Blood Pact: A tale full of cheering and demonic fury

You could argue that an affliction warlock is like a shadow priest with a demon. Or that a destruction 'lock is like a fire mage with a demon. But it's hard to argue demonology as anything but warlock, especially when a demo 'lock is often a demon with a demon.
And yet for a long time, demonology had been the lesser of the three specs. In Wrath, it was popular opinion that demo 'locks were only there for the raid buff, despite the fact that well-played demo could be competitive and even beat the then-reigning affliction spec. The other popular use of demo was to farm either old dungeon fun or honorable kills as the nigh-unkillable, hybrid affliction, SL/SL-specced drain tank.
In Cataclysm, demo took a change for the better in its DPS output. It rose every tier and finally overtook affliction and destruction in Dragon Soul. But its ascent wasn't -- and still isn't -- without problems.
Swinging into a new style
Looking back over the Simulation Craft archives, demonology actually topped the simulated DPS charts more often than not. But the simulation doesn't often make mistakes, even on the "Ouch!" player skill setting. Demo simulates well enough, but in reality, a well-played demo 'lock requires excellent cooldown timing with encounter mechanics and the tedious practice some call pet twisting.
Demonology actually raided with two pets for most of Cataclysm. The felguard had the best Demon Soul effect for demo, but the felhunter was the best single-target DPS pet by far. Demo 'locks would start the encounter off with the felguard and pop all their cooldowns -- pre-pot, mastery trinkets, Metamorphosis, Demon Soul, and Doomguard -- and then once everything was done, they'd spend a soul shard to instantly summon the felhunter. When most of their cooldowns came up for use again, they'd hard cast a felguard for another Demon Soul.
It also didn't help that demonology has been the literal and figurative in-between spec. It's smack in the middle of the talent calculator, and it always has to get re-theorized every tier to decide whether the filler spell is Shadow Bolt or Incinerate. Every tier, every demo 'lock gets to relearn the rotation.
Finally, a big roadblock to demo warlock DPS was the massive difference in DPS that the Doomguard made. It's part of the demonology deal that Metamorphosis and demons boost off of mastery, but a bug made the Doomguard triple-dip the mastery bonus. Combined with a 10-minute cooldown, a wipe meant the demo warlock's DPS would drag along the bottom for the next one or two attempts until the Doomguard came off cooldown.

But demo isn't quite out of the design cocoon yet.
How the fel does demonic fury work?
This is the big question about the talent calculator so far. It's what destruction got for blue post clarification, and it's what demo really needs to tell what exactly it's going to feel like. We know the secondary resource will be demonic fury, and we know various spells will generate certain amounts of fury and that Metamorphosis makes fury's effect more awesome.
Unfortunately, that's only half of it. We still need to know how demonic fury is spent and whether Metamorphosis is supposed to be the normal (infinite) state of DPSing or the exception (DPS cooldown) state.
The original idea was that a warlock would build up enough demonic fury (say, to 100) and at the maximum fury would just automatically shift into Metamorphosis. Then, after the fury drained to 0 during Metamorphosis, the warlock would return to normal racial form to begin the cycle again.
I'm not quite a fan of this generate-then-drain method. Destruction will already have a resource that builds and then spends. I'm a much bigger fan of Metamorphosis' requiring some active skill to DPS well with rather than a passive reward for performing the theorycrafted best pattern of spells to 100 fury.
I would like to see Metamorphosis an activated and then fury-driven state. It would be boring if staying in Metamorphosis were an easy thing -- that is, there's no fun if Metamorphosis is the default state for a demonology warlock. It's supposed to be an awesome moment when a warlock turns into the purple Illidan, not an expectation.
We don't know (as of writing this) if abilities that granted demonic fury outside of Metamorphosis will spend fury inside or not. I'd like to see the ability to generate some fury while still in Metamorphosis but have the spending or draining of fury eventually outweigh the gain. This way, warlocks could adapt Metamorphosis's timing to the encounters, stretching out Metamorphosis for only a little bit or as long as possible, depending on the raid's timing of specific phases or mechanics.
I've like demonic fury to be something that matters to demonology, something that is a mark of skill in the spec, not just another bar to fill up and down.

Let's face it: Nether Plating screams warlock tank.
Nether Plating for a clothy DPS class is odd, when you think about it. Sure, it's been a part of Metamorphosis for ages. Shaman lost their tanking viability a long time ago, but demonology warlocks still have the 6% reduction for being critically hit by melee attacks. Not even the plate DPS specs have that!
The armor increase is on par with tanking armor as well. With rounding, my bear has approximately 51.6k armor, in bear form with all her fine leather and bear-appropriate talents. My warlock has about 9.6k armor, and 600% of that would be 57.6k armor (my 'lock has 15 ilevels on my bear, OK?).
But without all that wonderful dodging or blocking or parrying or damage-absorbing buffs, warlock tanking isn't going to happen. Don't worry, my fellow demonics, I dream about drain tanking too -- but a sixth tank spec to balance with the others?
Keep dreaming.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
Azizrael Mar 20th 2012 7:11PM
I'm so bad at Demonology that I'm currently levelling a Dwarf 'lock on an alt realm just to get a better feel for the spec. Affliction is my jam and Destruction seems to do tolerable-to-decent burst damage without having to know what you're doing, but I can't get my head around the Meta metagame.
I'm a little sad that there's all this cool stuff coming for the two specs I don't play and basically minor tweaks for Affliction. It looks like Haunt is gone and our new filler is a channelled drain-type spell, but soul shards just aren't compelling as-is, and I can't think of a way to "fix" them without making them so good you'd game the system to keep them rolling somehow.
Brzzley Mar 21st 2012 5:51PM
I must be one of the only people who prefers Demonology. Affliction is boring IMHO and if I wanted to be a Fire Mage.....well I don't wanna be a mage in any shape or form. Demonology seems to embody what being a Warlock is about: powerful minions and getting to turn into a big demon myself. I also enjoy that I can successfully play what may be the most complicated class/spec in WoW. I know that I am not alone, it just feels that way sometimes.
Then again, if I want company I can hug my Felhunter. (I don't think I really want to hug him after all)
Azizrael Mar 21st 2012 5:53PM
I think I like Demonology, but the non-Meta parts feel like a neutered mix of Affliction and Destruction and then when I'm a demon I don't know what I'm supposed to be doing differently.
Matthew Mar 20th 2012 7:28PM
Hey Megan!
I have some neat screen shots that you may want to use for your new column (yay)
where would you like them to be sent?
As a hopefully long term columnist, I think you'll find you can never have to many excess screen shots.
-Meduksa (look at that mogged gear on the armory!)
Skarn Mar 20th 2012 10:54PM
Megan@wowinsider.com should work well, unless she doesn't check that much. ;)
Evelinda Mar 20th 2012 7:40PM
"there's no fun if metamorphosis is the default state"
I disagree... And I think that all the resto druids who are still hurting over the loss of perma-tree (and rejoicing over its reintroduction as a glyph) would disagree too.
Don't get me wrong, an active dps cooldown is rad, but you know what else is rad? Speccing demo and getting to be a badass purple demon all the time.
Vaniya Mar 20th 2012 9:40PM
As a resto Druid, if locks got perma-metamorphosis, it would make me slightly sad. Not jealous that you have a perma form, but sad that you won't see your armor in competative environments :)
Lissanna Mar 20th 2012 11:13PM
In 6.0, warlocks will get a glyph that lets them see their armor. lol
Jinjo Mar 20th 2012 7:41PM
while I didn't play endgame until late BC, I've played wow off and on since the beginning and I've always been a demo lock. In BC when i finally started trying to do endgame, I was scoffed and laughed at for trying to raid with an inferior spec, I remember several distinct moments when someone in a heroic or pug might comment on my low dps and many times someone else would come to the defense with the line, "It's not really his fault, he's a demo lock."
I was really happy with wrath onwards and it getting buffed. I've been pretty consistently my guild's top 1-3 DPS ever since mid wrath as demo. Although, the upcoming changes to a more melee version does raise an eyebrow on how well it will actually work out...
silentbob1125 Mar 20th 2012 7:45PM
Kinda like the look of what's happening with deamonology seems to be a solid effort to give it some strong stability to its identity and to how its played where as affliction seems mostly unchanged ( dot up use fillers replace dots as needed) and destruction is becoming a whole new sort of creature
One side note I have been curious about how will doomguard and inferals target with destruction as it is we look to have no banes for them to lock on to
Nyold Mar 20th 2012 7:51PM
I think Nether Plating is intended to allow us to tank briefly while the tank is being rezzed, or maybe for fights that require 2.5 tanks (adds coming but not that hard-hitting, or a third miniboss comes in etc). The druid talents that allow cats and moonkins to briefly tank also screams this. Maybe they have something specific in mind in the T14 encounters :)
Aaron Mar 20th 2012 8:11PM
re: 2.5 tanks - Didn't the devs say they wanted to design more fights that rewarded in-fight role swapping? Specifically, I believe they mentioned a heavy damage phase where the cats shift into bears, Shadow priests heal, and everybody focuses on keeping each other alive. If that be true, I think a situational tanking spec would make a lot of sense.
Travy Mar 20th 2012 7:54PM
Dream of lock tanking? We have had some encounters with lock tanking in mind! Searing Pain originally was a big threat grab. The twins in AQ40 in classic, in SSC and with sl/sl for BC, Wrath saw the taunt ability in demo form and stats that allowed us to tank decently with our voidwalkers. There have been a few encounters in Cata that I have seen the tank bite the dust and soul burned out my voidwalker with health tunnel for the win. Tanking as a warlock is really just a matter of taking advantage of the resources blizzard throws our way. Hopefully they give demonform back its taunt.
Shrikesnest Mar 20th 2012 8:09PM
The point is that Nether Plating doesn't foreshadow Demonology becoming a full-on tank spec, with the ability to queue as a tank and serve as the group's main tank. Obviously, the history of Warlock tanking is pretty cool regardless.
Travy Mar 20th 2012 8:17PM
Personally I am fine with warlock tanking being highly situational as it is now! There is nothing better than listening to my PUG group tell me just how fantastic of a warlock I am, bad tanks are what encourages me to random queue all night long ^_^
Tyler Caraway Mar 20th 2012 9:12PM
"We don't know (as of writing this) if abilities that granted demonic fury outside of Metamorphosis will spend fury inside or not. I'd like to see the ability to generate some fury while still in Metamorphosis but have the spending or draining of fury eventually outweigh the gain. This way, warlocks could adapt Metamorphosis's timing to the encounters, stretching out Metamorphosis for only a little bit or as long as possible, depending on the raid's timing of specific phases or mechanics."
We all said this about Eclipse too. Boy did that turn out to be completely not fun. Gaming a resource system to fit the encounter is one of those things that's great fun in theory, but then you realize all of the encounters are pretty much the same and you just end up with the same basic rotation as everyone else, only it's far more annoying. There's always -something- that makes you hold on to your resource.
Megan O'Neill Mar 20th 2012 10:34PM
I think it's still different from Eclipse because holding onto Eclipse doesn't move the balance bar point. I imagined being able to generate fury in Meta, but that there would be a net loss of fury at all times. Holding off from generating demonic fury would just deplete your fury faster (net loss is bigger), which would allow yourself to get into Meta sooner.
It's like normal Ultraxion with getting Fading Light with plenty of time before Hour versus getting a Fading Light back to back with an Hour following. In the first situation, you press Heroic Will with as little left as possible so you're DPSing as log as possible. But in the second situation, you *need* Heroic Will up for Hour, so you press it for Fading Life at just under 5s of Fading Light. Sure, you do no DPS for the 4 seconds you're out of the twilight realm, but you can bet your Heroic Will CD is back up for Hour when you get out.
I imagine a Meta like this, where warlocks can stagger when they get in and out of Meta by 1-5 seconds. If any more time than that is needed, I blame the warlock for wrong timing of starting Meta in the first place.
my_cheese_stick Mar 20th 2012 9:48PM
Honestly, I'm none too partial to the idea of a warlock tanking spec... If I wanted to play a tank, I'd make one. I rolled up my warlock for the sake of doing caster DPS with all of the deliciously malevolent flavor that the class had to offer. Honestly, the fact that Nether Plating exists astounds me. The only rationalization that I can make for it is in the way of some form of PvP cooldown, or if it was put in place because Blizzard figures we'll be pulling off of tanks left and right, so we should be able to take a hit or two. Honestly, the ability baffles me.
I'm surprised that everyone seems to -want- demon form tanking. As I said, I rolled up a warlock to do caster DPS. If I wanted to be peer-pressured into occasionally filling a tank or healing role that I have no interest in, I'd play a hybrid.
Also, one final note. Why tanking? Yes, I get it, Nether Plating is there, but really, why tanking? It would be much less of a hassle for Blizzard to give us a healing spec, seeing as we already use DPS gear. Healers already use crit, haste, and mastery, unless I'm mistaken. All we would need to start doing is collecting spirit gear. I can easily picture a warlock healing spec based around the idea of draining life force from our enemies, and redirecting said life force into our allies. It would work along the lines of drain life, but we would siphon that life energy into someone other than ourselves. I don't know, that just seems more... 'warlocky' to me. I wouldn't play it for the reasons I mentioned above, but that seems more plausible to me than a warlock tanking spec.
goldeneye Mar 21st 2012 5:25AM
Afflication = Healer spec
Demo = Tank spec
Destro = DPS
Make it happen :p
Daedalus Mar 21st 2012 9:23AM
Sorry, but to me, healing would just completely go against the whole idea of what it is to be a warlock: warlocks look out for themselves; it's all about getting more power regardless of the cost to others. We simply don't help people; it's not our nature.
Tanking, on the other hand... assuming a demonic form to wrestle with things that we should be far too weak to take on? Yeah, that fits a little better. As for Demo being a tanking spec, I'd be okay with that only if Blizz also left it as a DPS spec. However, they're clearly getting away from that, as evidenced by giving up on the DK "tanking in every spec" model, and splitting druid's feral tree into two separate specs.
So clearly, the right answer is for Blizzard to give us a 4th spec, similar to demo, with all the tricks and gimmicks we need to be true tanks.
C'mon blizz; you know you want to...