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3-19-2012 @ 4:06AM
Murderball, in my experience, is about the closest thing to a simple 10v10 deathmatch as you get in MMO's. Never played the one in WAR, but I did in Rift.It's a pretty fun game if both sides are relatively evenly matched. Unfortunately, even matches are fairly rare. A good runner or healer can really help your team win in a bg like Warsong Gulch. But in this type of a pvp zone, if your team is just overmatched gearwise, there's often nothing you can do to win.As for the mine... the Payload system. I don't play FPS's, but I'd have to imagine that the way wow would integrate it would be like Strand of the Ancients, with each team getting a turn on offense and defense. In a traditional Payload system, (which is often a very fun type of paintball game), it's a one way battle - get the explosives into the other team's base, and you win. I think in wow, for balance sake, taking turns would be the better option (ala Strand).
3-19-2012 @ 8:42PM
I'd like it immensely if the debuff would be spread, to a lesser effect, to other members of your team periodically. For example, when the FC got 5 stacks of the damage debuff, everybody else on his team got one stack. That way, at least if the other team DID out-gear you, you would be able to take them down eventually due to the amount of damage they were taking from the debuff.And other ways to limit some of the more annoying things about PvP would be nice. For example, if the other team started to fight by your graveyard (implying that they're starting to simply GY farm, while simultaneously slowing down the win) they got the points slower, but the debuff faster.The other thing that this play-type makes me curious about, is if they're going to be able to get specific role-types into some of these game-modes.Can you imagine the Temple of Power if your team had no healer whatsoever?
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