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3-23-2012 @ 9:14AM
As a web designer / developer, I don't create things as complex as a video game, but even I get geeked out over some of the artwork I create, or some of the functionality I manage to program, and I'm sure I sound like a broken record calling things "cool" too.And I don't really understand the concern over the game being easy anymore. There is no need for questing content to be particularly difficult because it would just act as a barrier to leveling. Also, the playerbase by and large does not want to spend more than about 30 minutes (at the very most) in a dungeon anymore. We saw how Cataclysm dungeons really put players off and they had to nerf them. The only place for difficulty anymore is in raids and pvp.LFR (easy mode raids) has been overwhelmingly successful, so much so that many players aren't even pushing for normal modes anymore, much less hard modes. Blizzard is taking a lot of flak from a tiny minority for "making the game too easy", but player response to less demanding content proves that the players are encouraging this design trend. Should Blizzard design the game to be difficult just to spite the people that pay their paychecks, or teach them how to be real gamers (or something)?I think it's time to let the MMO of the past go, and just focus on simply having a good time. Mists of Pandaria seems to be offering a great variety of ways to do that, and I for one am very excited about it.
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