Mists of Pandaria: Chris Metzen interview

WoW Insider: The big thing that really struck me from your talk at the beginning was this whole Garrosh thing, because that just seemed so bold. Did you have a longstanding plan to do that with Garrosh's arc, or did it just seem like the right thing to do for this particular expansion?
CM: I would say Garrosh remaining Warchief ... his term as Warchief was always going to be ... brief. Bringing him up, you know, Alex Afrasiabi created this character for Outland, hanging out in Garadar, and he was just written so well. I just went, "Wow, this character's really bitchin'. Let's leverage him forward, let's get him going." We always knew we would make him Warchief, but that would be a short reign. It's not his Horde. So what's totally funny to me is, as we've been talking about for the past couple of days and throwing it out to people and they were going, "W-what! You can't get rid of him! We love him!" As compared to two years ago, when people went, "What the hell were you thinking, Blizzard? This character sucks! You ruined my Horde! You ruined everything! What the hell are you guys smoking over there!" So it's been funny seeing going from absolute hate, recognizing fans are so incensed about it ... We're just spinning fiction, you know? We're spinning stories. We said, "This'll be good for the franchise. It's gonna be bumpy for a while, but it'll be fun."
You take the one thing that's so solid about the Horde -- Thrall -- and you pull him out, and you just watch what happens. It was a really fun ... I guess virtual social experiment to see how people would react, but it was also a story we wanted to tell. You know this guy was never meant to be Warchief forever. And so just seeing from the level of total hate to these days people going "What? We actually kind of like this guy!" It just says a lot about the WoW community, like, I know people don't always read quest text, or, like, the lore lore. There's deep lore and then there's just what's going on, and I love that a lot of players just seem really engaged with what's going on. And I love that, after eight years, people are still engaged.
So yeah, there's always been a plan for Garrosh and his tenure as Warchief, and where it goes after this is really, really interesting. I guess I can't really tell you yet, but I guess ultimately I didn't know this would be the expansion set where we did it -- I was hedging my bets against the next one, but -- the more we got into Pandaria and started balancing themes and decided where ultimately everyone (the Alliance and Horde) would go, the theme where there was this underlying war and the pandaren were just in the crossfire, that theme really just started to demand to be foreground as we started developing all the fiction for this expansion. And we started thinking, well, what's the ultimate expression of this? We don't have a Black Temple as such. Pandaria has its own mega end events and they're really satisfying, but they're very self-contained, it's a Pandaria issue. So what's the gear-up? What's the crazy, globe-shattering conclusion?
And again, it was an Alliance-Horde issue. And someone -- I don't remember who, and I wish I did because I want to give this dude a medal -- threw it out at a meeting and we all went, "Holy cow, that's the craziest idea." That's high-stakes warfare. That's not us sitting back on our haunches and going, "Uhhhh, what about some new continent? Aliens from Planet X or whatever?" Well, I guess we did that with Burning Crusade. You know what I mean, though; that's radical, it's highly emotional. It's a city we love.
Well, the city, right now, it's Garrosh. You look at the old Orgrimmar and it's wood and sticks ...
It's almost quaint, right?
Yeah, this almost ... pastoral look, compared to this new one, all red and black iron ...
A war machine! Yeah, I remember when we did that we got the art set from Borean Tundra and I was like (deep, guttural voice), "Yeah, I like that! Let's do it everywhere!" So yeah, I love that we turned on a dime and went "this is the truth of the story." It's not about Pandaria, and I hope that doesn't translate into sounding like we're not intensely passionate about Pandaria and the events that go down there. It's just a front, and the events that transpire there, and the way it crescendoes, it leads directly to the Alliance and Horde going crazy, like the things that we find and the truth that we find kind of kicks things into overdrive geopolitically. There's a power there that shouldn't fall into, uh, some people's hands. So you know, I guess I forgot what your original question was.
I'm pretty sure you answered it! It was just sort of like, was this a long game?
It was, yeah. WoW in general we have kind of a long game, a set of themes and arcs that we know will define the franchise over time. How they actualize per expansion, well, there's a little more grey space. And that really depends on how the design's going, how we feel at the time, how we're feeling about Warcraft, if it's what we want to build, what we want to play. Certainly it's affected by what we're playing, too, and sometimes you find the right spaces to pull on these massive overarching things and this was the right space for that.
Speaking of the Alliance, people have been really interested in hearing about Alliance lore progression. We had Cataclysm, and that was about Thrall. There was obviously some Alliance stuff in the background, and you have Varian's issues coming up, stuff like the books -- but with the Jaina book and with Mists of Pandaria, what can Alliance fans look forward to?
We said at BlizzCon, there's a big marquee quest line coming up that takes great advantage of the scenarios that Dave and Scott were talking about today that adds this sort of new place between solo questing and dungeoneering. And we call it the Trials of the High King, and hopefully at the end of this thing, leading right up to the gates of Orgrimmar, Varian's really gonna find his feet and he's really gonna become ... You know, like when I look back at Warcraft past and I see guys like Uther and Lothar -- Stunning, Chris, how many vowels and "th" sounds can you throw into your names? I guess we're just lucky there weren't any apostrophes in there -- but I very much always wanted Varian to become like those characters, you know? He's a little younger than they are, but there's a stud in there, a rock inside that kid, that could be a better king than his daddy was, a better king than we've ever seen.
We started him like Garrosh, you know, weighted. He's pissed off and he's got this Wolverine overdrive kind of personality, and by design, you know? You can't just start him off perfect, there's nowhere to go from there. So I wanted him to be a little gritty, I wanted him to have some deep issues he could work out over time, and Pandaria, with this quest line, is where we finally see him work them out. And in the novel Wolfheart, and in the short story too, we've been seeing him work it out. We were working hard to dimensionalize him as a character. And the community only sees certain things that are evident at certain times.
They see the Wolverine.
Right, yeah. And he has acted like an asshole, much by design. But now it's time for him to pull it together, because the world is acting like an asshole, and it's all teetering on the brink. And he's gotta find that next gear and really become this king that all the Alliance races unequivocally tell, "Yeah, we will follow you to the gates of Orgrimmar and beyond." So I'm really really excited about Varian and about the Alliance in general.
Here's an interesting thing -- I'll go ahead and say this even though we haven't built the encounter yet so anything can change, just to illustrate what we mean by Varian's growth and his change of heart and the change to the way he fights. Everything we've set up at story level in this expansion is about why and how we fight, because you can go Garrosh style and beat the tar out of them and beat them so bad that it'll (goofy voice) "leave a hole in their racial memory"... you know, the grandkids are gonna out dizzy. You can fight war that way, but ultimately, you betray everything you were fighting to protect in the first place, which is the heart of this.
And a way I like to illustrate this, even in the Orgrimmar encounter (bounces up and down in his seat a little, excited), I have asked the guys to have one of the main objectives, you know like when you're going through a dungeon and you have those little side quests? Well, one of the main side quests is Varian being very specific: "Protect the kids. We're not here to conquer these people; we're here to bring down a guy that needs bringin' down." So imagine artillery, imagine the soldiers -- it's gonna be horrific -- but Varian saying, "We're the good guys. We're not here to massacre or enact vengeance on these people. They've been put upon by a bad man."
So in a way, I want even the gameplay to indicate that Varian is fighting a very different kind of war than Garrosh, remembering what the Alliance is supposed to be about. This lawful good overdrive. We're supposed to be superheroes, you know? Have we lost our way a little bit with all this roughin' up? And I want players to feel that overdrive -- we're in it to make the world a better place. And I think also the Horde will have its own version of that, you know, stopping to consider what's happened the past couple of years and what's been lost and fighting its feet again, spiritually. And that's gonna play out in ways I think people don't expect yet, which is really exciting to me.
But I definitely think we're coming with some Alliance love. They'll be proud to be Alliance by the end of this thing.
In the past couple of expansions and even going back to vanilla WoW, you guys have employed neutral factions a lot as a way to get the Alliance and Horde to work together. Has that historically been a development timesaver or a story decision to make everybody cooperate?
At its root, it's probably a little bit of both. When the time is right ... you know, I would argue that things like the Argent Dawn and Crusade, with Tirion up in Northrend, felt right to me. Tirion had to deal early on with the whole "the Russians love their children too" kind of thing -- you know, orcs are just like us, only meaner and greener, that kind of thing. So in so many ways, that certainly fit the game design, but that certainly was the right concept, and I loved that all these armies, like in Warcraft 3, needed to come together under a specific banner to stand against the Lich King.
Sometimes, examples like that get a little more mechanical. I don't remember having an emotional attachment to, like, the Shattered Sun Offensive. It was well conceived, it was totally cool, I love their tabard, gravy gravy. And there was nothing wrong with that, it was really cool, it just didn't really sing to me, you know? It didn't feel like franchise-defining moment, it was just totally cool and facilitated what we wanted to build. Where something more like Argent Crusade was more like Warcraft at its best. Sometimes one leads, sometimes the other leads.
The draenei and blood elves had their own world, their own expansion to themselves, but they've been kind of in the background since then. Goblins feel like they're a part of the horde proper, the worgen maybe haven't felt as connected to the Alliance as some other races. Is there a place for pandaren after Mists is over, and are there any plans to bring some of those previous-expansion races not necessarily back into the spotlight, but into the players' eyes?
There's almost like three answers to that, or there's three vectors of that. One would be that, in a weird way, it depends on the racial kit and how harmonic it is to the faction kit. Goblins are a no-brainer; they feel like Horde even if they weren't part it. And their starting zone is two feet outside of the capital city, so in pretty much every way, that feels right.
Worgen and draenei are a harder sell. Worgen have no homeland, they're currently squatting in the night elf tree. And they're werewolves, right? It's not exactly an easy fit into the Alliance spectrum of broad fantasy vectors. Draenei are maybe the weirdest fit for an Alliance race, and their homeland's pretty far away. So there's a lot of factors in how races feel closer or further away from the core of their faction. And that's always gonna be a weird space for us.
And pandaren, relative to that, well, there'll always be the Wandering Isle and everything. But those pandaren that have joined red or blue really live amongst red or blue now. They have their cities out there, but they've really chosen to be red or blue. And they're about as weird as werewolves or draenei.
I'm trying to think of Horde races. I guess only blood elves feel like the odd man out for the Horde. I hope that we've engineered that into it as deftly as we could, but you know, it's the equivalent of a bunch of white chicks hanging out with goblin or tauren. It's weird. The Alliance races are a little pushed, but I think we're finding that balance with pandaren running around Stormwind, you know. Like "hey, it's those guys!" We just think it's cool they're hanging around with us.
The other part of it was older races getting time in the spotlight. We've got all sorts of story vectors for draenei, blood elves ... them in particular, for ... down the road? We'll see how those play out, but their big moments may not necessarily be a big part of Mists of Pandaria. But there's definitely mega-stories to tell for both of those races. We're keenly aware that there's inherent cool in all of this stuff, all of these characters. It's the same argument that could be made, you know -- Thrall was front and center in Cataclysm. Garrosh and Varian are gonna have some awesome moments in Mists. Even other characters like Vol'Jin are gonna have some cool stuff to do after all these years.
We know there's inherent cool in all these guys, but it's not always the right time to bring all these flavors to bear. But we're committed to the races and doing things with them, and all the other characters that don't have a lot of screen time.
So, you guys have essentially wrapped up the Warcraft 3 loose ends, in terms of Lich King, Illidan, stuff like that, so much so that WoW sort of now has freedom to tell stories that aren't necessarily tethered by Warcraft past. Is this a relief, an opportunity to create bigger and better, or more of a concern, not having the cushion of those loose ends?
I think it's always a balance. I think what's wonderful about Pandaria is that it's not necessarily standing on the pillars of the past, at least the box product. It's really taking its own shape; it has its own vibe. It's certainly a new place that's not encumbered by EK, Kalimdor, etc., so I think it's a breath of fresh air. And it's definitely needed right now, after stuff like Lich King and Cataclysm, that were rooted in the past and in familiar characters.
But I wouldn't count classic themes out! I think where Warcraft has gone is as important to the franchise as any new hook we could put in for the future. I think the success of the franchise is gonna hinge on a deft balance of both, because I think there are still themes in play that people have seen but haven't seen the true face of. For instance, Outland. Who was the bad guy in Outland? Was it Illidan? Was it the Legion? Did we really whomp the Legion, or did we just whomp Illidan? Was he really Legion, or was he more a mob boss just trying to stake his territory? There's still just tremendous content and stuff to pull from. Lich King, you know? That ended with a real cliffhanger, Bolvar on the throne and all that. There's some equity there! Deathwing and Twilight's Hammer, we averted the Hour of Twilight, but there's ... arguably still an Old God out there, right?
I'm just gonna cause some shenanigans, so I'll just say that embedded in the past of Warcraft is a lot of really, really fertile ground. I don't see it as going over the same stuff. Like, not necessarily talking about SWTOR here, but just as an example, does it really feel like Star Wars if there aren't any guys in stormtrooper armor running around in one permutation or another? It's totally cool to beat on a stormtrooper, and if you rip all that out, it doesn't feel quite the same. So if you go, "Well, we did that before, it's all used and done," and just write off classic themes -- well, maybe that's a mistake? So Mists is taking Warcraft and pushing it boldly forward, and hopefully over time, a balance between legacy issues and totally new looks at the content can be met, and everything will be perfect.
It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!Filed under: Blizzard, Interviews






Reader Comments (Page 1 of 5)
NO NAME Mar 19th 2012 8:18AM
So... how 'bout that release date?
Rocksanne Mar 19th 2012 5:53PM
Soon.
Duh.
Shuckles Mar 19th 2012 8:21AM
Metzen has a way of making me so excited for future content without actually saying anything enlightening, it drives me crazy.
Having said that, his observation that die hard "Garrosh Must Die" Horde players had somewhat turned into "what? Killing my Warchief? But.. Why?" supporters was interesting and amusing. It's easy to see how. From the quests in Stonetalon to the grand entrance to Twilight Highlands (What kind of madman.... A WINNER!) my own viewpoint has changed. While he was incredibly over bearing and warmongering before I came to enjoy his style of total warfare just as the Orcs had, I'llbe just as happy to lead the charge against him when his time has come.
Eternauta Mar 19th 2012 9:01AM
He never grew on me and I'm happy we get to kill him.
Now, if only we could get rid of Sylvanas...
gewalt Mar 19th 2012 9:50AM
I haven't rerolled a toon all expansion, with the exception of a dk. I did not go back revisit all the noob zones. I'm not interested in low level questing anymore.
Garrosh has done nothing redeeming that I have seen. Glad hes dying.
Luotian Mar 19th 2012 10:48AM
@gewalt: And you know what? That is your own damn fault. Just because you didn't see it doesn't mean it didn't happen or that the character is irredeemable/uninteresting/should die.
I didn't play Warcraft III. That doesn't mean I don't know what happened in it and can't feel sad that WoW's Tyrande isn't THAT Tyrande.
All you do when you say that is admit your own ignorance and bigotry.
Personally, as someone who has been on Garrosh's side since the beginning I'll be incredibly sad to see him leave, and without a compelling reason will not be participating in any move against him (that being said, a good enough reason would move me to action just to see the story).
What I love is all the RP fodder for my characters this will give. My belf with the chip on her shoulder against the Alliance is going to find herself at a tipping point one way or another, I can see it.
I'm also super excited for Varian and how he's going to change. You can feel it already at some of the events leading up to Highlands, and more of him really coming into his own *cough*andgettingJaina*cough* will be fantastic to watch.
TonyKP Mar 19th 2012 11:33AM
I'll be happy with the story arc if we Hordies get to remove Garrosh. If the Alliance blasts its way into Orgrimmar and does it I'll be unhappy. If the Alliance blasts its way into Orgrimmar and does it *with scripted assistance from me that I have no choice about* I'll be pissed.
I'd also rather not have Thrally Sue back - he was great as Warchief but even I'm sick of him after Cataclysm and I didn't even have an active subscription for most of the expansion.
Somewhat related note: I wasn't planning on keeping my Scroll of Rez account active after the 30 days I paid so my son could get a mount, but the return of perma-tree has enticed me to possibly stick around. I still have my concerns about Mists' strategic direction, but tactically it definitely seems like the developers have taken the lessons of Cata's shortcomings to heart. Kudos.
Ithrandil Mar 19th 2012 12:50PM
I used to be a total Garrosh hater, now I'm only mostly a hater. Garrosh suddenly coming out of nowhere and challenging Thrall for the warchief title. I honestly had no idea who he was until someone mentioned he was in Garadar and it hit me: he's that loser of an orc that cried into the fire as I saved his damn people for him! And now he comes out of left field, going from mopey doom and gloom to rip-roaren' ready to fight? Huh?
He was mildly annoying in wrath, still didn't like him. The short story was fantastic, that made me rethink the character. The quests in cataclysm were kinda meh, honestly, I saw what they were trying to do with him, but it felt forced. His whole damn story has felt forced to me, like blizz REALLY wanted us to like him and think he was this amazing character and cheer him on.
But to me, he's still that pathetic orc blubbering into a fire while I saved the Mag'har from the ogres. I will be first in line to shove my sword through his chest.
l3ert Mar 19th 2012 12:58PM
Yep, I agree with you Shuckles, for me Garrosh has gone from hated to loved. I hope he at least goes down in style.
Lipstick Mar 19th 2012 1:49PM
@Eternauta ...
You leave my dark lady alone!
Araidine Mar 19th 2012 3:45PM
Sylvanas kicks butt. I love her. I'd like to see her interact with Vereesa, though!
Suzaku Mar 19th 2012 4:11PM
I can get why people don't like Sylvannas from a moral standpoint, but why would anyone want her killed off and completely removed from the game? She's such an interesting and dynamic character.
Every time someone calls for them killing off an interesting or controversial character, it's effectively saying "I want the game to get a little bit more boring."
icepyro Mar 19th 2012 5:13PM
What's interesting to me is that while Garrosh feels Sylvanas and her kind are unnatural, I think if he really looked at her style of warfare that they would get along great. I think that is part of what Cromush likes about her is the total warfare aspect.
This also makes me wonder where Sylvanas will go. If Garrosh loses his cool and the honor he has spent all expansion trying to earn/learn and basically becomes a raid boss, then what -does- this mean for Sylvanas? She won't really fit in much anymore except as a war machine, and I'm sure even she is sick of seeing the outcome of the plague, regardless of how justified it is given the war effort.
Luke Mar 20th 2012 12:22AM
Raises hand...
I've loved Garrosh from the beginning and was super happy they made him Warchief. The entire reason I love the Horde and particularly the Orcs is because they are both smart and brutish.
Everything about Orcs screams war, and this is fucking Warcraft after all!
You guys can hate on Garrosh all you want but he brought the war back to warcraft.
Kelly Mar 28th 2012 10:50AM
@Eternauta - Get rid of Sylvannas!? MORE LIKE, MAKE HER THE LEADER OF THE HORDE! Ok, so not really, but still..... She was the FIRST to break from the Lich King, she has a strength of will that no other Scourge possessed or possesses now. For that reason alone, Thrall should invite an emissary to stand in Org with him.
Now, Thrall coming back? I love Thrall! PERIOD. But, I don't want Thrall back. I want something new to happen to my beloved Horde, and I'm not sure Thrall can put his time as Earth Shaman Leader Guy to rest. I don't mind that he sought more peaceful ways of dealing with problems than Garrosh, but I don't want to have to beg his permission every time we need to kick some Alliance butt. In the past, that was his MO, try to find a peaceful way of getting what we need, regardless of how desperate we are to have it. I don't care for that, and that's what I'm afraid of.
MortalCoil Mar 19th 2012 8:24AM
Garrosh was really starting to grow on me... : /
evoxpisces Mar 19th 2012 1:32PM
Funny, me too. I really disliked him at first, but he's not so bad, although I prefer Thrall. If you sit and think about it, Garrosh really kicked a lot of ass this expansion. He really led the Horde with ferocity and it was kind of refreshing to have a warchief that actually resembled the name WARchief, as Thrall just kind of felt like a chief. I somewhat figured he was going to die eventually though.
Thurro Mar 20th 2012 12:51AM
Hold on guys, we haven't even seen what he's doing to lead up to this. I can't wait. Its too bad Blizzard felt so much pressure to reveal a big boss. I would have rather let this unfold patch by patch, hating Garrosh because of things he's done, AND THEN finding out we get to kill him.
Narissa Mar 19th 2012 8:24AM
I am curious if the implication of "power not to be in someones hands" is sylvanis.
pinteresque Mar 19th 2012 8:39AM
Jaina for Warchief.
Do iiiiiit.