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3-20-2012 @ 1:50PM
If I may add a closing remark: all of this discussion belies the fact that Blizzard needs to do something about low population and faction-imbalanced servers. One of the biggest disappointments about the Pandaland press tour was that there was no mention at all of the "big plans" Blizzard supposedly has about fixing dying or imbalanced realms.
3-20-2012 @ 3:07PM
Maybe because it was a press tour about the expansion and not a press tour about low pop servers? What do you want them to do, just move everyone including people who don't want to move? Or give everyone a free xfer to a new server and say screw you to the people who paid for one?Give them time. When it's time to announce something, they will.
3-20-2012 @ 3:33PM
Okay, maybe I can provide a little context. About three weeks before the press tour there was a blue post on the forums responding to someone complaining about dead or imbalanced servers. I'm too lazy to find it now, but the basic gist of it was that the systems people were planning something different and exciting to fix the server problem. Now it's hard to imagine anyone getting excited about a server fix, but there it was, and I actually was excited because the usual fixes that get tossed around (free transfers, server merges) are poor solutions and have a lot of drawbacks, like you said. However, for the next few weeks whenever someone complained about server imbalances there was a blue poster linking to that post and shutting the thread down. Now do you see why I was expecting some sort of announcement at the press tour? I don't see how it being a press tour about the expansion precludes any sort of announcement about server adjustments: one of the selling points of other games (GW1 comes to mind) is free and infinite server transfers.I can't emphasize this enough: I sincerely believe that the server population problem is one of the most significant problems for WoW's long term health. The simple fact is that the game is VASTLY different if you play on a low or high population server, in terms of server economy, PuG activity, etc. Also having played on a realm that was 2:1 against my faction, I can say again that the game is vastly different if you are outnumbered (we usually held Wintergrasp like twice a week during peak hours). Not just that, a lot of new players are directed to these virtual ghostowns, and you can imagine how discouraging it is when you log on to a "massively multiplayer" game and find there's only thirty denizens in the capital city at peak hours. And yes, Blizzard does things on their own time but here's why I would prefer a server fix now rather than later: server populations traditionally spike after an expansion. In six months I don't want the powers-that-be looking at realm populations and deciding that everything's hunky dory and any server fix can be put on the back burner. Again.
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