The OverAchiever: 3 things that should be achievements but aren't

Not everything in the game is destined to be an achievement, but every so often you find yourself doing something and thinking, "Yes, I deserve 10 useless points for this." This feeling is most likely to occur while playing after a few beers and having one's sense of artificial outrage over the state of the world heightened for a bit, but sometimes you really find yourself wondering why demonstrable accomplishments in the game aren't actually achievements.
When I started writing this article, I toyed with the idea of including a list of (largely snarky) possibilities like the following:
- Pugging an Outland dungeon that doesn't have a death knight in it. (Don't tell me that luck doesn't play a role in any achievements, because we all know it does.)
- Successfully skipping Baine trash without anyone butt-pulling a mob pack and dying.
- Participating in two hours of trade chat without the word anal appearing once.
- Leading a raiding guild for one month or more without suffering a psychotic breakdown.

This is one of Blizzard's best and yet quietest additions to Cataclysm, and it's certainly the most compelling way to get a noncombat pet. Hey! Don't sneak off, everyone out there who thinks pets are a waste of time. (All two of you.) You might change your mind about this one.Debesun: (She's) done more to help me than most NPC's who tend to lazily stand around in the guest room of ICC until we've beaten the Lich King to near death for them to make their dramatic entrance and save the day.
Without ruining the entire quest line for those who haven't done it, Alliance needs to start with this quest in Northern Stranglethorn, and Horde needs to start with this. You can get these as early as level 24, but here's the rub: You won't really be finishing them until level 85. In short, you'll be meeting a baby raptor whose lineage will be very well known to classic Zul'Gurub raiders, just as it's very well known to an aggressive NPC who plans to exploit your little buddy. Don't count on her being able to stick around for too long after her existence becomes known to another would-be owner.
When I finished the quest line on an Alliance character back during the beta, I sat back and was stunned at how much I'd started to care about this little pack of pixels running around with me and how disappointed I was that there didn't seem to be an answer to what happened to her. Turns out we just needed to wait until patch 4.1 and the reintroduction of Zul'Gurub to find out. For the length of the initial quest series, the storytelling pyrotechnics of the last one of the bunch, and having to return at 85 to a heroic dungeon to complete the story, I feel the Lashtail Hatchling merits its own achievement.
Oh, and there's a cute little bonus, too. Once you finally have your Hatchling, read the flavor text on her whenever she's summoned.
Hitting the gold limit
Yeah, I know. There's no way to make sure that someone earned this achievement by the sweat of their virtual brow, and Blizzard might well have a nightmare on its hands from people simply buying gold and maxing a character's gold limit with real-world money. There's no way to put this in the game and not have unscrupulous players doing exactly that. But for the dedicated and honest gold makers among us, it is a genuine achievement to reach the maximum amount of gold that an individual character can hold.
The limit used to be 214,748 gold, 36 silver, and 48 copper, but as of patch 4.0.1, it's 999,999 gold. However you choose to manage this -- whether it's farming (not likely), buying low and selling high on the Auction House (you capitalist scum, you), or simply posting goods for sale faithfully each day -- there's no denying that it took a lot of work and/or smarts to get there. And isn't that worth 10 points?

Let's be frank, folks: Once you reach a certain threshold of gear, you don't need to play particularly well in order to clear content. People in ilevel 333 blues really need to know what they're doing in order to navigate, say, a heroic Grim Batol. (I wrote a Shifting in the very early days of Cataclysm to address what it was like to pugging in those days if you've successfully repressed those memories.) By contrast, people in ilevel 378 epics can afford to make a lot of mistakes. The same principle is at work behind the guilds trying to beat each other to world firsts on new raid content. They're not doing it with the benefit of gear from weeks of farming, which is a big part of why the raids are so difficult.
We've seen two examples of this appear within the game during Wrath of the Lich King (Herald of the Titans and A Tribute to Dedicated Insanity), but they were the only two of their kind and are now feats of strength. You couldn't fault the idea behind them, because 25-man and heroic gear made it so much easier for 25-man raiders to blow through 10-man raiding achievements. Herald of the Titans and Dedicated Insanity were tough (not least because they often meant farming "lower" gear to make sure everyone met the ilevel requirements), but they forced you to experience the content at its intended level of difficulty.
However, Blizzard's challenge modes in Mists of Pandaria sound as if they might be angling in this direction -- and I can't imagine that they won't reward achievements. This one might just be a matter of time.
Enjoy working on achievements? The Overachiever is here to help! Count on us for advice on patch 4.3 achievements, our guide to Mountain O' Mounts, and a good, hard look at what's wrong with archaeology and how Blizzard could fix it.
Filed under: Achievements, The Overachiever
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Reader Comments (Page 4 of 5)
Plaguewood Mar 16th 2012 3:36PM
I just dinged 85 the other night with my priest, giving me one max level character for every single class. An achievement and/or title would be kinda nice :)
Shoikler Mar 16th 2012 5:37PM
Grats. I'm working on the same myself (seven down, three to go).
Come Mists, the goal will be two of every class (including two monks) and at least one of every race.
Greymore Mar 16th 2012 3:39PM
Want this as an achievement: Killing Murozond without using any time rewind.
katyromick Mar 16th 2012 4:26PM
I could have sworn that used to be an achievement, but when we got a group good enough and tried it...it was nowhere to be found. :(
Talmar Mar 16th 2012 3:41PM
I was saddened by the fact that each faction didn't have a server first for reaching level 25. My guild was server first alliance. We had a lot of dedicated players who took time off of work/school and work hard to earn that achievement. We have a screenshot from guildox showing server first alliance but a guild achievement would be nice.
I like the idea of an account wide achievement showing that you have all max level professions.
They have an achievement for getting a haircut. How about one for transmogging a whole set of gear. "Fashion Conscious" or something like it.
I always thought an achievement for taking flight paths would be a good one. "Frequent Flyer" to he who rides/takes every available flight path to him.
An achievement (and title) based around the Ironman competition should exist. Leveling a toon from 1 to max level, with no deaths, never equiping an heirloom or green quality or higher item and not partaking in RaF, or ever grouping.
I'd like one for a certain number of times I've died because I've used an engineering item.
Running a dungeon or raid while completely smashed and not letting that "state of mind" diminish.
Longevity achievements or titles for number of uninterrupted years of account ownership.
Darkmoon achievements for completing each game daily using only 1 token. (i.e. hitting 25 targets or getting all 30 whack a gnolls in one shot w/o having to go back a second time)
A darkmoon achievement for completing ALL the games in using only 1 token.
An achievement for collecting every darkmoon pet and/or mount.
I'm sure I'll come up with some more. Think I'll go cross post this over to Blizzard General as well. You never know when a blue will see it or maybe one will spark some interest and actually makes it in.
Chuckrox81 Mar 16th 2012 3:47PM
There is needy. There is greedy. How about disenchanty? it would be a funny addition.
walkerspace Mar 16th 2012 3:48PM
I still don't know why there isn't an achievement for X number of titles.
eakin3 Mar 16th 2012 7:14PM
You could call it "Entitlement Complex!"
Then nerf it once a couple of hardcores have gotten it and watch the irony-laden fireworks.
Martin Mar 16th 2012 4:00PM
I want an achievement that tracks all the criteria for the Ironman Challenge in real time, rather than through armory updates. I'm currently going through this and I'm at level 30. I can tell you from a few toons that didn't make it quite that far that it truly is a challenge.
Oh well, the pride of completing it (and being the first on my server to do so) will be enough.
Neirin Mar 16th 2012 4:05PM
No, No, No That's Not How It Happened:
Use the Hourglass of Time to resurrect a fallen comrade in the Murozond encounter
Should Have Taken The Stairs:
Fall to your death on an elevator
Never Tell Me The Odds:
Die from an engineering item malfunction
Revynn Mar 16th 2012 8:30PM
I still want to see Feats of Fail implemented.
http://wow.joystiq.com/2009/09/17/breakfast-topic-feats-of-fail/
zEagleEye` Mar 16th 2012 4:16PM
Since someone wanted an achievement for doing Loremaster before Cata ...
I am trying to get Loremaster NOW.
Turns our that in the sundering ALL quest credits to old Azeroth ("Vanilla") were erased.
I still have the achievements accomplished, like the Nesingwary quest chain but the zone shows 0/... credits.
This means that I need to run quests again, whcih in turn means that I will have to run more quests than are nominally available in the game.
How about an achievement (and a feat of streength) for performing more quests than are available in the game for a single person (please don't count ALL quests like some holier than thou person did on the official forums - you are either Alliance OR Horde, not both, so don't count 10000 quests or such.
I define it as more quests than available instead of a fixed number, since any expansion will change the number of available quests. On the other hand if at a specific moment there are 5346 (number out of thin air) quests available for a Horde/Alliance player and a player has just finished the 5347th quest on his/her record, this SHOULD be a feat of strength.
This brings up a question of how to count (like do you count in Outland Scryer OR Aldor quests or BOTH factions), but that is a detail.
In a way this feat would be even tougher than the Loremaster and therefore give a title like "the overachiever", "the masochist" or a similar one.
Just my opinion.
Zato Mar 16th 2012 4:37PM
There should be more statistical achievements, especially increased tiers of fishing, cooking, etc. How many nodes mined, herbs gathered, etc. You just killed your millionth mob... how cool would that be?
Puntable Mar 16th 2012 4:57PM
Finishing a Darkmoon quest with one ticket, especially the shooting gallery one.
Jabadabadana Mar 16th 2012 4:59PM
Done 3 of the 4 of those... because I've never been a guild leader. That said, it took our old GM a year and half, and our new one hasn't broken down yet... so it can't be that bad.
beth Mar 16th 2012 7:37PM
The forgetful Fisherman
Doing an entire Heroic Dungeon or Raid with your fishing pole still on
Robert Mar 16th 2012 8:25PM
Tons of really great ideas here, especially the T2 quest chain achieve. It's kind of nice that all the effort I put into that back in Wrath is finally good for something--now I'm one of the only ones on my server running around in Feralheart.
How about this one:
+Glory of the Burning Crusade Hero? Too easy? Not if Blizzard incorporates it into their new "challenge mode" dungeons. You could have your level and ilvl automatically set to 70 and 110 the moment you enter the instance. I could see a few good ones here. Like:
-[Mercy!] Save all three prisoners from the executioner in Shattered Halls.
-[Speed Ramp] Clear Ramparts on heroic mode in under 15 minutes.
-[Who Needs Blood?] Defeat Keli'dan the Breaker while buffed with Rage of Magtheridon.
-[I Can See Ragnaros] Release Yor, then engage Nexus-Prince Shaffar and defeat him while Yor is still alive.
-[Stood in the Fire] Have everyone in the party get hit by Focus Fire, and then down Shirrak the Dead Watcher.
-[D.E.H.T.A. Assignment] Defeat Anzu without killing any of his birds.
-[Three To Get Ready] Defeat Anzu while all three bird spirits are active.
-[Gaze Into The Void] Allow 10 Voidwalkers to cast Sacrifice, and then kill Vorpil.
-[Why So Serious?] Allow Kalithresh to become enraged three times, and then defeat him.
-[White Guys Can't Jump] Defeat the Black Stalker without anyone in the party taking fall damage.
-[The Emancipator] Clear The Slave Pens without killing any slaves.
-[Hindsight Is 20/20] Allow Harbinger Skyriss to kill Millhouse Manastorm.
-[Weed Whacker] Kill Freywinn without allowing any of his plants to receive a heal.
-[Shocking!] Kill Mechano-Lord Capacitus without ever crossing a charge.
-[Full House] Defeat *all* of Priestess Delrissa's minions.
Pyromelter Mar 16th 2012 11:22PM
"[D.E.H.T.A. Assignment] Defeat Anzu without killing any of his birds."
It's been a while since I've run Sethekk but... isn't that impossible? At 236k HP, I can't think of any way he could be one-shot, and I'm pretty sure he goes immune at certain percentages.
Robert Mar 17th 2012 12:02AM
I could be remembering this wrong, but I seem to remember that his immune phases during which he summoned the birds were on a timer (if you didn't kill the birds first), and if you couldn't kill all the birds in time you'd be facing both him and the birds. But like I said my memory could be off.
ogkspaz Mar 17th 2012 6:15AM
@Robert
You've got it right. I'm still running him every day on my 70 Prot War. Anzu unbanishes himself after X time, regardless of any living birds. It would be perfectly feasible to kill him without killing any birds. Just remember which of your abilities cleave though... (here's looking at you revenge)