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Reader Comments (Page 1 of 1)
3-21-2012 @ 1:09PM
Cephas said...
If you're suggesting a simplified rotation that leaves out Revealing Strike, why even bother getting that talent?
Reply
3-21-2012 @ 1:35PM
Kuro said...
"If you're new to rogues.... You want to experience what the rogue class has to offer while also performing at a level that won't have your dungeonmates kicking you at their earliest convenience."
"Check back next week for details on how to squeeze the other 20% out of your combat rogue!"
^ This is a guide for people new to Rogue. Perhaps a fresh SoR 80, someone dusting off an old toon, or just someone totally new to WoW. It's just the basic rotation.
Having just gotten a friend into the game, I wish I had one of these guides for Warlocks.
3-21-2012 @ 1:51PM
Cephas said...
@Kuro
"It's just the basic rotation."
That's excatly my point! The build Chase linked to wastes a talent point by getting Revealing Strike, which isn't needed for a basic rotation.
3-21-2012 @ 1:53PM
Ylspeth said...
It's probably part of the extra 20% which is going to revealed (lol) next article. All things said and done, Chase hit the nail on the head.
Rogues have a monotonous rotation and there is little difference in DPS between a good combat rogue and a great combat rogue. However, after playing other classes, I have come to the conclusion that there is nothing wrong with having a straight forward rotation.
The skill in playing isn't in how well someone keeps to a rotation or priority list. The skill in playing is knowing when to deviate from that rotation/priority and do what needs to be done in an encounter.
3-21-2012 @ 1:55PM
Chase Christian said...
1) Nothing better to spend the point on.
2) They'll be using RS after next week's article, so why make 'em respec? :)
3-21-2012 @ 1:57PM
Sunaseni said...
You'll notice that he has the minimum points spent in Combat. There is literally nowhere else he can put that point without it being wasted.
3-21-2012 @ 2:11PM
Elofax said...
I would have also made a mention of the existence of two "elective" talents, which Chase chose to fill using Blade Twisting and Throwing Specialization; personally, I tend to find Improved Recuperate and Reinforced Leather a bit more useful in most PvE contexts.
3-21-2012 @ 2:16PM
Chase Christian said...
Blade Twisting is great for leveling and 5-mans, allows you to tunnel-vision mobs without having to chase them down.
As for the FoK choice, it's not awful if you have a big pull in a 5-man. New players shouldn't be using Recup, otherwise they just spam it when they're low on life instead of relying on their healers.
3-21-2012 @ 2:18PM
Cephas said...
I'd personally rather have some Improved Recuperate for the "oh s#!&" moments, but it's fair to say that it's not particularly useful and saves a respec for later.
3-21-2012 @ 3:19PM
Edymnion said...
Improved Recoup is worth the points even in a finished raiding build. Sure, its not a BIG help, but some continuous self healing is always a good thing with bosses that toss out a lot of AoE damage (Morchok's black blood recuperate/feint is a good combo to be able to just stay on boss, or the night mode on... Zon'onzz? Whichever the tentacle one is).
3-21-2012 @ 4:44PM
Cephas said...
Frankly, I'm sorry I ever even brought this up, it just struck me as weird to spend a point on something you weren't going to use. Move along folks, nothing to see here.