Shifting Perspectives: This month in WoW druid history

My four-year anniversary on WoW Insider came and passed in February without my realizing it at the time, but that's OK. A fourth anniversary is kind of a weird one to single out for special attention, so I think I'll leave any back-patting or celebratory champagne until next year ... assuming the editors still haven't canned me by then.
But the anniversary did poke me into trawling through old team email lines and reading my older articles on the site. (That's how much I love you guys: I read my stuff so you don't have to.) I started kicking around the idea of doing a March 2008 through March 2012 retrospective. March 2008 and March 2009 (my first and second years on the site, respectively) jumped out as being especially compelling months for druid players, with a lot of issues being discussed that wound up being pivotal to the class' development. But March 2010 and 2011 weren't quite as interesting, although it would probably be more accurate to say that they were interesting in ways that weren't very class-specific.
Since we haven't gotten any major class news from the recent Mists of Pandaria press event (although you'll probably want to see the five new druid glyphs), I thought we'd buck the dominant trend this week and spend some time in the past rather than trying to get a handle on the future. Predicting the future is a difficult business that is best left to people who charge $5.99/minute over telephone hotlines.
March 2008
The big news from March 2008 was a discussion -- a big, serious argument spanning 56 posts and approximately 13,000 words on the WoW Insider team email line, in addition to the rivers of digital ink spilled elsewhere online -- surrounding a Hybrid Theory post that Alex had written concerning druid and paladin tanks and their problems being taken seriously as main tanks. After Dan O'Halloran threatened to fire everyone involved if we didn't post about it, Matt Rossi went on to write Have prot warriors been left behind? and I went on to write Are hybrid tanks going to be left behind?
I think all three articles are a pretty good guide to what was going on with tanks in the late Burning Crusade era -- which is to say, nothing good. Let's face it, BC players: Tanking sucked. I don't think the problems were felt more acutely by one tanking class over others so much as just felt differently. Warriors hated their weak AoE tanking capabilities, rage starvation, Shield Block spam to avoid crushing blows, and threat problems in heroics. Druids had all the problems of warriors (barring Shield Block) in addition to no cooldowns of note and terrible itemization. Paladins had equally bad itemization, resented being pigeonholed as heroic and add tanks, and both hybrid tanks faced growing problems in endgame raids.
I'll give you a few examples for anyone who started with the game after the BC era. Mount Hyjal and Black Temple, the expansion's then-final raids, had a lot of encounters that obviously had not been designed with the so-called hybrid tanks in mind -- or worse, designed specifically to exclude them. My guild was on Reliquary of Souls at the time I wrote that article, and phase 2 of Reliquary featured an ability called Deaden that a warrior could Spell Reflect for a ton of additional damage and threat, making them a virtually required tank for what was then an incredibly difficult encounter. Gurtogg Bloodboil featured an intricate threat dance among two or three tanks (no taunting, folks!) that was hell on paladins, who were then dependent on reflective threat. And then of course we got to Illidan, who had Shear -- essentially a bear-killing mechanic, because we couldn't block it -- and Archimonde, who had Fear. Two of the three tanks couldn't break Fear. Guess which.
(Never mind. There's still only one tank with a Fear break. Rabble, rabble.)
I wrote at the time that I felt like I was being punished for not playing a warrior, and looking back, that's still how it feels. As The Burning Crusade advanced, the odds of being able to clear raid content without a warrior tank at the helm shrank. That was bad news for all those of us who couldn't recruit one for love or money at the time or even convince our DPS warriors to spec protection. Not that anyone blamed them. Being a prot warrior at the time was miserable.
March 2009
March 2009 saw us comfortably into Wrath of the Lich King, not so comfortably into recent news concerning the upcoming disappearance of the Plagued and Black Proto-Drake rewards from Glory of the Raider, and mired in endless discussion over how to beat a three-drake Sartharion. Behind the scenes, another email line had started about ideal raid composition for the 10-man version of the fight, which was universally acknowledged as one of the game's most difficult encounters with brutal tanking, healing, and DPS requirements. Players usually stacked the group with either all melee or all ranged players for comprehensive buff coverage and then prayed for ideal fire wave placement and a bit of luck. Most of the time they did so fruitlessly. The Nightfall title was second only to Immortal in scarcity.
And then -- literally hours after this email discussion had taken place -- we got a tip from a player named Azagal on Gordunni (EU) and a link to this video.
And that, my friends, is how revolutions happen.
Sarth 3D wasn't exactly the biggest of my worries at the time, but the mechanics behind the encounter were really starting to bother me in a way that I initially had trouble articulating. The three-drake version of the fight featured a series of rising magic attacks that did huge damage -- in fact, more damage than any tank at the time, geared or not, could realistically live through without a cooldown or massive stamina stacking. The new death knight tank had been designed around these cooldowns and could comfortably survive the most dangerous part of the encounter by simply popping one for each breath attack. Druids stacked health and prayed. Warriors and paladins ran out of cooldowns and died.
The game had changed, but the three older tanks hadn't really changed with it. Warriors and paladins -- and the block stat, more particularly -- were oriented around a crushing blow mechanic that no longer existed. Druids had retained a health advantage that, while not making them optimal for Blizzard's new Level 5 Death to Tank attacks in Wrath, allowed them to survive. And of course, death knights had been designed from the ground up from Wrath and lacked the other tanks' convoluted and often messy approaches to raid content.
After thinking about it, aimlessly writing bits and pieces over a month, panicking in the face of a deadline and pulling an all-nighter to try to smoosh the damn thing into a coherent whole, the result was Shifting Perspectives: Tanks, Wrath, and crushing blows.
What I've realized after this trip down memory lane
- Most of the game's balance problems today are peanuts by comparison. This is one of the reasons I find it hard to get riled up about game balance these days. (I used to credit this to a growing sense of maturity before realizing that no such personal improvement had actually occurred.) A 0.03% survivability difference between tanks on heroic What's-His-Face isn't something that comes remotely close to the problems once experienced by classes that literally were not designed to survive specific raid encounters. Yes, we have problems -- every class does. But PvE balance problems are not a big deal.
- Druids are in a pretty good place right now. Maybe too good, judging from population figures I've seen.
- It's relatively easy to write compelling content about a game that serious issues. One of the things you start to notice after reading through back issues of long-running WoW sites is how Blizzard eventually got around to fixing just about everything that was really bugging players. That actually poses something of a problem to those of us tasked with covering the game, because eventually people get tired of reading articles to the effect of, "Man, life is sweet."
- The odds of writing something that Blizzard didn't already know about are basically zero. After publishing the tanks, Wrath, and crushing blows piece, I got some credit for bringing the issue to the developers' notice. Except I hadn't. If you read through back issues of MMO-Champion's blue tracker in early 2009, it'll quickly become obvious that developers knew about the Sarth breath + drakes up = tanks go boom problem. At best, I think the article put the problem into context for players -- namely, that achievements had surpassed strict progression as the means by which a raiding guild was judged and that raiding achievements favored death knight and druid tanks.
- The audience is collectively smarter than me. This is probably something that merits an article all on its own, but it's something you come to realize very quickly once you start writing professionally.
Shifting Perspectives: Bear and Resto Edition takes a peek at healer balance in Dragon Soul, discovers why bears and PvP gear are a pretty good mix, lends advice on gearing up to hit the Raid Finder, and helps you level a druid in the Cataclysm era.Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 1)
Lissanna Mar 21st 2012 9:35AM
Congrats on your anniversary! Thanks for sticking with us for so long!
paul.morales91 Mar 21st 2012 9:42AM
"The audience is collectively smarter than me."
You don't give yourself enough credit. Its easy to take a piece that's already been composed and respond to/build off of it. Creating a discussion topic from scratch is much harder.
Boobah Mar 21st 2012 4:04PM
We're also collectively stupider, too. Look back through those comments and you'll see people be horribly, horribly, wrong and dumb.
Swifteye Mar 21st 2012 10:16AM
"... so I think I'll leave any back-patting or celebratory champagne until next year ... assuming the editors still haven't canned me by then."
Aaaaand there's that blatantly self-deprecating humor that is an inherent part of your overall indisputable charm.
In all seriousness, the security of your job here is rivaled (rivaled, mind you, not surpassed) by only perhaps Archmage Pants and Fox Van Allen. I appreciate all the editors here and get many a chuckle from most of them, but you are one of the very few whose fan base is positively *RABID*. And I can see why.
I don't think anyone with any sway at WoW Insider is stupid enough to fire you, seeing as how likely half of their readership would up and just quit giving them hits in protest.
Chin up, Ms. Comedic Genius Chica; I ain't no fan of droods, but even *I* read your stuff simply because you're funny and personable. You do damn good work.
WOHOO Mar 21st 2012 3:15PM
I don't even play WoW anymore and played a Paladin main and still I read your columns frequently.
Arrowsmith Mar 21st 2012 11:15AM
Happy 4th Anniversary Alison! You make reading about druids FUN in the same way I find reading Frostheim or BRK ranting and raving about Hunters FUN. Here's to another year of being one of the best bloggers I know of!
wow Mar 21st 2012 11:21AM
You don't give yourself enough credit. I started playing a Druid coz of your articles at the time. I was bored with others I have tried and was going to quit the game, then I read your articles then. Now my mains are Dr00ds and Hunters. :)
Shinanji
Necromann Mar 21st 2012 2:01PM
Not on topic with the article, but even though my druid isn't my main or primary alt, I am going to love glyph of the chameleon to spice it up. My druid is currently feral/feral and will probably be feral/guardian in MoP.
Strawder Mar 21st 2012 2:07PM
Due to a falling out with a guild of real-life friends years ago, I deleted all my pictures from 2006, 2007, etc. I now heavily regret that, since Cataclysm.
I keep hoping I'll find the .zips on numerous backups I made back then, but so far, no CDs have turned up anything. :(
jynxycat Mar 21st 2012 3:15PM
Druids weren't THAT bad in BC, but then again, Paladin and Bear tanks were just getting started as being relevant again.
Boobah Mar 21st 2012 4:16PM
They weren't? Mana sponges, because their primary method of survival was a ginormous health pool. Limited AoE, although arguably better than a warriors. Rarely more than one piece of gear for a given slot every tier, and for most tiers there was at least one slot where you got no upgrades; just to push critical hits off the combat table, bears were frequently wearing blue crafted pieces (or PvP gear, since resilience's anti-crit properties existed and worked in PvE then) for the first couple of raiding tiers. And you had no way to deal with crushing blows, aside from the previously mentioned huge health pools.
Oh, and as mentioned by Allison, there were encounters were a bear tank wasn't just suboptimal; it was impossible even after the encounter was on farm with a warrior tank.
Jyotai Mar 21st 2012 4:29PM
"Druids are in a pretty good place right now. Maybe too good, judging from population figures I've seen."
Worgen and Troll druids, plus different looks for different druids when in form - have helped this a lot. Mind you my main is a tauren druid. I'm just noting that having more choices, means more people took one of them (I should also note that alliance side, my worgen druid hit level 74 last night, and should be ready to go when Pandaria hits - probably much sooner).
Plus when 4.0 first hit, everywhere you went there was discussion of how Druid tanking had just died. The whole change to swipe and thrash put a shock in a lot of folks. I think many of us not too shocked went out and started working up new or previously sidelined druids (my druid was my BC-era main, resto only, and like my paladin, skipped Wrath. I was level 72 when 4.0 hit, on both of them - having favored the warrior and DK for their more involved mechanics)...
Um, went out and got those druids going... to prove the point to ourselves and others that Druid was in fact not broken.
When my druid hit 85, folks in my guild were very hesitant to let her tank. "Can you please just use the warrior / DK / or even tank with your priest? I read on [insert any random place here] that Druids can't tank anymore."
- But I knew better having LFG-tanked my from 80-85 (in PUGs where half the people would quit on zone in when seeing s druid, before any pulls, and after the first boss, the folks there would post comments of shock "how'd you do top DPS, take almost no damage, and hold AoE threat? Maybe I should call support and have my Druid undeleted...")
I think as soon as folks realized all the blogs and forums were wrong, a lot of druids came out of dusty closets...
The comments soon shifted to "ok, so 85 druid tanking is fine after all, but those lowbie druids are still screwed..." Well, we all know now that's not true. But you know, my worgen's been quietly LFG-tank leveling, and for the early part of cata, it was the same reactions of shock from those who'd not quit the PUG on zone in...
I'm sure that, as soon as we become the first 4-spec class, there's going to be a whole new wave of "OMG they broke it, delete your toons everyone" paranoia, until some of us once again log in and overcome enough vote-kick attempts to actually prove that yes - the class still works.
And people will be back on the line to blizzard support begging to have toons undeleted, so that by Pandaria's end, we'll have yet again way too many druids around. :)
Shintakie10 Mar 22nd 2012 12:06AM
Most of the comments about low level tankin droods bein screwed had to do with Blizzards decision to make Swipe a 6 second cooldown because they balanced its thread and damage around the existence of Thrash. Problem there was they forgot that there's the whole 1-81 game before that where Swipe is the only option and swipe on a 6 second cooldown that didn't do enough damage or threat to hold off normal cleave damage did not make for happy bear campers.
Now though with a 3 second cooldown and a ridiculously buffed threat generation rate? Totally fine.
Also.
Happy anniversary Allison! Heres to another year of awesome droodness.
Jyotai Mar 23rd 2012 4:24AM
The slower cooldown in low levels just meant tab targeting and glyphing maul.
- AOE tanking in 1-80 was fine even with that nerf, if you knew old school tanking. :)
undeadgoat Mar 22nd 2012 1:55AM
"(I used to credit this to a growing sense of maturity before realizing that no such personal improvement had actually occurred.)"
I love you so much! You make me want to go log on my poor neglected Horde druid. (Or roll one on my main Alliance server . . . one of the two.)