Know Your Lore: 5 must-do Alliance zones to complete before Mists
Last week, we took a look at five different Horde zones that offered unique moments, excellent gameplay, and a heck of a lot of story. But Cataclysm isn't a one-sided story. The Alliance has its own issues to deal with in the new expansion, and it received plenty of zone revamps to play through as well. Although the Horde side of the coin offers a lot of lighthearted fun along with the dark, the Alliance side of things seems to contain more dark than light.
This isn't to say the Alliance zones aren't worth playing through. Alliance lore is heavy on all sides in the varying zones -- whether it's the continue saga of the Defias, a look back at the history of the kaldorei, a standoff at the site where the first war between orcs and humans began, or the simple desperation of a battered faction trying its hardest to hold on when both the world and the creatures on it seem to be doing their best to tear it apart.
For the Alliance, sheer tenacity in the face of devastation is the name of the game. These five zones highlight that tenacity and offer some unique moments in Alliance lore that should be experienced.

Where to start To start in Ashenvale, head to Orendil's Retreat in northern Ashenvale and speack to Sentinel Shyela to being the series of quests that will send you throughout the zone.
The story Ashenvale has been torn apart, both figuratively and literally. The Horde are pressing from Azshara into the Ashenvale forests in search of lumber, resources, and general land domination. The land itself has been torn asunder by the Shattering, as evidenced by the gigantic volcano splitting the zone in half. On top of all of this, the general unrest in the zone has left the remnants of the Burning Legion a nice foothold for pushing forward and trying to make a move of their own. Between the faction fighting and elemental unrest, Alliance players will find Ashenvale a hotbed, frantically trying to heal the forests while fighting back both the Horde and the demonic forces of the Burning Legion.
But in between the fighting, Ashenvale has some pretty interesting moments and some pretty cool quests. One of the more notable quests in the zone has you struggling to find a cure for a sick girl in Astranaar -- a quest that was present in vanilla but has been altered for Cataclysm. The end of that chain is a curious one, with interesting implications for the future.
The driving force between this and many Alliance zones out there is survival, the sheer tenacity to hang on when the very world itself seems to want to cast you out. Ashenvale doesn't spell an immediate victory for the Alliance, but the fight is ever present. That fighting between Alliance and Horde is one of the thematic undertones for Mists, according to what we heard at BlizzCon.

Where to start The Swamp of Sorrows quest chains for Alliance players start out in the neutral goblin town of Bogpaddle. Have a chat with Trade Baron Silversnap to start the quests; you'll bounce around the zone from there.
The story You wouldn't think the Swamp of Sorrows would be a terribly fun or interesting place to visit, but you'd be dead wrong. The Swamp holds special meaning to the Alliance, because it's the location of the very first conflicts between Horde and Alliance during the First War, way before World of Warcraft ever came around. And for the draenei, this place is home of the Lost Ones, a group of draenei who were so badly mutated and devolved by the events on Draenor and subsequent trip through the Dark Portal that they have no real hold over their own senses anymore.
In vanilla, this zone was primarily Horde, and the Alliance didn't really have a foothold here to speak of. That changed after the Shattering. Since the Horde are so intent on grabbing as much land as they possibly can, the Alliance are just as determined to keep the Horde from it -- particularly in the Swamp of Sorrows, which is mere days away from Darkshire, Redridge, Elwynn Forest and Stormwind.
Secondly, you get to beat the ever-loving snot out of the Horde forces, and who doesn't love doing that? Let's face it -- it is really rare to find a zone where the Alliance absolutely has the upper hand and takes advantage of that upper hand. That's honestly a little disappointing, and depressing on top of that. Swamp of Sorrows is one of those places where the Alliance is definitely banding together and doing something about the Horde, and it was a breath of fresh air to see.
Thirdly, you get the odd, interesting, and entirely mysterious chain of events in the Harborage, which includes a surprise appearance from an Alliance lore figure that we really haven't seen all expansion. The whole dynamic between draenei, broken, and Lost Ones is one that hasn't really been explored too deeply yet, but we see some of that interaction here -- and frankly, any draenei lore is awesome in my book.

Where to start Head to the Emerald Sanctuary in Felwood and have a chat with Tenell Leafrunner. He'll get you started on the chains that will eventually carry you through the entire zone.
The story Felwood has a really long history for the night elves. It's the place where Illidan consumed the Skull of Gul'dan and turned into the largely demonic entity we see in The Black Temple. The Burning Legion tried to take over this place by force in Warcraft III, and it's because of these events that Felwood is how it appears in World of Warcraft.
After the Shattering, the Emerald Circle is still valiantly trying to get Felwood back to its natural state, with some small success in Whisperwind Grove. But Felwood still holds dark secrets, and the taint of the Burning Legion has far from diminished.
However, it's not all about Illidan here. There's also the fact that the worgen have taken hold up at Talonbranch Glade and are launching an all-out assault against the goblins of the Horde, who see Felwood as nothing more than lumber waiting to be harvested. There's an awesome chain where you team up with the worgen and beat the stuffing out of the goblins. There are plenty of new quests with the Timbermaw that are engaging and fun. Honestly, this zone has a really good balance of fun and lighthearted quests and darker, more story-driven quests, and it makes it a heck of a lot of fun to play through.
Plus, Illidan. Man, it was nice to see Illidan again.

Where to start Head south from Elywnn Forest, and you'll stumble upon an overturned cart, two dead bodies and a dead horse. Talk to Lieutenant Horatio Lane to begin the quests that will carry you through the zone.
The story Westfall is full of vagrants and homeless people who have traveled to the area because they literally have nowhere else to turn. Most of these people place the blame firmly on Varian Wrynn, who has done little in the eyes of the homeless to help the people of Stormwind since the devastating losses of the war in Northrend.
Westfall was hit hard during the Shattering; the zone is littered with tornadoes, a giant cyclone swirling endlessly in the heart of the zone. And on Sentinel Hill, Marshal Gryan Stoutmantle desperately tries to keep a handle on his home, which seems to be rapidly falling apart.
Trapped between it all is Gryan, a man who proved in vanilla WoW that he and his militia at Sentinel Hill could fend for themselves without need for Stormwind's help or a king that had gone missing. That man then came back into the service of the crown in Northrend and, upon returning to Westfall, found the place an absolute wreck. Gryan was an interesting character who just got more interesting as time went by.
Beyond that, there's the lead up for the revamped Deadmines. If you have not played through Westfall, it's likely that you don't know anything about the new bosses in Deadmines or why they are there. Westfall tells the story of their banding together and the story of a little girl who wants nothing more than to carry on her father's legacy -- even if that legacy isn't necessary the right choice.

Where to start You can begin the Darkshore series of quests by heading to Lor'danel in Darkshore and speaking with Priestess Dentaria. She'll start you on the chain that will eventually lead you through the entire zone.
The story There's a story behind every zone affected by the Shattering, and there were losses in every zone. But none of these stories or losses are quite as heartbreaking as what you will see in Darkshore. The town of Auberdine has been destroyed by the waves washing in and Deathwing's fly-by -- a scene that was actually in the Cataclysm cinematic. And in the center of Darkshore, a cyclone threatens to rip the land apart, save for one kaldorei who is valiantly holding it in check. There's a reason Malfurion is holding that cyclone in check, and it's not the reason that you -- or Malfurion -- might think.
And beyond that, it's a keen and heartrending look at just how much devastation the night elves and the Alliance have suffered in Cataclysm, not just at the hands of the Horde but at the hands of Deathwing and of nature itself. Given that perspective, you're also given a much deeper impression of the Horde's doings. They are taking advantage of a moment of weakness, and they are wreaking havoc on a society that is crumbling due to natural disaster. Honestly, after playing through Darkshore and Ashenvale, what I really wanted to do was go punch some Horde in the face for what they are doing and have been doing throughout Cataclysm.
Even though both Alliance and Horde got plenty of new zone revamps in Cataclysm, there are zones out there that both sides can play through and get the same experience. Even more interesting, there are some zones out there that can be played through by either side that give you two very different experiences as you play them -- two sides to a story, both with their own points to be made. And when you play through both, it offers an enlightening look into Cataclysm and the stories behind it.
Next week, we'll take a look at these dual zones and which ones you should be playing through.
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore






Reader Comments (Page 3 of 3)
Teresa Mar 18th 2012 8:16PM
I refuse to play these zones, or most of old world ones actually. I already know most of them end unhappy for alliance, and I dont want to be perpetually angry at the crap deal we got and know that updates wont come for another decade or never.
Glaras Mar 19th 2012 12:57AM
YEah. You're showing some insight there, as it's too late for me. I am angry, and everytime I read some article telling me how cool the experience is, I wonder if that person really understands what has been done to the Alliance by the Blizz "storytellers".
TheDarkPanda Mar 18th 2012 9:10PM
I noticed that the Burning Steppes was conspicuously absent from the list. It's quite an epic zone and I think it deserves a mention. One of the last major zones to visit before heading to Outland, it's also one of the few that I felt had real story progression. Without spoiling it, the pay off is also well worth completing the entire quest line. There's also *gasp* cutscenes!
detailbear Mar 18th 2012 9:29PM
"Next week, we'll take a look at these dual zones and which ones you should be playing through."
Matheus314 Mar 19th 2012 10:22AM
Yeah, Like Ashenvale, Swamp of Sorrows and Felwood.
RyanEX Mar 18th 2012 10:10PM
Scariest part of Duskwood would be wandering through the graveyard minding your own business when Mor'Ladim sneaks up on you and goes Trojan on your ass.
Akawaka Mar 21st 2012 5:42PM
Hey Anne, what were your thoughts on Surwich?
I LOVED that lil nugget of Worgen yummy sauce. The only downside was how short it was. You had continuation of the Worgen leaving Gilneas, very Gilnean architecture but with all the demons it had a very different tone but a beautiful one given that waterfall in the middle of it. Finally the ending of the story has Worgen DRUID lore and is so bittersweet when you beatt he final boss it almost brings a tear to the eye, the poor guy, er pooch.
I always do Surwich and my RP character lives there too ;p
Omegan01 Mar 19th 2012 2:58AM
Surwich made me angry, personally.
Sure, it's Gilnean arcitechture, but it's so blatently obvious that Blizzard abandoned it halfway through beta and never went back to clean it up. The human npcs might be tagged Gilneas, but they all have stock Stormwind-human voices. And the one guy in worgen form? Doesn't have a voice at all.
Didn't care for the storyline, either. Yet another "oh, tragedy has befallen us, another hero is lost to us" story in a faction that's chock-full of them. Oh yeah, and the quest chain is completely mirrored by the Horde questgivers over at the blood elf pavilion ten feet away, which made it feel cheap.
VSUReaper Mar 18th 2012 10:44PM
I'm curious about the stories in these alliance zones, but have 0 interest or desire to level an alliance toon.
Is there a place where I can go and basically read what happens, spoilers and all? This article has me intrigued, but not everything was spelled out (what about Malfurion and a twister???)
nickbaisley Mar 18th 2012 11:43PM
I would recommend wowpedia.org for looking up spoilers, its where i usually go for mine.
Spoilers incoming.
So in response to your question about Darkshore, basically there is a giant hurricane that is threatening to destroy it and Malfurion is there trying to stop it. He says he took an oath to never interfere with natural phenomena when he became a druid, but the hurricane is not natural so he must stop it. You run around for a while helping him, and the entire chain ends with you and Malfurion confronting Azshara herself who it turns out is behind much of the problems in Darkshore, including the storm. She reveals that it was all a distraction to keep Malfurion away from Hyjal while her allies staged their attack. The zone ends with Malfurion rushing off to aid in the defense of Hyjal.
Glaras Mar 19th 2012 1:14AM
Anne, every time you get onto this subject, I get the feeling that you're just sugarcoating everything. I've played both sides now, though I'm very much Alliance-centric. And I just do not understand how you can possibly gloss over the fact that the Alliance-side in-game experience is distinctively lower quality than the Horde's. I noticed that you didn't mention the Worgen starting zone as a "must-play", in spite of the fact that it's a very coherent ride through the desperate defensive action undertaken by Gilneas. Could it be that's because you know that the only way to really know the Gilnean story is to roll a Horde toon and play through Silverpine?
About the only place you come close to really expressing an understanding is when you say that you wanted to "punch some Horde in the face". You do understand that it's Blizzard -- specifically the developers of the game -- who are responsible for situation? They're the ones who have turned this expansion into a series of slams, one after another, and then mock us for wanting our faction to be portrayed as something other than the Horde's punching bag. Somehow in your writing, which showed such remarkable insight when you described how you handle telling others that you write for a WoW blogsite, you act like the disparity in faction treatment either isn't there, or is so minor it doesn't warrant saying anything.
I really wish you'd just come out with it already.
Anne Stickney Mar 19th 2012 1:18AM
I suggest you hold your breath.
Until next Sunday.
Possum Mar 19th 2012 2:14AM
I think Westfall would have been much better if it was closer in tone to Stonetalon Mountains. I wish the Alliance stories could tackle those sort of Moral themes. Westfall was the perfect arena for that but they just played it all off as a joke..
Heleos Mar 19th 2012 11:26AM
Exactly Jamie. There was no need for me to make another alt when I had one of each class since WotLK.
monotype Mar 19th 2012 12:56PM
Oh, Swamp of Sorrows. I've leveled four draenei since Cata (...I may have a thing, what, don't judge me), and every single one has doneThat Quest Chain in SoS. Heck, I even took my DK and paladin through there, just for the screenshots.
/tar Velen
/kneel
Kat Mar 19th 2012 2:27PM
I will say Feralas still does have some of the same quests, but there's a lot of new stuff there that is really interesting. Plus, the Night Elves are kicking ass and taking names. I love it! Definitely worth questing through, IMO.
themark0fevil Mar 20th 2012 1:46AM
It actually made me sad when I first went through Darkshore on a worgen alt. RIP Laird. :(
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