Know Your Lore: 5 must-do Alliance zones to complete before Mists
Last week, we took a look at five different Horde zones that offered unique moments, excellent gameplay, and a heck of a lot of story. But Cataclysm isn't a one-sided story. The Alliance has its own issues to deal with in the new expansion, and it received plenty of zone revamps to play through as well. Although the Horde side of the coin offers a lot of lighthearted fun along with the dark, the Alliance side of things seems to contain more dark than light.
This isn't to say the Alliance zones aren't worth playing through. Alliance lore is heavy on all sides in the varying zones -- whether it's the continue saga of the Defias, a look back at the history of the kaldorei, a standoff at the site where the first war between orcs and humans began, or the simple desperation of a battered faction trying its hardest to hold on when both the world and the creatures on it seem to be doing their best to tear it apart.
For the Alliance, sheer tenacity in the face of devastation is the name of the game. These five zones highlight that tenacity and offer some unique moments in Alliance lore that should be experienced.

Where to start To start in Ashenvale, head to Orendil's Retreat in northern Ashenvale and speack to Sentinel Shyela to being the series of quests that will send you throughout the zone.
The story Ashenvale has been torn apart, both figuratively and literally. The Horde are pressing from Azshara into the Ashenvale forests in search of lumber, resources, and general land domination. The land itself has been torn asunder by the Shattering, as evidenced by the gigantic volcano splitting the zone in half. On top of all of this, the general unrest in the zone has left the remnants of the Burning Legion a nice foothold for pushing forward and trying to make a move of their own. Between the faction fighting and elemental unrest, Alliance players will find Ashenvale a hotbed, frantically trying to heal the forests while fighting back both the Horde and the demonic forces of the Burning Legion.
But in between the fighting, Ashenvale has some pretty interesting moments and some pretty cool quests. One of the more notable quests in the zone has you struggling to find a cure for a sick girl in Astranaar -- a quest that was present in vanilla but has been altered for Cataclysm. The end of that chain is a curious one, with interesting implications for the future.
The driving force between this and many Alliance zones out there is survival, the sheer tenacity to hang on when the very world itself seems to want to cast you out. Ashenvale doesn't spell an immediate victory for the Alliance, but the fight is ever present. That fighting between Alliance and Horde is one of the thematic undertones for Mists, according to what we heard at BlizzCon.

Where to start The Swamp of Sorrows quest chains for Alliance players start out in the neutral goblin town of Bogpaddle. Have a chat with Trade Baron Silversnap to start the quests; you'll bounce around the zone from there.
The story You wouldn't think the Swamp of Sorrows would be a terribly fun or interesting place to visit, but you'd be dead wrong. The Swamp holds special meaning to the Alliance, because it's the location of the very first conflicts between Horde and Alliance during the First War, way before World of Warcraft ever came around. And for the draenei, this place is home of the Lost Ones, a group of draenei who were so badly mutated and devolved by the events on Draenor and subsequent trip through the Dark Portal that they have no real hold over their own senses anymore.
In vanilla, this zone was primarily Horde, and the Alliance didn't really have a foothold here to speak of. That changed after the Shattering. Since the Horde are so intent on grabbing as much land as they possibly can, the Alliance are just as determined to keep the Horde from it -- particularly in the Swamp of Sorrows, which is mere days away from Darkshire, Redridge, Elwynn Forest and Stormwind.
Secondly, you get to beat the ever-loving snot out of the Horde forces, and who doesn't love doing that? Let's face it -- it is really rare to find a zone where the Alliance absolutely has the upper hand and takes advantage of that upper hand. That's honestly a little disappointing, and depressing on top of that. Swamp of Sorrows is one of those places where the Alliance is definitely banding together and doing something about the Horde, and it was a breath of fresh air to see.
Thirdly, you get the odd, interesting, and entirely mysterious chain of events in the Harborage, which includes a surprise appearance from an Alliance lore figure that we really haven't seen all expansion. The whole dynamic between draenei, broken, and Lost Ones is one that hasn't really been explored too deeply yet, but we see some of that interaction here -- and frankly, any draenei lore is awesome in my book.

Where to start Head to the Emerald Sanctuary in Felwood and have a chat with Tenell Leafrunner. He'll get you started on the chains that will eventually carry you through the entire zone.
The story Felwood has a really long history for the night elves. It's the place where Illidan consumed the Skull of Gul'dan and turned into the largely demonic entity we see in The Black Temple. The Burning Legion tried to take over this place by force in Warcraft III, and it's because of these events that Felwood is how it appears in World of Warcraft.
After the Shattering, the Emerald Circle is still valiantly trying to get Felwood back to its natural state, with some small success in Whisperwind Grove. But Felwood still holds dark secrets, and the taint of the Burning Legion has far from diminished.
However, it's not all about Illidan here. There's also the fact that the worgen have taken hold up at Talonbranch Glade and are launching an all-out assault against the goblins of the Horde, who see Felwood as nothing more than lumber waiting to be harvested. There's an awesome chain where you team up with the worgen and beat the stuffing out of the goblins. There are plenty of new quests with the Timbermaw that are engaging and fun. Honestly, this zone has a really good balance of fun and lighthearted quests and darker, more story-driven quests, and it makes it a heck of a lot of fun to play through.
Plus, Illidan. Man, it was nice to see Illidan again.

Where to start Head south from Elywnn Forest, and you'll stumble upon an overturned cart, two dead bodies and a dead horse. Talk to Lieutenant Horatio Lane to begin the quests that will carry you through the zone.
The story Westfall is full of vagrants and homeless people who have traveled to the area because they literally have nowhere else to turn. Most of these people place the blame firmly on Varian Wrynn, who has done little in the eyes of the homeless to help the people of Stormwind since the devastating losses of the war in Northrend.
Westfall was hit hard during the Shattering; the zone is littered with tornadoes, a giant cyclone swirling endlessly in the heart of the zone. And on Sentinel Hill, Marshal Gryan Stoutmantle desperately tries to keep a handle on his home, which seems to be rapidly falling apart.
Trapped between it all is Gryan, a man who proved in vanilla WoW that he and his militia at Sentinel Hill could fend for themselves without need for Stormwind's help or a king that had gone missing. That man then came back into the service of the crown in Northrend and, upon returning to Westfall, found the place an absolute wreck. Gryan was an interesting character who just got more interesting as time went by.
Beyond that, there's the lead up for the revamped Deadmines. If you have not played through Westfall, it's likely that you don't know anything about the new bosses in Deadmines or why they are there. Westfall tells the story of their banding together and the story of a little girl who wants nothing more than to carry on her father's legacy -- even if that legacy isn't necessary the right choice.

Where to start You can begin the Darkshore series of quests by heading to Lor'danel in Darkshore and speaking with Priestess Dentaria. She'll start you on the chain that will eventually lead you through the entire zone.
The story There's a story behind every zone affected by the Shattering, and there were losses in every zone. But none of these stories or losses are quite as heartbreaking as what you will see in Darkshore. The town of Auberdine has been destroyed by the waves washing in and Deathwing's fly-by -- a scene that was actually in the Cataclysm cinematic. And in the center of Darkshore, a cyclone threatens to rip the land apart, save for one kaldorei who is valiantly holding it in check. There's a reason Malfurion is holding that cyclone in check, and it's not the reason that you -- or Malfurion -- might think.
And beyond that, it's a keen and heartrending look at just how much devastation the night elves and the Alliance have suffered in Cataclysm, not just at the hands of the Horde but at the hands of Deathwing and of nature itself. Given that perspective, you're also given a much deeper impression of the Horde's doings. They are taking advantage of a moment of weakness, and they are wreaking havoc on a society that is crumbling due to natural disaster. Honestly, after playing through Darkshore and Ashenvale, what I really wanted to do was go punch some Horde in the face for what they are doing and have been doing throughout Cataclysm.
Even though both Alliance and Horde got plenty of new zone revamps in Cataclysm, there are zones out there that both sides can play through and get the same experience. Even more interesting, there are some zones out there that can be played through by either side that give you two very different experiences as you play them -- two sides to a story, both with their own points to be made. And when you play through both, it offers an enlightening look into Cataclysm and the stories behind it.
Next week, we'll take a look at these dual zones and which ones you should be playing through.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 1 of 3)
negliet Mar 18th 2012 6:12PM
Really? nothing about Redridge. I thought Redridge was far better than Darkshore.
Josho Mar 18th 2012 6:24PM
AAAAAAAAAAAAAAAAAAAAAAA!
Strawder Mar 18th 2012 6:44PM
"BLOOD AND THUNDER, RIGHT??!!"
Seriously, Horatio Lane has nothing on Keeshan. Redridge is incredible that first time through, though you lose so much of the zone since it's now become a Roller Coaster. You barely even touch certain parts of it.
Plus, for the longest time, once you phase out the entire Eastern part of Redridge due to the zone completion, the phasing never worked properly for the longest time after Cata launch, causing some.....interesting....things to happen if you went back there later.
I think possibly the fact that the quests break Redridge once you complete them maybe kept it off this list (trying very hard not to give away spoilers).
Tabasa Mar 18th 2012 6:54PM
Part of why I still like Redridge so much (yes, even with Keeshan) is because the entire zone does change permanently once you're finished, and, unlike Westfall, there's a sense that things are much better off thanks to you being there.
I feel like there are very few zones for the Alliance where you come out of it with a sense that you "won" in a tangible way, and I think Redridge definitely gives that feeling.
Granted, it's a win that has nothing to do with the Horde/Alliance struggle, but still.
eel5pe Mar 18th 2012 7:40PM
The zone got a lot of heat for being an extended Rambo parody, but if you haven't seen the film (like me) it ends up being pretty enjoyable!
Glaras Mar 19th 2012 12:58AM
It took the joke too far. Just like Westfall did. And just like Uldum did.
viciouspen Mar 19th 2012 3:01AM
A-Fricking-men
Redridge is pretty epic.
The blackrock thing makes sense, but I think it would have been a nice touch if they'd have made all that redridge stuff happen with the normal horde instead.
Seriously though, redridge, you literally change the landscape.
Heleos Mar 18th 2012 6:12PM
Definitely did not make a new toon to experience the Shattering's effect on old zones. Therefore, this list is VERY useful. THANKS!
Jamie Mar 18th 2012 7:17PM
There wasn't any need to downvote this comment. Some people haven't made alts.
I for one haven't seriously made a Worgen or Goblin in this expansion. It's not on my list to do. But I can see the positive side of Heleos' comment, he can go back to these places on his overleveled characters for the story experience.
xrarndx Mar 18th 2012 6:17PM
Why is the title "Before mists" - nothing is happening to these zones after mists comes out. It's not like Cataclysm 2.0. You make it sound so rushed :(
icepyro Mar 18th 2012 6:56PM
three reasons:
1) While not announced, there will definitely be some changes to some of these. For example, although not mentioned, Theramore will supposedly burn, which will change the areas around it. Other changes may happen too.
2) Once you're playing pandas, will you really notice some of this now "older" stuff, or will you be looking for panda-related stuff? Really? Hmm?
3) While we wait for pandas, and are finishing up Cataclysm, you can certainly pass the time by leveling new toons or revisiting old zones, so why not do it? It's really not rushed as we are not even in Beta for MoP yet.
Alexander Krizak Mar 18th 2012 6:59PM
Indeed, these articles will be most useful when Mists has been released, for we'll all have Monks to level from 1 to 90, and it would be less a chore if some of the best stories in the game were touched on along the way.
xrarndx Mar 18th 2012 7:17PM
Surely then, if we are all going to be busy leveling pandas from 1 to 90, this article should be "5 Must-do Alliance Zones to complete during mists", that way we can do these zones while we are leveling our pandas so not only is it interesting but it's useful as well. I doubt we'll have some brand new leveling path for 1 to 90 that'll allow us to bypass all questing.
Unless you count PvP and LFG.
As for the zones being changed - if that's true then fair enough, I just haven't seen anyone saying that they're changing "old" zones yet again ;P
Noyou Mar 18th 2012 6:25PM
I guess I have a different view of what makes up a zone but aren't Ashenvale and Felwood contested?
I would say:
Worgen stater area (rolling a worgen of course) - worth it for the scenery alone.
Duskwood - Doesn't have the same feel as it did pre-cata, but it is still a fun zone to do and there's a few worgen pieces thrown in there. You also get a couple 2-3 blue items as rewards for quest chains.
Strawder Mar 18th 2012 6:45PM
Yeah Duskwood was hard down scary back in the early days of Vanilla. I remember feeling scared to set foot back outside the inn back then (so many years ago). Especially going to the cemetary, I always brought a friend.
Now though? It just doesn't pack the same spooky punch.
razion Mar 18th 2012 6:53PM
They are both contested, although Ashenvale's story Allliance-side is actually different from that of the Horde in the same zone. Incidentally, the same cannot be said of Felwood. At least, for the GOOD bits. Illidan is a part of the story that everyone can see. There is an end part in Felwood that has you working with either Goblin or Worgen depending on your faction. I'm surprised the worgen tree wasn't mentioned above the Illidan story-line as the major piece, as it's one of the ONLY places you can go for quests that involve the Worgen in Cataclysm.
Shammwich Mar 18th 2012 7:13PM
Duskwood was amazing pre-cata, still is a great zone but the sense of danger is gone. Duskwood was a masterpiece in that as soon as you left Darkshire there were many ways a poor noob could meet their demise, each as gruesome as the next. I remember always being glad to see someone else nearby when I was questing there. Creepy, dark, and dangerous, fun times for sure.
Arrohon Mar 18th 2012 7:47PM
I was never scared in Duskwood. Pissed off? Sure. It's never felt really even spooky, and I haven't even seen a horror movie to get used to such things. Oh, I was also about 10 when I started playing in Vanilla, so I first experienced when I was either 10 or 11.
Kat Mar 18th 2012 6:28PM
I'm surprised you left out Feralas. That zone was amazing from an Alliance perspective, especially if you want a bit more information on the Highborne. It also gives you a really good look at what the Twilight Cult is doing. I highly suggest this zone.
detailbear Mar 18th 2012 9:34PM
It might be in next week's article. It's almost the same experience on both sides. Only the quest-givers change.