The Care and Feeding of Warriors: Toolkits and themes

This week, in a discussion of War Banner, some interesting points were made. In his response to the discussion, Daxxari said something that really made me think about the warrior class and where it is going -- more importantly, where it can go.
Ultimately, we wanted to try and expand the design potential for warriors a bit. Increasingly, it seemed that any new ability had to be another type of movement, a weapon strike, or shout, or it wouldn't feel like a warrior ability. We wanted to try something new, and we're hoping that warriors will give them a shot once we're in beta and let us know how it feels.
What I really found worth examining is this idea of what feels like a warrior ability, exactly. So many people objected to War Banner based around the idea that it's a totem, and totems are shaman-only. War Banner isn't going to be implemented like a totem. But the idea of trying to design new abilities that broaden the feel of warrior abilities leads us to ask what, exactly, does feel like a warrior ability. Should all warrior abilities be shouts, movement-based abilities or weapon strikes?
Warriors: Yelling and smacking
I mentioned last week when discussing the buff/debuff balance of warriors that we provide more than twice the debuffs than buffs and that we're based around a theme of doing something to an enemy to either hold its attention or deal damage. Warriors, even protection warriors, are all about hurting them, not helping us. An ability like War Banner not only gives us a series of abilities that in fact includes a group buff (similar to modern Rampage, but stronger and more limited in duration), but it forces us to consider what warriors can do and what they should do.
War Banner is thematically different than any previous ability. It's the first non-movement warrior ability that can target an area -- in this case, within 30 yards of the warrior. (Technically, Heroic Leap does this too, but that's in order to move to that area.) It seems based on the description of each banner that it will affect an area around the banner, making it a form of AoE taunt, buff or debuff, depending on which of the three banners is activated. Since it's a physical object that the warrior sticks into the ground (I'm still hoping that Blizzard makes Skull Banner appear on your back like the old Blademaster banners) and it not only has 33% of the warrior's health but it can even be Intervened to, it has properties never before seen in any other warrior ability. It is, in effect, a stationary pseudo-pet with one power based on which banner is dropped.
It's not quite fair to say that all warrior talents and abilities are shouts, movement-based or weapon strikes, because some are simply Hit Things Harder abilities that lack even those conceits, such as enrages or Titan's Grip, Shockwave or Thunder Clap. All three warrior specs have a significant amount of direct attacks at present, as well. It would be somewhat difficult to work in a new attack at this point in time, and furthermore, it wouldn't make a terrible amount of sense to do so and force warriors to learn a new rotation. As an example, protection warriors now have Shield Slam, Revenge, Devastate, Heroic Strike, Thunder Clap, Shockwave, Rend and Cleave to use depending on the situation. Where would a new attack go? What would it look like?
A lot of this asks us a deceptively simple question. What are warrior abilities? What does a warrior do? Warriors are in this case almost defined by what they don't do. I've jokingly defined warriors in the past as hitting things and yelling at them, but in truth, warriors are defined by their lack of magic and their roles as masters of martial disciplines. Warriors turn their rage into strength, whether it be by disciple, berserk fury or iron determination. No mysticism, fancy tricks, or power outside of their own is required. War Banner fits in fine with this basic concept of the warrior, drawn from a theme that we see all the time in history and folklore alike. And it serves to break out of the rut warrior design is in, as well.

As much fun as it is to hit things or yell at them, we have that covered. We have plenty of attacks, a solid repertoire of bellows, and we have four movement-based abilities. War Banner by itself doesn't suddenly change everything in our toolkit, but it does provide the design of the class with a new precedent after seven years that it sorely needed. Being able to slap a flag into the ground is all well and good, but the real beauty of the ability is what it isn't.
Mirror Image was originally a Blademaster ability. I'm not mentioning this to grump about those dirty mages stealing our abilities, per se, but to demonstrate that the warrior class can and should be designed with abilities that don't fit into the present dynamic and that War Banner does exactly that.
Frankly, some of the new talents we're looking at for Mists of Pandaria are kind of boring compared to what other classes are getting. There's nothing wrong with Bloodbath or Deadly Calm, but they lack the excitement factor of a Gorefiend's Grasp or a Execution Sentence, and in part I think that's due to the straitjacket of the current design which tends to have everything fall into attacks, shouts or a new way to get from point A to point B. The new Safeguard is an excellent, even compelling ability, but I wish it went further and allowed you to castle yourself and your targets' positions, switching places on the battlefield. That would be a talent with absolutely fascinating applications.
While it's doubtful we'll get Mirror Image back, the inclusion of Storm Bolt and Avatar brings us up to three abilities from the Mountain King WC III unit, meaning that warriors can now effectively simulate the Blademaster, Tauren Chieftain and Mountain King. This means that rather than just being somewhat generic armor and weapon fighters, warriors are now grounded heavily in the Warcraft setting.
With these changes, the warrior becomes something more than the class that's defined by what it doesn't do; it becomes the class that personifies front line combat. War Banner becomes an entirely new way for it to do that and opens up the gate to allow entirely new talents and abilities. Right off my head, I'm imagining a warrior creating a tower of pure willpower to prevent magics from controlling or dominating his or her mind, summoning her or his rage to call honored ancestor spirits back from the dead to fight by her side for a moment ... even an ability that shivers a sword or shield arm so badly that an enemy takes damage every time it tries to attack anything for a few moments.
The point isn't that these are amazing new abilities but rather that they're different, and now they can be conceived, that they're not limited to yelling or bashing. The warrior class is now free to expand. Just for that reason alone, I'm interested in watching how War Banner unfolds. Warriors encompass the fighting men and women, the battlefield grunts of the orcs and the chieftains of the tauren, every grim, grimy fist clenched on a hilt.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm, Mists of Pandaria






Reader Comments (Page 1 of 2)
TonyKP Mar 17th 2012 4:12PM
"The warrior class is now free to expand. Just for that reason alone, I'm interested in watching how War Banner unfolds. "
Ah, good. The precedent it sets will surely allow enhancement shamans to get their tanking ability back. ;-)
Sqtsquish Mar 17th 2012 5:46PM
I'd like to see our oral inspirational abilities enhanced upon. Heroic presence should be ours. Remember the warrior in 300 telling the story to the entire army of Greece before leading them into battle? Words move people, it is all about being a leader. We have left too much of our leadership in the face of war to our paladin brethren. Imagine you are barely holding off wave after wave of enemy attacks and the Ultramarines show up and back you up. Yeah, heck sounds like a heroic presence to me.
Moeru Mar 17th 2012 5:54PM
Paladins inspire, protect, heal and bring about righteous fury. Warriors defend, intimidate and destroy the enemy's defenses as they feed upon victory.
Shrikesnest Mar 17th 2012 6:01PM
@ Sqtsquish:
I couldn't agree with you more. My favorite D&D class (from 4th edition) is the Warlord, a martial fighter who serves as a "healer" of sorts by restoring his allies' will to fight. Warlords use tactics, oration and warrior codes and mythology to boost their allies, and they have abilities like auras that represent tactical advice and maneuvers that let them move allies around on the battlefield.
Now, obviously, D&D is turn-based, grid-based and has vastly different class paradigms to deal with. I'm not suggesting that warriors become healers, or that they just get paladin auras with a different name. Still, if they're looking for good inspiration for ways to expand the warrior class beyond shouts, strikes and combat sprints, that would be a good place to start looking, in my opinion.
Ianmis Mar 17th 2012 4:27PM
What I find amusing is some of the claims that they stole this idea from Guild Wars 2. While I do think that GW2 could be the first game to put a real dent into WoW, if they deliver, as you pointed out, war banners were around before GW1 in the warcraft universe. Kinda just how pandarians existed before the movie. ;)
Natsumi Mar 20th 2012 2:50AM
This class actually hearkens back to Diablo 2's Barbarian. Barbarians were the melee Juggernaut that yelled inspiration to his allies. While Warcraft 3 had a HUGE influence on where we are now, a large number of old talents and abilities were based on the Barbarian's Talent Trees, hell, even Titan's Grip was baseline for Barbarians in D2. We were there 20 years ago, at the front lines, leaping into battle, slicing up our enemies in a frothing rage, while screaming words of encouragement (or pain, War Cry was dangerous lol), sifting through corpses, and making enemies flee in terror (Grim Ward, while disgusting, was fun).
I agree with Rossi, I'd like to see where this takes us as far as new abilities are concerned.
Noyou Mar 17th 2012 4:51PM
What I would have done is make them a charge. You could have had different charges for different things. They get the same result with a more known mechanic.
Killik Mar 17th 2012 8:05PM
Heck, why not attach every Warrior ability to a charge? We could have Rallying Charge, Mortal Charge, even Hamcharge!
I started that sarcastically, but then I got excited about how awesome it would be to play... WHOOOOOSH!
Noyou Mar 17th 2012 8:31PM
I'm telling you. This sounds cool. You could have one that is a minor AoE heal, I mean you could have 3-4 charges that had really kick ass spell effects. To me charge is a signature move of a warrior, why not embrace it? You wouldn't feel like a shaman with plate on either :P
clundgren Mar 18th 2012 1:49AM
A signature move stolen from paladins.
But we haven't been bitter about that for seven years. I promise.
Dirty warriors. :p
Imnick Mar 18th 2012 2:01PM
When did Paladins have charge?
Natsumi Mar 20th 2012 2:52AM
In Diablo 2, that's where.
robsmith77 Mar 17th 2012 5:29PM
To me, having a warrior leading the charge to battle, planting a banner to rally the troops and then smashing enemies in the face makes perfect sense. I'm looking forward to this very much.
Sqtsquish Mar 17th 2012 5:49PM
sorry I pressed reply instead of putting it in the lower box:
I'd like to see our oral inspirational abilities enhanced upon. Heroic presence should be ours. Remember the warrior in 300 telling the story to the entire army of Greece before leading them into battle? Words move people, it is all about being a leader. We have left too much of our leadership in the face of war to our paladin brethren. Imagine you are barely holding off wave after wave of enemy attacks and the Ultramarines show up and back you up. Yeah, heck sounds like a heroic presence to me.
Shrikesnest Mar 17th 2012 5:56PM
I'm actually super happy about War Banner. One of the things I said in my post on the forums (back when Blizzard was having that big class feedback push) was that, as a DPS warrior, I love Rallying Cry.
When I'm on my Retribution Paladin, my rotation is worse and my fight mechanics are super wonky and RNG-based, but it's so great to be able to drop a Selfless Healer empowered Word of Glory, or toss up my Lay on Hands, or use Hand of Protection. Applying those tools at the right moment can really turn a battle around, and getting to heroically save a wipe is an incredible feeling. It looks like War Banner will give me more opportunities to have those heroic moments while playing my Warrior, and I like that, no matter how they implement the functionality.
Noyou Mar 17th 2012 8:27PM
There's good arguments for both sides. I am shocked to see anyone who plays warrior as a main that is looking forward to this. I can understand, if you play another class to want it to be more like something else. There are enough hybrids and support classes. I would have thought that warriors would want to stay pure. I am very skeptical of war banners, but like I said before, I will probably end up liking, if not loving them after I get to experience it.
clundgren Mar 18th 2012 1:54AM
You ARE a hybrid class. You can tank and dps. You are as much a hybrid class as a DK, shaman, or priest.
The potential of this move for pvp is really impressive. I honestly can't see why you *wouldnt* want it. And jamming a banner in the ground to rally the troops feels like exactly the sort of heroic move a warrior would make. It doesn't seem totem-like at all.
Rufin Mar 17th 2012 6:05PM
I'll get right to the point: I don't want a banner. Arms is the only class that can even remotely link with it due to the whole Blademaster link, but has nothing to do thematically with the rest of the Warrior. Like, nothing. At all.
Besides that, it's not like you carry the banner, you drop it. Stupid.
I just plain don't like the idea.
Killik Mar 17th 2012 8:09PM
I don't know that I'm totally sold on the 'banner' concept, but what do *you* think would make a compelling new Warrior mechanic (ie. not a shout or a charge)? And don't say 'the ability to self-heal like five Resto Druids'...
Rufin Mar 17th 2012 9:41PM
Make the banner into a shout. Quite simply, I just don't want a banner. Shouting is one of the things that is iconic for the Warrior, and it makes sense. The Taunting banner is Stoneclaw Totem, seriously. I don't want that. Shouting and then seeing the Crit rating goes up is much better imho.
If you're talking about an entirely brand new ability, I'd enjoy seeing a maim ability where we Chains of Ice basically, only it does decent damage. Think Heroic Throw + Hamstring.