Encrypted Text: The lazy combat build, part 1

After this week's deluge of Mists of Pandaria information, Cataclysm is fading fast. Everyone is looking ahead to the future, with dreams of exploring Pandaria and complaining about monks being overpowered on the general forums. Deathwing has been vanquished millions of times, and with no new content slated for Cataclysm, this expansion has come to its end.
We're now officially entering the inter-expansion lull.
What better time than now to roll a new rogue alt? You've got plenty of justice and valor points banked, and your guild has probably been level 25 for months. If you haven't been playing recently, then you can simply have someone use a Scroll of Resurrection to give you a free level 80 character on the server and faction of your choosing. If you've ever wanted to play a rogue, there's no better time than today to try one out. If you're lucky, you might even make it to 85 in time to pick up your guild's inevitable fifth or sixth set of Fangs of the Father.
Rogues are killing machines
When it comes down to raw killing power, there's no class that can compete with the rogue. I laugh to myself when I read strategy guides for warlocks and hunters that revolve around using their pets as tanks. Rogues don't wait around for things like aggro; we enter the fray with an explosion of damage and end the encounter just as quickly. Death knights might be able to struggle with a handful of mobs at once -- good for them. Rogues simply sneak past the hordes of useless enemies and assassinate their quest targets without ever being detected.
Rogues don't have to be hard
For most caster classes, maximizing your damage is usually as simple as ensuring that you're always casting something. For rogues, perfecting your art can be more difficult. In every encounter, assassination rogues wrestle with clipping Envenom and Rupture timers and erratic combo point generation. Subtlety rogues are trying to track a plethora of finishers, their screens cluttered with timers and charts detailing their remaining durations.
If you're new to rogues, you don't want to get ridiculed the first time you queue up for a random dungeon. You want to experience what the rogue class has to offer while also performing at a level that won't have your dungeonmates kicking you at their earliest convenience.
It doesn't have to be this way. Rogues playing a combat build tend to have an easier time. There are fewer buttons to push, fewer timers to track, and fewer things that can go wrong. With a bit of optimization, combat rogues can actually become one of the easiest classes in the game to play.
Introducing the lazy combat build
I'll be talking more about this in the coming weeks, but WoW tends to undervalue great performance while overvaluing good performance. A combat rogue playing decently will end up dealing nearly the same damage as a combat rogue playing perfectly. Even though there might be a serious gap in skill between a new rogue and a veteran rogue, the gap in damage isn't nearly as large. You can exploit this fact to pretend you know what you're doing until you learn the ropes.
My lazy combat rogue build prioritizes simplicity over complexity at the expense of DPS. Let me be very clear here -- you're not going to be performing your best until you master of all of combat's subtleties and actually use all of your abilities. Until then, you can fake your way to success while learning the ropes. This build is designed to help new rogues learn about how to play combat in stages.
If you're just starting out as a lazy combat rogue, your rotation is incredibly simple. It doesn't rely on having good gear or any of the latest the latest set bonuses. Get your rogue in the best gear you can and run things through Shadowcraft. Put Instant Poison on your main weapon and Deadly Poison on your off-hand weapon. You're still following the normal combat best practices for gearing and glyphs but simply practicing a simpler rotation.
The world's easiest rotation
Your job is simply spam Sinister Strike as often as you can, and then use Slice and Dice when you're at 5 combo points. You should always have Blade Flurry active, unless you're fighting a boss. Just leave Blade Flurry on all the time, and turn it off when you get to a boss, if you remember. That's it. You don't need to worry about anything else. I was able to deal about 70% of my normal DPS simply by keeping SnD active while spamming SS.
Once Blade Flurry is activated, you'll only need two buttons to do your job. With this strategy, you'll be dealing reasonably good damage in any dungeon group. Using Sinister Strike to generate combo points to keep Slice and Dice is the core of combat's damage. Everything else that a professional combat rogue does is simply tacked onto this core rotation. If you don't like spamming SS until you have enough combo points to use SnD, then you don't like playing a rogue in PvE. Slice and Dice uptime is an important part of every rogue PvE build.
Mix in Eviscerate
Once you've mastered the basic SS/SnD cycle, it's time for you to mix in a new finisher, Eviscerate. You'll quickly notice that with a pure SS/SnD cycle, you're often refreshing SnD when its buff still has a long duration remaining. Are you not noticing that? Then you probably need to grab a timer or buff duration mod, like Power Auras, EventHorizon, or one of many others. They'll help you keep track of your SnD timer, as well as several other important timers you'll be tracking in the future.
Basically, to introduce Eviscerate into your rotation, you simply alternate between Slice and Dice and Eviscerate usage. Once Slice and Dice is active, you use Eviscerate for your next finisher. Swapping between SnD and Eviscerate for your finishers will boost your DPS and will have you ready for longer boss fights.
With just simply SnD and Eviscerate usage, you can handle most heroic dungeons and even some Raid Finder bosses without much issue. You are doing about 80% of combat's potential damage with just three buttons. The remaining 20% of our damage comes from the addition of several other mechanics, which require a firm grasp on combat's rotation before implementation. The simple SnD/Eviscerate rotation system works for rogues of all levels and is the most basic form of rogue DPS in existence. We've been using it for years, and getting yourself into its rhythm and flow is crucial to learning the class itself.
Check back next week for details on how to squeeze the other 20% out of your combat rogue!
Filed under: Rogue, (Rogue) Encrypted Text
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Reader Comments (Page 3 of 4)
Calicia Mar 21st 2012 3:09PM
I like the simplicity of combat because I play on a laptop without a mouse. A couple of macros and I've got all my abilities at the ready.
Khirsah Mar 21st 2012 3:40PM
Woo-hoo! Stanley Cup playoffs are the best of any sport!
I just hope my Avs are able to keep up their late season push and make it in.
What website am I on?
Cephas Mar 21st 2012 2:13PM
1. You'll still get more poison procs with faster weapons
2. Combat rogues get more Combat Potency procs with a fast off-hand
Cephas Mar 21st 2012 2:23PM
Meant this as a reply to Frot, but Elofax's explanation pretty much covers it. Oh well...
andrews Mar 21st 2012 2:36PM
Shouldn't you mention something about poisons in this? It would seem trivial to add those in as they are once an hour I believe, but knowing which ones can be uncertain for a in expensed rogue.
Edymnion Mar 21st 2012 3:11PM
Again, this is "basic combat for lazy rogues".
Absolute bare minimum. Poisons are nice, poisons are good, poisons are not absolute bare bones beginner fare.
rogerpaulsen Mar 21st 2012 3:27PM
He did mention poisons, but it was briefly. He mentions using instant poison on main hand and deadly poison on off hand.
icepyro Mar 21st 2012 3:31PM
You mean something like this sentence:
"Put Instant Poison on your main weapon and Deadly Poison on your off-hand weapon. "
?
andrews Mar 21st 2012 4:19PM
Looks like I read right past it then. Never mind.
andrews Mar 21st 2012 2:38PM
Stupid iPad. That should say "inexperienced" rogue.
Kelly Mar 21st 2012 2:41PM
And this article sums up why i HATE playing Combat!
I don't care that I could get an extra 7-10% DPS over my Mut rogue! I want to do more than SS spam, SnD, SS spam, Evisc, with a RS in the mix at 4 CPs and Rupture if we have a feral/sub for the bleed debuff.
I don't want to feel like I'm playing an Arcane Mage, and that's what Combat feels like to me.
Oh, and it's fun when you fight Ultraxion as Mut and do as much damage as your combat partner because our poisons hit like a truck on crack!
Edymnion Mar 21st 2012 3:15PM
Flip side though is that we combat rogues likely have far better situational awareness than you do. We have our rotation that we can do without thinking about it. We just jump in and start it up. Once we're in our groove, we can easily pay attention to things like fire, or adds, or anything that isn't standing in one spot trying to play our keyboards like it was Dragonfire on Guitar Hero expert mode.
Elofax Mar 21st 2012 5:05PM
The main reason I like Combat so much is that I'm pressing a button pretty much every GCD, and so I have to figure out very quickly which button it is I'm going to press--in the blink of an eye, do I hit Revealing Strike because I went to 4 cps, or do I hit my finisher because SS glyph procced and put me straight to 5 cps? When can I maximize popping Ad Rush or Killing Spree, balancing my level of Insight from Bandit's Guile vs. the cost of losing 10 seconds off the cooldown because I dropped my Eviscerate first? It's a very fast-paced, split-second decision making playstyle, and having done it as long as I have it actually induces a state of zen in me which makes it easier to maximize my dps while paying close attention to the fight itself (to the point that I did a pretty good job raid leading my previous guild before I burnt out, quit for a few months, retired, then came back to a friend's guild--where I now call the ooze kill priority on heroic Yor'sahj and stuff). To me, switching to Mutilate (which I did during late T11) just feels SO slow.
I think it's kinda neat that Blizzard makes specs that work well for different preferred playstyles instead of homogenizing EVERYTHING. It's probably no surprise, however, that I've also had a LOT of fun playing the warrior class in the TERA beta. =)
Hob Mar 21st 2012 2:55PM
Thank you, Chase. This is a great article. My rogue has been in furlough since Cataclysm started, and he was main through (pretty much) all of Wrath. I really need to re-learn the class, and combat was always my favorite spec.
I really appreciate that you're giving us a rotation, plenty of explanations, and "do this at X, do this at Y" style information ~ it's great, and I'm really looking forward to part 2.
Lee Weaver Mar 21st 2012 8:14PM
so should combat be using a sword or axe in the Main hand? or just use 2 daggers?
simes12174 Mar 21st 2012 3:19PM
It always makes me chuckle when Mutilate rogues make fun of Combat's simplicity. Seriously, Mutilate is as simple or simpler than Combat. You people REALLY need to get out more. Can't we all just get along? :P
rogerpaulsen Mar 21st 2012 3:45PM
Spoken like a true combat rogue!!! ;-)
Assassination Rules!! :-p
Pyromelter Mar 21st 2012 9:28PM
I don't really play a rogue, but I always thought mut was just as simple. Couldn't you just mut spam with snd, and then learn to envenom the same way as eviscerate, similar to the combat build?
keith Mar 21st 2012 3:49PM
Or, if you want to be REALLY lazy (read: don't even want to learn the class), check out http://www.wowlazymacros.com and just spam one button over and over again for pretty much any class!
Broken-toes Mar 21st 2012 4:17PM
I'm guessin this is aimed at the resurrection players... seems so weird to read a guide like this. But come to think of it, I have noticed a lot of rogues with they're MH/OH weapons backward. I thought it was Ogri posing, but there's been that many I just ain't sure...
I suppose it is a bit to get to grips with a new class, bang at level 80.
Not that it's a bad thing, just seems weird compared to how it was back in the day. (When a warrior advised me to swap weapons around while we summoned outside auchindoun crypts)