25 without needing two or three expansions to do it? Cause for my friends' guild, that's what it looks like it's going to be. I really hope Blizzard throws us small guilds a bone in MoP.
3-16-2012 @ 9:09PM
Yeah, my guild's existed since May of 2005. We've got 30ish accounts, and a bit less than 50 characters--but not all of our players are active, for various reasons. We're small and mostly RP, but some of us do raid (with a sister guild) and run heroics, together when possible. We're level 16, and that's an accomplishment. We're still working on several "easy" achievements larger guilds can get with less trouble, too.We can't hit the daily cap most days, and we're looking at going into MoP at less than lvl 25 and seeing several new levels added on top of our already hard-to-climb mountain. It's frustrating when our sister guild hit 25 in a couple months no problem (they aren't too much larger, but have more active members with a ton of alts); it's not a problem for big guilds, especially guilds who aren't choosy about the kinds of people they recruit (and it's led to new forms of drama and jerkishness there as well). Small guilds, niche/concept guilds, and new guilds are at a severe disadvantage, not just at the start of an expansion, but especially later when people expect a level 25 guild with a bunch of perks and goodies to help them and their alts level. But not all of the guilds that are struggling to level are new, either. Small, friend and family, or concept guilds like mine are not having an easy time either.
3-16-2012 @ 9:20PM
I agree, my guild with my friends is only level 9. It's almost like a punishment to have a small guild. I'm not sure why they felt it was a positive thing to promote large impersonal guilds.
3-17-2012 @ 4:17AM
Yes, yes, yes! For small guilds, the XP for each guild level seems insurmountable. My guild is small -- a friends and family guild. Even with doing all we can to level the guild, we don't hit the XP cap every week. Even if we wanted to recruit more players, the fact that we're not a level 25 guild would put us at a distinct disadvantage.
3-17-2012 @ 8:09AM
But then, if you scale the XP levels according to how many members are in the guild, you'll actively discouraging small guilds from recruiting more casual players. "Sorry, Mom, you only play once a fortnight - you're holding us back from guild progression."
3-17-2012 @ 11:57AM
I can't believe an article is written without any thought as to the basis of the article.If guilds could hit the limit then they would be 25 already. That is entirely the point. Removing the limit does NOTHING to help non level 25 guilds it just allows the big guilds to level faster and make the abyss between even larger.
3-17-2012 @ 3:17PM
Killik, most small guilds aren't interested in recruiting. Friends-n-family guilds are, by their nature, rather limited in how many members they will have.If anything, the amount of xp awarded for completing guild challenges should be scaled based on how many active accounts are dedicated to the guild--large amounts for small guilds, small amounts for large guilds.My friends-n-family guild has been around since Vanilla, and we just hit level 12.
3-17-2012 @ 4:58PM
A large part of the problem is in how guild experience is gained. Most experience is given for raiding and completing guild rated battlegrounds. While XP from dungeons is fine, howeve experience gained from questing is pretty ridiculous. It's scaled to level, (and scaled too low) and with guilds that focus primarily on the leveling experience, it's near impossible to level a guild. For social and leveling guilds that don't have the opportunity to raid and field competitive battleground teams, how are we supposed to level our guild? I understand you don't want people to start a lot of low level characters to game the system, but can't we bump up the level just a bit?
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