The Light and How to Swing It: A week of tantalizing Mists information

News hit Wednesday night that Mists beta was beginning to slowly open, capping a week that saw a deluge of new, juicy details from the next expansion. There wasn't much directly said about protection paladins in the press tour, though some tidbits got out that make for some interesting discussion. Moreover, with the launch of the beta client, datamining has begun; as a result, we already have a preliminary list of new glyphs -- which was also backed up during Blizzard's earlier presentation.
Glyphs 3.0
In Cataclysm, glyphs got a major numerical boost through the addition of prime glyphs, which were just straight buffs to various skills rather than tweaks like the major glyphs. As a result, they were easily mathed out to determine the best choice for each situation, which you likely saw listed in any class guide produced during Cataclysm's life cycle. This was pretty boring, as Blizzard saw it, and as such, the whole prime glyph system was chucked out of the game.
In the list of new glyphs, instead of straight number changes, we're seeing interesting modifications of the pertinent spell akin to already existing glyphs like Glyph of Focused Shield. A few examples of some new major glyphs:
- Glyph of Avenging Wrath Heals for a percentage of maximum health over the course of the effect. Makes Avenging Wrath into a survival cooldown, which is excellent. More cooldowns are always helpful.
- Glyph of Consecration Allows you to position Consecration anywhere within 25 yards, making it a holy Death and Decay. It'll be interesting to see how this works with the new Light's Hammer talent.
- Glyph of Hammer of the Righteous A quality of life improvement; doubles the duration of the Weakened Blows damage reduction debuff the ability causes.
- Glyph of the Falling Avenging Avenging Wrath gives you slowfall when active -- obviously a PvP glyph, but still much cooler than the old Glyph of Blessing of Kings, eh?
- Glyph of Fire From the Heavens A little silly, but makes your Judgment crits call down some holy fire on a target. (Holy Wrath crits don't apply to us. Sadly, we don't have the ability anymore.)
- Glyph of the Righteous Retreat When Divine Shield is active, you can Hearth 50% faster. Brings back bubble hearth, though you could have always dug up a Last Relic of Argus and used that.
The new major glyphs that offer said interesting choices are a great step forward -- and again, how excellent is it to finally get some minor glyphs that do something more interesting than reduce mana costs on a spell you'll only cast after a wipe. Three years late, perhaps, but still a very welcome change.
Our rotation is in a good place
During an interview earlier in the week, Lead Systems Designer Greg "Ghostcrawler" Street pointed out that he thought that paladins were in a good place with regards to their rotation and that improvements to RNG and holy power generation were coming -- though this seems to primarily be with regards to ret. Other than that, it seems like the rotations that have begun to be worked out, based on the official Mists talent calculator, are close to what we'll be seeing when we finally get into the beta.
Our holy power looks like it'll generally be spent on Eternal Flame or Sacred Shield (I'm still leaning toward the latter), Shield of the Righteous, and Word of Glory. Theck has run some sims on the abilities that we know of and determined we'll be using a rotation based on a priority of Weakened Blows (i.e., Hammer of the Righteous) > Sacred Shield/Eternal Flame > Shield of the Righteous (at 5 holy power, to dump excess) > Crusader Strike > Judgment > Avenger's Shield > Consecration. From this, he expects us to have about 10% dead time, which isn't terrible at all. A little dead time is always preferable to 969, any day of the week!
Lastly, it looks like my supposition from the column I wrote after the calculator was update came to pass -- Ghostcrawler also indicated in that recent interview that both Word of Glory and Shield of the Righteous are going off the global cooldown, which is an awesome design change. If only we had it in Cataclysm -- it would have made all those ShoR whiffs a little less frustrating!
New spelling judgment
One thing I've noticed in all the recent datamining and updating is that Blizzard seems to have decided after seven long years to finally spell the word "judgment" correctly. OK, granted, "judgement" isn't an incorrect spelling, but it is considered a variant, while lacking that middle E is considered the primary spelling. I think it's only fair if I'm not allowed to use "irregardless" in day-to-day conversation without have rocks thrown at me that we should also hold the word judgement to the same standard!
Irregardless, this follows the same precedent set back at the Cataclysm beta when Shield of Righteousness and Hammer of the Righteous were normalized (so to speak) to have the same "of the holy cliché" appendage.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
Jaq Mar 23rd 2012 8:38PM
Wait, pallies can glyph to have bubblehearthing back?
Aww man...:p
Diatenium Mar 23rd 2012 8:41PM
It's also worth noting that they swapped out divine protection and its glyphed version, so it mitigates 40% magic damage by default and you glyph for its current form, whether this is good or not depends entirely on the fight though.
Glyph of immediate truth is a good choice for tanks purely on the premise of more initial threat, not that initial threat should ever be a big problem.
It's worth noting that the lay on hands glyph extends the duration of LoH for a mana return. Now, unless they expect us to have a 12 minuet LoH cooldown this could very easily indicate that we now have LoH on an 8 minuet cooldown by default, which is nice.
Now here's some fun: Glyph of Flash of Light briefly buffs our following heal by 30%, we can use this glyph coupled with the selfless healer talent to cast FoL on ourselves and then immediately follow up with a WoG for a pretty substantial bomb, it's something worth considering.
Westane Mar 23rd 2012 8:54PM
"I think it's only fair if I'm not allowed to use "irregardless" in day-to-day conversation without have rocks thrown at me"
I swear... If it's not one thing it's another...
vlad_dracul2k2002 Mar 23rd 2012 10:24PM
Because 'irregardless' is wrong. Its a double negative.
Its either 'regardless' or 'irregard', both of which mean 'with little or no regard'. Therefore, 'irregardless' essentially means 'without little or no regard' which can be read to mean 'with regard'.
Shrikesnest Mar 23rd 2012 10:42PM
Fun fact: a lot of people actually say "irregardless" when they mean "irrespective".
Ragen Mar 24th 2012 8:01PM
http://en.wikipedia.org/wiki/Common_English_usage_misconceptions
"Misconception: Using double negatives is always bad English."
There is no such thing as wrong: Only standard and non-standard uses. Words are meant to convey feelings and communication and not to uphold arbitrary rules.
Ragen Mar 24th 2012 8:03PM
Oh and:
"Misconception: "Irregardless" is not a word. Merriam-Webster states that, "The most frequently repeated remark about it is that 'there is no such word.' "[50] According to Mignon Fogarty, this is an English myth. "You shouldn't use it if you want to be taken seriously, but it has gained wide enough use to qualify as a word."
cursedmonk87 Mar 23rd 2012 10:40PM
What? How did I miss that we're missing Holy Wrath? I didn't realise it but that's fantastic. I mean, it was a cool spell, but the damage wasn't really worth the GCD in our rotation. It was most useful glyphed. Gave us an extra stun on Rag's Sons of Flame. I'm glad (Retadins) have Hammer of the Righteous now, so that helps us fill a bit more of an AoE role. Divine Storm was useless on fights with 2-3 mobs.
Didn't they data-mine some glyphs that affected our mounts too? I saw one that automatically casts Blessing of Kings on anyone who gets on a Paladin mount. Not sure where they're going with that, but sounds exciting. Is it ANY of the Paladin's mounts (like my recently acquired Vial of the Sands: "Ride me for a free blessing!") Or are we getting multi-person class mounts? Still new and fun glyphs is great great great news.
One thing I haven't really seen more of is what's happening with our Seals/Auras. The talent calculator shows Auras gone, Heart of the Crusader is our CA as a passive skill. So are they still making our Seals work like our Aura bar finally? I always forget to recast my Seals when I get battle-rezzed. The quick-change Seals approach that they promised long ago is finally going to be implemented I hope.
Moeru Mar 24th 2012 4:06AM
HotR is still a prot-only spec ability.
Whether this is your mistake or not, I'm surprised how many people don't realize the whole class vs spec spellbook thing going on. Most people I've talked to who say the new talent trees suck say it because they don't realize 90% the spells that used to be in talent trees are just given to you when you spec.
thebuzzard Mar 24th 2012 4:58AM
Ret paladins get HotR at lvl20.
thebuzzard Mar 24th 2012 5:19AM
Oh and Holy Wrath is still in there even if its not on the official spell list, at least my Prot Paladin has it on the beta. Its got a new icon thats looks like the Seal of Truth one.
mrtomhimself Mar 23rd 2012 11:49PM
The Fire from the Heavens and the Bubble Hearth glyph are very cool to have. I'm curious about how Holy Pallies are going to do in Mists. I only have one 85, my Pally, who I primarily heal with (when I actively play). The biggest drawback is that I don't know how I'm going to level my Pally and level a Panda monk (which is something I really want to do).
mgonz77 Mar 23rd 2012 11:51PM
Do you think will see shockadin back on Mist. The reason I ask is because of the glyph that reduce healing by 50% and increse dmg by 100% for holy shock.
thebuzzard Mar 24th 2012 8:01AM
I just tried it with the Denounce glyph and Holy Shock glyph, my holy shock was hitting for about 17k and denouce 8k ish and things died pretty quick. But that with full t13 on lvl 84/85 mobs Ill try it again once we visit Pandaria.
mgonz77 Mar 24th 2012 11:10AM
TY, I realy want this to be viable.
CursedMonk87 Mar 24th 2012 10:31AM
@Moeru
Good job misinterpreting what I said, not answering my question, and the subtle insult implying I don't get the new talent system. When I say we "have" HotR. I'm speaking future/present tense according to the latest Mists talent build (whose changes I completely understand and embrace, by the way). Ret getting HotR has been news since Blizzcon. Devs put it on to diversify our rotation and increase holy power generation. All that of course when the pre-Mists patch is released unless everything changes during Beta. So...yeah um, not my mistake at all.
@thebuzzard
Interesting point that Holy Wrath is in the beta now, I suppose the newest talent build aren't on the website yet, since I went through it as I was fact-checking my post and could find it on the spell list.
CursedMonk87 Mar 24th 2012 10:33AM
Ach dammit. That was meant to reply to my first comment. DAMN YOU COMMENT SYSTEM AND DAMN YOU IPHONE AND YOUR TINY BUTTONS!
Andrew Mar 27th 2012 9:42AM
I casually glanced at the paladin information and remain unexcited--not because I don't like new expansions and change, but because I've played paladin as main since a month after TBC and the following inevitably happens:
1) Anything about Cata paladin that worked (the few that did) will be unnecessarily reworked. (Blizzard's motto: "If it ain't broke for paladin, go ahead and fix it, anyway.")
2) Anything cool you see in Beta will mysteriously disappear without explanation.
3) Alternatively, anything healing seen as slightly more OP than shaman or priest will be nerfed. Anything ret seen as slightly more OP than rogue or warrior will be nerfed. Prot will be made more difficult.
4) Mathematical rule: As the release date approaches, the number of paladin changes + how deeply those changes are made will accelerate on a curve until if graphed, the line shoots straight up to the moon.
5) One week after release, just as paladin settle in and begin learning their class (again!), a major nerf will come as the result of players in PvP QQ'ing about paladin. This will affect not only PvP but paladins' ability to raid.
I tank and heal IN SPITE of Ghostcrawler & Co., not BECAUSE of Ghostcrawler & Co.