Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
3-18-2012 @ 8:27AM
Revnah said...
Cata wasn't "rough around the edges". You have no idea how much work it is to get a game launch-ready. I used to do QA (basically, game testing and bug reporting) in the gaming industry for a while, and I can tell you, most games go live with a LOT more bugs, and the sad thing is, these were console games I was testing, games that are "finished" at some point. With WoW, an always-online, real-time world with millions of players, this task is about 10x as difficult, and the bugs 10x as manifold. Many only turn up when more than several hundred players are logged into a realm at the same time (and thus, not detectable by a QA team or even a Beta test). Cata was very smooth, and there were only a few bugs which was a monumental achievement considering the complexity of the game.