The OverAchiever: 3 things that should be achievements but aren't

Not everything in the game is destined to be an achievement, but every so often you find yourself doing something and thinking, "Yes, I deserve 10 useless points for this." This feeling is most likely to occur while playing after a few beers and having one's sense of artificial outrage over the state of the world heightened for a bit, but sometimes you really find yourself wondering why demonstrable accomplishments in the game aren't actually achievements.
When I started writing this article, I toyed with the idea of including a list of (largely snarky) possibilities like the following:
- Pugging an Outland dungeon that doesn't have a death knight in it. (Don't tell me that luck doesn't play a role in any achievements, because we all know it does.)
- Successfully skipping Baine trash without anyone butt-pulling a mob pack and dying.
- Participating in two hours of trade chat without the word anal appearing once.
- Leading a raiding guild for one month or more without suffering a psychotic breakdown.

This is one of Blizzard's best and yet quietest additions to Cataclysm, and it's certainly the most compelling way to get a noncombat pet. Hey! Don't sneak off, everyone out there who thinks pets are a waste of time. (All two of you.) You might change your mind about this one.Debesun: (She's) done more to help me than most NPC's who tend to lazily stand around in the guest room of ICC until we've beaten the Lich King to near death for them to make their dramatic entrance and save the day.
Without ruining the entire quest line for those who haven't done it, Alliance needs to start with this quest in Northern Stranglethorn, and Horde needs to start with this. You can get these as early as level 24, but here's the rub: You won't really be finishing them until level 85. In short, you'll be meeting a baby raptor whose lineage will be very well known to classic Zul'Gurub raiders, just as it's very well known to an aggressive NPC who plans to exploit your little buddy. Don't count on her being able to stick around for too long after her existence becomes known to another would-be owner.
When I finished the quest line on an Alliance character back during the beta, I sat back and was stunned at how much I'd started to care about this little pack of pixels running around with me and how disappointed I was that there didn't seem to be an answer to what happened to her. Turns out we just needed to wait until patch 4.1 and the reintroduction of Zul'Gurub to find out. For the length of the initial quest series, the storytelling pyrotechnics of the last one of the bunch, and having to return at 85 to a heroic dungeon to complete the story, I feel the Lashtail Hatchling merits its own achievement.
Oh, and there's a cute little bonus, too. Once you finally have your Hatchling, read the flavor text on her whenever she's summoned.
Hitting the gold limit
Yeah, I know. There's no way to make sure that someone earned this achievement by the sweat of their virtual brow, and Blizzard might well have a nightmare on its hands from people simply buying gold and maxing a character's gold limit with real-world money. There's no way to put this in the game and not have unscrupulous players doing exactly that. But for the dedicated and honest gold makers among us, it is a genuine achievement to reach the maximum amount of gold that an individual character can hold.
The limit used to be 214,748 gold, 36 silver, and 48 copper, but as of patch 4.0.1, it's 999,999 gold. However you choose to manage this -- whether it's farming (not likely), buying low and selling high on the Auction House (you capitalist scum, you), or simply posting goods for sale faithfully each day -- there's no denying that it took a lot of work and/or smarts to get there. And isn't that worth 10 points?

Let's be frank, folks: Once you reach a certain threshold of gear, you don't need to play particularly well in order to clear content. People in ilevel 333 blues really need to know what they're doing in order to navigate, say, a heroic Grim Batol. (I wrote a Shifting in the very early days of Cataclysm to address what it was like to pugging in those days if you've successfully repressed those memories.) By contrast, people in ilevel 378 epics can afford to make a lot of mistakes. The same principle is at work behind the guilds trying to beat each other to world firsts on new raid content. They're not doing it with the benefit of gear from weeks of farming, which is a big part of why the raids are so difficult.
We've seen two examples of this appear within the game during Wrath of the Lich King (Herald of the Titans and A Tribute to Dedicated Insanity), but they were the only two of their kind and are now feats of strength. You couldn't fault the idea behind them, because 25-man and heroic gear made it so much easier for 25-man raiders to blow through 10-man raiding achievements. Herald of the Titans and Dedicated Insanity were tough (not least because they often meant farming "lower" gear to make sure everyone met the ilevel requirements), but they forced you to experience the content at its intended level of difficulty.
However, Blizzard's challenge modes in Mists of Pandaria sound as if they might be angling in this direction -- and I can't imagine that they won't reward achievements. This one might just be a matter of time.
Enjoy working on achievements? The Overachiever is here to help! Count on us for advice on patch 4.3 achievements, our guide to Mountain O' Mounts, and a good, hard look at what's wrong with archaeology and how Blizzard could fix it.
Filed under: Achievements, The Overachiever
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Reader Comments (Page 2 of 5)
Kelly Mar 16th 2012 2:31PM
"Participating in two hours of trade chat without the word anal appearing once."
NEVER. GOING. TO. HAPPEN.
Unless.... the servers go down for 2 hours+1 second
CDave Mar 16th 2012 4:48PM
I think just "participating in two hours of trade chat" is tough enough for it to be a Feat of Strength
Yabe Mar 16th 2012 2:36PM
What I want is an achievement for finishing Loremaster before Cataclysm. It's ridiculous that those of us who slogged through the poor(er) quest designs in Azeroth have to share the achievement with those who enjoy the smooth, refreshing taste of the new revamped quest zones. I suggest "Ol' Fogey" as the rewarded title....
Peebers Mar 16th 2012 3:36PM
Y U MAD?!
Noyou Mar 16th 2012 3:39PM
Yeah, yeah. And those people who did it before you could fly at 60 or when epic ground mounts weren't so easy to get, or you had to train your weapon skills to max level- dude get over yourself. ANYONE who completes Loremaster is worthy of the title. And this is coming from someone who barely ever completes any zone. It's a chore, no mater when you did it. You got it before Cata. Nice. It means something to you. It should not mean anything less because someone else had- in your opinion an easier time.
Caz Mar 16th 2012 3:45PM
@ yabe
I agree. I did mine not only before Catacylsm, but before the subsequent nerf in quest requirements for Kalimdor.
In my opinion, pre and post Cataclysm Loremaster should have been different achievements with different titles.
Aaron Mar 16th 2012 3:45PM
Sometimes it makes sense for an achievement or feat to be available for a limited time, like "Champion of the Naaru" disappearing once Wrath hit. However, I generally don't support "inb4" achievements like the one you propose. When an achievement gets easier in one way, it usually gets harder in another way, or at least more tedious.
For example, the Exalted title is easier to achieve in some ways now that anybody can solo an Outland dungeon, and the additional Cataclysm factions allow you to skip certain pain-in-the-butt reputations. On the other hand, a player who started in 2.1 has had years to develop his or her reputation, and did so while there was still a tangible benefit. A new or returning player accomplishes the same task in a matter of weeks or months, despite having no good reason to be Exalted with the Consortium.
Cataclysm streamlined most of the quest chains, true, but it also added about 600 quests to the Loremaster requirements, and changed the criteria so players had to complete ~95% of every zone rather than ~95% of the continent. It's still not something players are going to complete by accident, or just decide to do on a Saturday morning.
Caz Mar 16th 2012 3:58PM
The original Kalimdor portion of the Loremaster requirement was not 95% of the continent - it was every. single. quest. 730 of them, then it was nerfed to 700. The count now is 753, and you don't have to complete other race starting zones
Back then, You couldn't miss or skip a single one, and for those of us who did it, that meant finding every drop item that started a quest. Alliance even had to pick up quests in Durotar - a zone many never even went to - and didn't even know there were quests there.
Dungeon quests didn't count, either.
Of course it's still an impressive feat, but zones are designed these days to pretty much carry you right through it. Just do them all, and you'll get it, no wowhead or searching in other faction territory is required.
Gorgon Mar 16th 2012 2:36PM
Time-lost proto drake.
Pft. Get on my level.
Revynn Mar 16th 2012 8:20PM
This among others. There's a FoS for the White Hawkstrider and the Stratholme mount, but not for the Blue Proto or any of the Cataclysm dungeon mounts. There's one for the Fiery Warhorse from Karazhan and Ashes of A'lar, but nothing for the Flame Talon off of Alysrazor.
Will Mar 16th 2012 3:40PM
Achievements for soloing old content, or even newish stuff like normal Cata 5s.
I'm currently working on Glory of the (Solo) Hero, as much as is possible. The last boss in Gundrak is a lost cause, sadly.
blacksword.ca Mar 16th 2012 2:56PM
I would like to see one for "Won an item in a dungeon with a Need/Greed roll of 1"
Joakim Mar 16th 2012 3:39PM
Achievement earned:
"You lucky, lucky bastard ... "
:)
Narayana Mar 16th 2012 3:05PM
I think the realities of a gear-limited achievement prevent it from being something Blizzard will ever do again. Back in LK, the list of items that were OK for Dedicated Insanity got to pretty convoluted. The general idea was OK, but making sure that everyone was wearing the right gear got pretty nasty.
If you tried to push this down to heroics, goof luck!
Aaron Mar 16th 2012 3:05PM
Why does everybody skip the Baine trash? It seems like a lot more trouble than just clearing a path.
JattTheRogue Mar 16th 2012 3:39PM
Well, for 4 out of 5 people, it's much easier and quicker to just skip it without pulling them. However, that fifth person, which Dungeon Finder makes sure to put in every group, has trouble for some reason picking a time when the pats are out of the way and ends up pulling at least one (they didn't play much Mario as a kid). Even then, though, it's normally still quicker as someone can just rez that person and the party can move on to the boss. But then you get people like the warlock I played with today who butt-pulled a pack and kited it over to the rest of us on one of the lava platforms, killing himself another dps before the tank could pick up the pack and making us waste time killing them.
hwacha Mar 16th 2012 3:07PM
I was so so so so happy to get little Hwacha'aka back ;-;
I'm currently gearing up a level 80 for Herald of the Titans, we should be going for it in the next week or two :D It would be nice to get 10 points for it, but I'll take the title and hope it becomes account-wide in the future.
divinite Mar 16th 2012 4:29PM
Same here. Grinding 226 is not as easy as it was! I'm hoping it goes account wide. I didn't get a chance to do it at 80, just not enough interest from anyone in my main's group at the time.
kabshiel Mar 16th 2012 3:12PM
I want a sequel to To All the Squirrels I've Loved Before that requires you to hug all the named NPC pets in the game, like Fang in the N Barrens.
musicchan Mar 16th 2012 3:14PM
"Successfully skipping Baine trash without anyone butt-pulling a mob pack and dying."
Honestly, I'd rather there be an achievement for NOT skipping the trash. If people weren't in such a @#%@ @#$@# hurry all the time, they'd just kill one group, maybe two, then skip the rest. It's not like the mobs are even that hard to kill.