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Reader Comments (Page 1 of 1)
3-19-2012 @ 8:22PM
Pyromelter said...
Cory Stockton on professions: "Cooking got a lot of work here. There's different types---steaming, frying, broiling, for example."
hoo boy! Really glad I was sitting down when I read that one. (That was sarcasm in case it's hard to discern without a voice inflection.)
The curse interviews are pretty neat. Most important regarding character models:
Greg Street: "We definitely are slowly in progress with the revampings of the races, the reality is at best we would get the Dwarves for the Mists of Pandaria, and even that's kind of on the bubble. But it is something that we are planning to do, something that we will want to get to, and something that we believe is valuable."
Seems that wowinsider has covered most of the rest of what is entailed in those interviews, I've browsed/skimmed through most of them. i would recommend to those looking to soak up more audio/video to head over to gamebreakertv, they've got some cool info and analysis too.
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3-19-2012 @ 8:53PM
Noyou said...
Interestingly, about character models- They had a blonde haired human male performing a kick on the monk page a few days back. It has now been replaced with a belf female and an obviously older model human male. The one they had a few days back looked like it was a newer model. Either I am going crazy or they are running a shell game.
3-19-2012 @ 10:33PM
Scunosi said...
I wonder, since they say only one set of models will maybe be ready by then, do we have a consensus on when they'd release them? I mean would they wait 'til all were ready, then do one big update? Or just release them as they were finished?
On the one hand, these have been a long time coming and we'd like them ASAP (for the most part anyway). On the other, having to watch from the sidelines as half your guild gets an upgrade would really suck.
Maybe they could at least show us the finished ones, like when they updated the Druid Feral forms. They released previews over a few months I think it took, but released them all on live together.
3-20-2012 @ 12:39AM
sulkar said...
The idea that raiding could be changing a good bit seems to me the most interesting thing I haven't seen covered much so far.
Gameplanet: Throughout Cataclysm it's been noticeably harder to maintain 25-man raid teams. Using Oceania as an example, many guilds with a lot of history have folded, and now out of the top hundred raiding groups only around eight are purely 25-man. At what point will you decide that 25-man raids are unsustainable, and switch development to only focus on 10-man?
Brack: That's a really good question. We actually have not decided what our raiding philosophy, our raiding design will be. We have a lot of different ideas in terms of where we're going to end up, but I really can't say because we basically haven't decided just yet. But we have changed our raiding philosophy very significantly with every single expansion, and I don't expect this expansion to be any different, so we'll have a lot of thought, and a big write-up, and a blog will go out when we've decided how it will all work, and the forums will explode and it'll be amazing! [laughs] Then we'll enter beta and make all these tweaks based on how it should work according to what we've been thinking of. It's a complicated, complicated problem that has a lot of different opinions and different facets.
3-20-2012 @ 12:53AM
sulkar said...
A little more words on possible raiding changes.
JAB:We also have a new raiding philosophy that we haven’t finished designing yet and haven’t really talked about. How lockouts are gonna work, how are valor point caps going to work, that type of stuff. We haven’t really spent all the time we need to really figure out what that’s going to be for this expansion yet.
TS: So you are in discussions about possibly changing how the raid lockouts work?
JAB: Sure. I think we’re gonna look at how the 10/25 person lockout worked as a shared cooldown. Was that the right decision, or do we want to do something different? I don’t really know what the right answer is yet. We haven’t decided.