The OverAchiever: 3 things that should be achievements but aren't

Not everything in the game is destined to be an achievement, but every so often you find yourself doing something and thinking, "Yes, I deserve 10 useless points for this." This feeling is most likely to occur while playing after a few beers and having one's sense of artificial outrage over the state of the world heightened for a bit, but sometimes you really find yourself wondering why demonstrable accomplishments in the game aren't actually achievements.
When I started writing this article, I toyed with the idea of including a list of (largely snarky) possibilities like the following:
- Pugging an Outland dungeon that doesn't have a death knight in it. (Don't tell me that luck doesn't play a role in any achievements, because we all know it does.)
- Successfully skipping Baine trash without anyone butt-pulling a mob pack and dying.
- Participating in two hours of trade chat without the word anal appearing once.
- Leading a raiding guild for one month or more without suffering a psychotic breakdown.

This is one of Blizzard's best and yet quietest additions to Cataclysm, and it's certainly the most compelling way to get a noncombat pet. Hey! Don't sneak off, everyone out there who thinks pets are a waste of time. (All two of you.) You might change your mind about this one.Debesun: (She's) done more to help me than most NPC's who tend to lazily stand around in the guest room of ICC until we've beaten the Lich King to near death for them to make their dramatic entrance and save the day.
Without ruining the entire quest line for those who haven't done it, Alliance needs to start with this quest in Northern Stranglethorn, and Horde needs to start with this. You can get these as early as level 24, but here's the rub: You won't really be finishing them until level 85. In short, you'll be meeting a baby raptor whose lineage will be very well known to classic Zul'Gurub raiders, just as it's very well known to an aggressive NPC who plans to exploit your little buddy. Don't count on her being able to stick around for too long after her existence becomes known to another would-be owner.
When I finished the quest line on an Alliance character back during the beta, I sat back and was stunned at how much I'd started to care about this little pack of pixels running around with me and how disappointed I was that there didn't seem to be an answer to what happened to her. Turns out we just needed to wait until patch 4.1 and the reintroduction of Zul'Gurub to find out. For the length of the initial quest series, the storytelling pyrotechnics of the last one of the bunch, and having to return at 85 to a heroic dungeon to complete the story, I feel the Lashtail Hatchling merits its own achievement.
Oh, and there's a cute little bonus, too. Once you finally have your Hatchling, read the flavor text on her whenever she's summoned.
Hitting the gold limit
Yeah, I know. There's no way to make sure that someone earned this achievement by the sweat of their virtual brow, and Blizzard might well have a nightmare on its hands from people simply buying gold and maxing a character's gold limit with real-world money. There's no way to put this in the game and not have unscrupulous players doing exactly that. But for the dedicated and honest gold makers among us, it is a genuine achievement to reach the maximum amount of gold that an individual character can hold.
The limit used to be 214,748 gold, 36 silver, and 48 copper, but as of patch 4.0.1, it's 999,999 gold. However you choose to manage this -- whether it's farming (not likely), buying low and selling high on the Auction House (you capitalist scum, you), or simply posting goods for sale faithfully each day -- there's no denying that it took a lot of work and/or smarts to get there. And isn't that worth 10 points?

Let's be frank, folks: Once you reach a certain threshold of gear, you don't need to play particularly well in order to clear content. People in ilevel 333 blues really need to know what they're doing in order to navigate, say, a heroic Grim Batol. (I wrote a Shifting in the very early days of Cataclysm to address what it was like to pugging in those days if you've successfully repressed those memories.) By contrast, people in ilevel 378 epics can afford to make a lot of mistakes. The same principle is at work behind the guilds trying to beat each other to world firsts on new raid content. They're not doing it with the benefit of gear from weeks of farming, which is a big part of why the raids are so difficult.
We've seen two examples of this appear within the game during Wrath of the Lich King (Herald of the Titans and A Tribute to Dedicated Insanity), but they were the only two of their kind and are now feats of strength. You couldn't fault the idea behind them, because 25-man and heroic gear made it so much easier for 25-man raiders to blow through 10-man raiding achievements. Herald of the Titans and Dedicated Insanity were tough (not least because they often meant farming "lower" gear to make sure everyone met the ilevel requirements), but they forced you to experience the content at its intended level of difficulty.
However, Blizzard's challenge modes in Mists of Pandaria sound as if they might be angling in this direction -- and I can't imagine that they won't reward achievements. This one might just be a matter of time.
Enjoy working on achievements? The Overachiever is here to help! Count on us for advice on patch 4.3 achievements, our guide to Mountain O' Mounts, and a good, hard look at what's wrong with archaeology and how Blizzard could fix it.
Filed under: Achievements, The Overachiever






Reader Comments (Page 1 of 5)
Verine Mar 16th 2012 2:08PM
The gold limit one won't happen it'll just foster people buying gold with RL money. Yes, people will do it.
Gorgon Mar 16th 2012 2:43PM
Exactly.
Ballox the Insane Mar 16th 2012 3:33PM
How about we tweak it a bit. "Earn 1 million gold through auction house sales."
AquaWrench Mar 16th 2012 3:34PM
If they added some caveats I could see it working. Sure, a blanket "earn 999,999 gold" would just encourage gold selling. But setting it to "earn 999,999 gold via the Auction House, quest rewards and vendor sales" would be better. And wouldn't even be that much more technically challenging (as they already track at least some of these amounts in game).
I'm sure some 'enterprising' people would find ways to get around these stricter restrictions. But that's true of basically everything in life.
PeeWee Mar 16th 2012 3:40PM
"Earn 1 million gold through auction house sales."
Isn't that's how they transfer the gold to you, so you don't have to be online at the same time as the seller?
Nyold Mar 16th 2012 3:49PM
And worse yet, sporting this achievement is like a giant "hack me" sign burned on your forehead.
Quaza Mar 16th 2012 6:18PM
I'm probably not alone, but I send everything I sell to a bank alt, so my main's bags aren't cluttered up - although, if achievements become account-wide, this wouldn't be an issue.
eakin3 Mar 16th 2012 7:00PM
This actually seems like a great way to ID players who buy gold. Audit everyone who earns the achievement. If a giant lump sum of gold suddenly appeared in their bag and didn't come from an alt, time for the ban hammer.
Zamboni Mar 16th 2012 7:22PM
Make it a stacking achievement and give us a way to stack more than a million gold on one character. Two million, you get the next acheive. Five million, same thing. Ten million, you get the mount and your own therapist as a companion. If you don't have the gold in the bank, you lose the achieves (but you still need the therapist).
Giving for auctions sold or gold earned can be fiddled with just by passing the same pile of gold around. Making it "gold in your pocket" will greatly reduce the chances of gaming the system. I imagine even the largest gold seller is going to have trouble filling many multiple-millions orders from players willing to buy their way into the system (and it's probably a huge red flag on their account if they do).
Michael Mar 16th 2012 8:15PM
There's no chance in hell that they're going to institute an achievement for making gold like that.
Not just because of any potential gold selling issues, which is a concern, but also because it would frankly completely ruin the economy. I understand that getting that amount of money is a concern, but they don't WANT tons people getting gold capped. Think about how much money would suddenly be introduced into the game. Beyond that, how much would that ruin the auction house? People wouldn't spend in order to retain their gold, hoping to work on the achievement. The auction house would be absolutely flooded with mats/items/etc. by people working on the achievement.
Way too many negative impacts to make them want to motivate people to get gold capped.
Lionssoul Mar 16th 2012 2:24PM
I want more prof. acheivements like get all possible in game patterns for tailoring / chanting etc. Talk about a long grind.
Abbadon Mar 16th 2012 2:51PM
I like this idea.
And on the lines of account-wide achievements, I hope they add some that require multiple toons. Having every profession maxed should be an achievement along with a title! Also, a server first FoS recognition for all professions maxed would just be awesome.
jazz.panther Mar 16th 2012 6:04PM
The only problem I can foresee with this one is the fact that many recipes are no longer obtainable, (e.g. Dirge's Kickin' Chimaerok Chops, Bloodsoul armor plans from Zandalar Tribe, Chromatic Cloak from Knot Thimblejack's Cache, etc.)
It was heartening to see them re-introduce Plans: Frostguard in Patch 4.3, so perhaps they will show some love to all those other no-longer-obtainable plans eventually?
RetPallyJil Mar 16th 2012 2:21PM
I think there should be a Feat of Strength for having completed the Dungeon Set 2 transmute chain :/
Caz Mar 16th 2012 3:40PM
Agreed.
I'd also like achievements for completing other gear sets - not all of them, but some of the difficult to collect early sets, like my Ironweave Battlesuit set. :)
jazz.panther Mar 16th 2012 5:15PM
Cannot up-vote that one enough!
I wish they would fix the Brazier of Invocation in Stratholme too. :\
xavierlives Mar 16th 2012 2:28PM
Completing a specific number of BGs. (i.e complets 5,000 Warsong Gulch. With Title: Warsong Gulch Hero).
clundgren Mar 16th 2012 4:20PM
Well, there's already an achievement for getting exalted with WSG, and it is an incredible grind as is, possibly the toughest in the game these days. I can't imagine what getting 5000 wins would be like.
Pyromelter Mar 16th 2012 11:05PM
Warsong Gulch weekends are the #1 reason why everyone should be potion-specced and have the Swiftness potion in their alchemy books.
Quidamtyra Mar 16th 2012 2:30PM
I cannot wait for Challenge Modes. Glory of the Cataclysm Hero: myself and some guildies leveled up and just went straight for that stuff. I dug through my achievements and found that I got the achievement one month after dinging 85, and before I got the achievement for ilvl 359. I must say, it was fun because it was challenging!