Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages -- unless, of course, Christian Belt is sucked into an timeway and is currently stuck fleeing from pterosaurs in the late Mesozoic era, allowing Josh Myers to claim his column. I won't say that's what happened this week, but don't rule it out.
The last time someone who wasn't the most Illustrious Archmage Christian Belt wrote an Arcane Brilliance, things didn't go over well. Part of that might be because it was written by that shady Tyler Caraway character, and part of it was because he secretly was a warlock disguised as a mage. I'm a DPS shaman posing as a mage, but I've got two things on my side: I raided progression as a mage through the latter half of tier 12 and the first half of tier 13, and I'm not a warlock. I'm not going to pretend I'm Archmage Pants, but I'm no squib either. Maybe Senior Understudy or Last Surviving Apprentice Josh Myers?
In totally exciting news, Mists of Pandaria's beta has opened up, much to the chagrin of my social life and my exercise routine. On Wednesday night, Boubouille from MMO-Champion set out to datamine as much information as he could glean from the install files, and thanks to his work, we were able to get our hands on a nice list of the updated glyphs currently in the beta. Spoiler alert: They're pretty awesome.
First thing to know before going into any analysis of the glyphs is that prime glyphs have been totally removed from the game. We're not going to see any more incredibly boring percentage-to-damage increases from glyphs; those are all either removed or baked into the base damage of abilities now. Glyphs now work to either change your playstyle and usage of an ability entirely or to provide cool cosmetic effects. Case in point is the Glyph of Crittermorph, which allows your Polymorph to last for 24 hours and to be cast on multiple targets, provided it's cast on critters. No real game benefit, but fun when you want to make every cow in Elwynn Forest look like a black cat.
Potential major glyphs
- Glyph of Armors Reduces the cast time of your Frost Armor, Mage Armor, and Molten Armor spells by (1500/-1000) sec, and increases the defensive effect of each Armor by an additional 10%.
- Glyph of Combustion Increases the duration of the damage over time effect and the cooldown of Combustion by 100%.
- Glyph of Evocation Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, this healing is reduced to 30% of your health. With the Rune of Power talent, you gain 1% of your health per second while standing in your Rune of Power.
- Glyph of Fire Blast Your Fire Blast and Inferno Blast spells can now also spread Living Bomb.
- Glyph of Ice Lance Your Ice Lance now hits one additional target for 50% damage.
- Glyph of Icy Veins Reduces the cooldown and duration of Icy Veins by 50%.
- Glyph of Mana Gem Your Conjure Mana Gem spell now creates a Brilliant Mana Gem, which holds up to 10 charges.
- Glyph of Water Elemental (not currently in Wowhead databases) Increases the health of your Water Elemental by 40% and allows it to cast while moving.
Potential minor glyphs
- Glyph of Crittermorph When cast on critters, your Polymorph spells now last 24 hours and can be cast on multiple targets.
- Glyph of Loose Mana Your Mana Gem now restores mana over 6 seconds rather than instantly.
- Glyph of Momentum Your Blink spell teleports you in the direction you are moving instead of the direction you are facing.
Ah, the beauty of the new physics engine coming in Mists of Pandaria. For everyone who has spun-jump to cast a spell and then accidently blinked toward your opponent, this spell will allow your momentum to carry you through your teleport and get you to where you actually want to go. Isn't science fun?
- Glyph of Ritual of Refreshment Your Ritual of Refreshment spell no longer requires the assistance of other raid members to complete.
All in all, the new glyph choices are cool and definitely more exciting than "Increases the critical strike chance of your Frostbolt by 5%," though they're also all subject to change. And that's not all the salivation-worthy things that have been released this week. We also have awesome new enchants, mega damage, and even those pesky warlocks are finally doing something useful and learning to tank. Seriously.
Every week, Arcane Brilliance teleports you inside the wonderful world of mages and then hurls a Fireball in your face. Start out with our recent beginner's guide to being a mage, then check out our three-part State of the Mage columns on arcane, fire and frost. Don't forget to look at some of the addons your mage should probably be using.