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3-23-2012 @ 8:22AM
I was pleasantly surprised by some elements of it, but overwhelmingly disappointed by the whole tone set by the blizzard staff. If they could have got the word 'cool' once more into a sentence, they'd have set a record. It seems - from the coverage at least - that the trend for easyville will continue in this expansion. It feels as if they allowed their 14yr old son to present it - omgcoolandawesomeomg - isn't the tone I was expecting from Blizzard.I realise this is the culmination of a few years work by Blizzard, and they may have been a bit excited, but in future, would suggest that they preview how they describe what is incoming in a more professional manner. At the moment, I am unsubscribed for the first time since 2006, and after the presentation, I find myself totally unmoved to resub.Warcraft overload maybe, or maybe it all just whooshed right over my head, but I can't imagine myself playing the game as it is now, and what it is evolving into.
3-23-2012 @ 8:26AM
Blizzard has always had over flowing enthusiasm for their projects. You seem bitter, jaded, and overly cynical. Creative people working on things they love talk like this. They don't care about concepts like "EZ MODE".
3-23-2012 @ 8:34AM
Warcraft overload. I'd get off this site and find something else to fill your time until you're ready to come back.
3-23-2012 @ 9:14AM
As a web designer / developer, I don't create things as complex as a video game, but even I get geeked out over some of the artwork I create, or some of the functionality I manage to program, and I'm sure I sound like a broken record calling things "cool" too.And I don't really understand the concern over the game being easy anymore. There is no need for questing content to be particularly difficult because it would just act as a barrier to leveling. Also, the playerbase by and large does not want to spend more than about 30 minutes (at the very most) in a dungeon anymore. We saw how Cataclysm dungeons really put players off and they had to nerf them. The only place for difficulty anymore is in raids and pvp.LFR (easy mode raids) has been overwhelmingly successful, so much so that many players aren't even pushing for normal modes anymore, much less hard modes. Blizzard is taking a lot of flak from a tiny minority for "making the game too easy", but player response to less demanding content proves that the players are encouraging this design trend. Should Blizzard design the game to be difficult just to spite the people that pay their paychecks, or teach them how to be real gamers (or something)?I think it's time to let the MMO of the past go, and just focus on simply having a good time. Mists of Pandaria seems to be offering a great variety of ways to do that, and I for one am very excited about it.
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