Mists of Pandaria: Battlegrounds preview
The Mists of Pandaria previews didn't show us nearly as much PvP content as what we saw of PvE content. We didn't see any of the new world PvP mechanics or anything related to the Arena, but we did see previews of two new Battlegrounds, the Temple of Power and the Silvershard Mine.
World of Warcraft's initial Battleground offerings were based around classic competitive game modes: capture the flag, conquest and domination modes from first-person shooters, and so forth. Mists of Pandaria's Battlegrounds are built upon the same concept, borrowing beloved concepts from other games while stepping up to embrace the competitive innovations of more recent titles. The mechanics are a bit more complicated than simply capturing a flag, but they're no less beloved by the gamers who see them in action.
Temple of Power
Much as Warsong Gulch is set on the border of Ashenvale Forest and Arathi Basin takes place in the Arathi Highlands, the Temple of Power is set in the new zone called the Vale of Eternal Blossoms. The temple contains an artifact that could turn the tide of war should it fall into the hands of one faction or the other, so the Horde and the Alliance have taken to the battlefield to claim it.
The artifact sits in the center of the map. Whoever claims the artifact must hold onto it as long as possible -- a difficult task, since not only is the opposing team trying to kill you and recover the artifact for themselves, but the artifact also causes a constantly increasing amount of damage over time to its bearer. The longer you hold it, the more dangerous holding it becomes. Once the bearer of the artifact dies, it falls to the floor and another player of either faction may pick it up.
That's the standard Murder Ball ruleset that you see in games such as Warhammer Online. WAR's Mourkain Temple was a fan favorite among low-level players when that game launched. However, World of Warcraft takes the ruleset one step further.
You earn more points when you hold the artifact in the center of the map than if you carried it around the outer rim. The accepted Murder Ball tactic in Warhammer Online was to fight near your spawn, so your ball carrier would be reinforced by respawning teammates more quickly. In Temple of Power, while you can use that tactic, you will accrue points more slowly that way. Fighting in the center, equidistant from both spawn points, will be the fastest way to accrue points. Your team will need to decide if that risk is worth the reward.
Temple of Power's combat is fast and frenetic, probably the closest thing we'll ever see to an open deathmatch ruleset in World of Warcraft.
According to Tom Chilton, the Temple of Power has already seen extensive internal playtesting. Silvershard Mine
The land of Pandaria isn't hogging all of the fun; the Silvershard Mine is located in an old Venture Co. encampment in Stranglethorn Vale. The Horde and the Alliance are battling over abandoned resources to fuel their war efforts.
The Silvershard Mine uses the Payload ruleset from Team Fortress 2. Players must escort a cart of resources from one end of the map to the other as quickly as possible. The cart only progresses forward when its owners are standing near it. The opposing team must stall the cart's progress as much as possible to prevent a timely capture.
As the developers did with the Temple of Power, they've added a new mechanic to the payload ruleset for its World of Warcraft debut. While the cart's path along its track is initially linear, the opposing team can flip levers throughout the map to reroute the cart down longer pathways, effectively slowing the cart's progress. It's in the best interests of the team escorting the cart to ensure those levers do not get flipped, so their cart can take the shortest possible route between point A and point B.
Like Temple of Power, Silvershard Mine is already being playtested internally.
Though we didn't have any hands-on time with these Battlegrounds, everything we saw and heard suggests they are much closer to completion than we anticipated.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!
World of Warcraft's initial Battleground offerings were based around classic competitive game modes: capture the flag, conquest and domination modes from first-person shooters, and so forth. Mists of Pandaria's Battlegrounds are built upon the same concept, borrowing beloved concepts from other games while stepping up to embrace the competitive innovations of more recent titles. The mechanics are a bit more complicated than simply capturing a flag, but they're no less beloved by the gamers who see them in action.
Temple of Power
Much as Warsong Gulch is set on the border of Ashenvale Forest and Arathi Basin takes place in the Arathi Highlands, the Temple of Power is set in the new zone called the Vale of Eternal Blossoms. The temple contains an artifact that could turn the tide of war should it fall into the hands of one faction or the other, so the Horde and the Alliance have taken to the battlefield to claim it.
The artifact sits in the center of the map. Whoever claims the artifact must hold onto it as long as possible -- a difficult task, since not only is the opposing team trying to kill you and recover the artifact for themselves, but the artifact also causes a constantly increasing amount of damage over time to its bearer. The longer you hold it, the more dangerous holding it becomes. Once the bearer of the artifact dies, it falls to the floor and another player of either faction may pick it up.
That's the standard Murder Ball ruleset that you see in games such as Warhammer Online. WAR's Mourkain Temple was a fan favorite among low-level players when that game launched. However, World of Warcraft takes the ruleset one step further.
You earn more points when you hold the artifact in the center of the map than if you carried it around the outer rim. The accepted Murder Ball tactic in Warhammer Online was to fight near your spawn, so your ball carrier would be reinforced by respawning teammates more quickly. In Temple of Power, while you can use that tactic, you will accrue points more slowly that way. Fighting in the center, equidistant from both spawn points, will be the fastest way to accrue points. Your team will need to decide if that risk is worth the reward.
Temple of Power's combat is fast and frenetic, probably the closest thing we'll ever see to an open deathmatch ruleset in World of Warcraft.
According to Tom Chilton, the Temple of Power has already seen extensive internal playtesting. Silvershard Mine
The land of Pandaria isn't hogging all of the fun; the Silvershard Mine is located in an old Venture Co. encampment in Stranglethorn Vale. The Horde and the Alliance are battling over abandoned resources to fuel their war efforts.
The Silvershard Mine uses the Payload ruleset from Team Fortress 2. Players must escort a cart of resources from one end of the map to the other as quickly as possible. The cart only progresses forward when its owners are standing near it. The opposing team must stall the cart's progress as much as possible to prevent a timely capture.
As the developers did with the Temple of Power, they've added a new mechanic to the payload ruleset for its World of Warcraft debut. While the cart's path along its track is initially linear, the opposing team can flip levers throughout the map to reroute the cart down longer pathways, effectively slowing the cart's progress. It's in the best interests of the team escorting the cart to ensure those levers do not get flipped, so their cart can take the shortest possible route between point A and point B.
Like Temple of Power, Silvershard Mine is already being playtested internally.
Though we didn't have any hands-on time with these Battlegrounds, everything we saw and heard suggests they are much closer to completion than we anticipated.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!Filed under: News items, Mists of Pandaria








Reader Comments (Page 2 of 2)
Kenneth Mar 19th 2012 4:18AM
Fuck yes...excuse my language, but these sound nice. I only hope they add an option to choose from random, but a select random so I can isolate Ise of conquest and the other 40 man ones..But dammit, yes.
razion Mar 19th 2012 4:48AM
A BG that screams usefulness for tanks? I love Temple of Power already! Oh man I can already imagine all the fun that can be had in the new Battlegrounds already. Knockbacks galore to enemies near the cart--putting slowing fungal growth on the track to slow players so they can't catch up to the cart, heroic leaping in and throwing out a good ol' fear bomb--oh I'm loving it already. These battlegrounds are going to be amazing! So excited!
Dustomcgee Mar 19th 2012 9:59PM
There is really only one Battleground where tanks are useless at the
moment. Strand of the Ancients.
AV/Isle : For obvious reasons tanks help immensely with the bosses.
Especially AV with towers still up.
AB/Gilneas : A good PvP tank can defend a base with AoE for a very
long time until reinforcements come to help.
WSG/TP : Flag runner. Very hard to kill with heals on you without a
good stack of the flag carry debuff.
EotS : Good for flag carrying again. Not as good as WSG and TP, but
still a very good plus.
Walynds Mar 19th 2012 5:04AM
Temple of (Benedictus voice) power sounds like the hold the fang bg in rift. Exactly the same in fact. Can get one sided when you team can push up near the gy and farm kills. It was fun though
Ominous Mar 19th 2012 5:34AM
Have I missed something or has the new "Wintergrasp / Tol Barad" area not been mentioned (assuming we will have one)?
neogramps Mar 19th 2012 6:53AM
I think they said they didn't want to do one, but instead focus on more organic world PVP (by putting vendors etc in non-sanctuary locations)
Xiahnti Mar 20th 2012 8:03AM
We didn't see any of the new world PvP mechanics or anything related to the Arena
tiberian_freak Mar 19th 2012 7:29AM
So DOTA isn't going to happen then?
Possum Mar 19th 2012 7:53AM
Well these sound interesting.
jeffrey.e.schulz Mar 19th 2012 9:47AM
As long as they put in walls, and a couple of pillars which break LOS Temple of power has replicated RIFTs Black Garden ruleset. I was actually hoping they would rip that BG off, it was a lot of fun.
slythwolf Mar 19th 2012 11:08AM
These both sound like a huge blast. I can't wait.
mibu.work1 Mar 19th 2012 11:29AM
For those of you worried about the PvP stuff not mentioned, bear in mind the first sentence of this article states that this is simply all they saw. That does not mean this is all there is, just that it is all that was shown. The rest presumably isn't ready for viewership yet, which can mean two things: A: it means that they're really gonna make these one amazing and don't want to roll it out until it's as close to perfect as can be. Or B: It's being given low priority relative to everything else and will get more work later. Considering this is BLIZZARD we're talking about, (y'know, the guys who redefined mmo's, made the best rts to this day and made solo grinding in diablo FUN?) I'd assume it's A.
AquaWrench Mar 19th 2012 2:49PM
I'm pretty disappointed in general with the Mists' announcements (only 1 extra character slot, no new models, etc.). But both of these BGs sound damn cool! Especially the silvershard mine (SSM?) one. It's a very different overall mechanic than any of the current BGs.
I look forward to struggling against OP opposition death knights and healadins in there! :-P
arawn.chernobog Mar 19th 2012 6:15PM
Rogue sapping mah TOTEM!
arawn.chernobog Mar 19th 2012 6:22PM
Silvershard Mine:
In this specific battleground all Fire specced Mages and Destruction specced Warlocks will be afflicted by a "Curse of the Muffled Pyrotechnic's Expert" debuff.
- "Curse of the Muffled Pyrotechnic's Expert": The player's character messages sent via /say or /yell channels are passed through a "muffle" filter that will convert their written words with some of the following: "Huddah", "Mmph", etc. - Their character's gender will also be obfuscated to the remaining players (allies or enemies) - NPCs will refer to the player as an "it"
RogueJedi86 Mar 19th 2012 6:22PM
Temple of Power sounds cool, but it lacks one thing: tossing the artifact to others. The description sounded vaguely like TOR's Huttball(logical since it's also based on the murderball scenario), but seeing that others can only grab it when the current holder dies sounded less fun. Imagine if you got a new ability for this BG called "Toss Artifact" and when used you'd get a targeting reticle on the ground to toss to a player under it, being aware that it would toss to an enemy if you aimed poorly. Beats the "hold it until you die because it's glued to your hands" thing.
Maybe I'm just really wanting to see a WoW version of Huttball with Goblins and Gnomes fighting, complete with TOR's explosive ball(for people who huddle in a corner too long) and deathly fire and acid traps. If anyone in WoW would play a bloodsport over mechanical wonders, it'd be Gnomes and Goblins. And they've been itching for a fight since we first saw their rivalry in Booty Bay and Gadgetzan. We're due.
Not dissing Temple of Power or Silvershard Mine though. I love Payload from TF2, so I'm very excited about that too. I'd just love to see a copy of a fun pvp arena I saw in TOR.
Drakkenfyre Mar 20th 2012 11:04AM
This should be posted.
The best (only?) TF2/WoW crossover machinima.
http://www.wegame.com/watch/Dynamic_Action_Team_Ep_03_Fitting_In/