Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
3-20-2012 @ 10:27AM
eel5pe said...
One underrated thing: will scenarios reduce the wait-times for DPS in 5-man dungeons? I can't imagine too many healers and tanks queueing for scenarios, as my head is currently imagining 3 healers getting dumped into a scenario, and in an homage to the ending of Finding Nemo looking at each other and going "... now what". So theoretically scenarios should siphon off a lot of the DPS who just want to hit something.
In other words, will we see the CTA bag for... DPS?!?!
Reply
3-20-2012 @ 10:38AM
Luotian said...
I think you're misunderstanding scenarios. My understanding is that they are very much like group quests. If you stumble across a 'quest' for one, there is absolutely no reason to not que for it regardless of what you play. They're meant to be short and easy for any combination. Healers can DPS, by the way, though it takes longer.
I doubt highly that they'll have any impact on que times, although I wouldn't complain if my main had a shorter wait.
3-20-2012 @ 10:46AM
slim1256 said...
That's an interesting point.
I mean - when you roll the discordant mob of players into the equation, I don't know that anyone can predict what will actually happen (and some of it will depend on how the rewards for scenarios stack up with rewards for LFD and LFR), but it certainly sounds plausible.