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3-24-2012 @ 5:27PM
Actually, I think the glyph of Combustion will be an improvement on a single target fight, as it's increased cooldown will minimize the casts you can do in a fight, allowing a bit more leeway in gambling for a bigger combustion, rather than just firing one off with a 10K ignite just so you can have it off of cooldown again sooner. Imagine a fight that would allow, barely, 5 combustions. With such a small window to cast them, you are forced to use them immediately, with some maybe having a 20K ignite up, some less. On a longer cooldown, you would only be able to do 2, but you can fish for and try to get a single 40K or more ignite combust off, as you have to just get a big one in the start of a fight, and the middle. A single 40K combust doing double will be as if you had 2 40K combusts with the shorter CD.
3-24-2012 @ 5:45PM
Okay but, would you go for 2 big combustions, or 5 medium ones? And with the 2 big ones, you absolutely must keep track of all of your procs and cooldowns and trinkets.I dunno I think it would really depend on the fight. I'd have to say that the margin for error is razor-thin with the glyph, especially if you get a fight where you would just miss out on a third big combustion. Also, for any aoe fight, your going to want a combustion dot up on your main target as much as possible to spread it when adds come out, which again would be a mark against the glyph.Since glyphs supposedly aren't meant to be changed as much as talents in the next xpac, I have a hard time seeing where the combustion glyph would see a whole lot of use.
3-24-2012 @ 5:46PM
With Ignite no longer proccing off of crits, I don't think fishing will be a big issue anymore. We'll be able to give ignite a 100% uptime through fireball, pyroblast, and fireblast, so unless it doesn't operate like it does currently, by creating a stacking dot, then we won't necessarily need to wait for that big phat Pyroblast! crit.
3-24-2012 @ 5:47PM
Really I think that's the idea behind the glyph. If you take the glyph you'll have a high risk/high reward playstyle. Without the glyph you'll be taking the more consistent, but less bursty route.
3-24-2012 @ 7:08PM
I can't imagine this'd be used outside of the mentioned AOE situations, it's not only less reliable but if you have a fight that's long enough for 5 regular combustions but dies before you could have cast a sixth, you'll lose damage with the glyph by only being able to cast 2 big combustions
3-24-2012 @ 7:48PM
you mean kind of like alysrazor is atm?you get one stupid damage burst so save it for thatand its crits count and run out so cast it 10 sec b4 end of buffand etc etcive had them hit stupid amounts and stupid % of damage - there already something we pay attention to - itll just be up to us to decide how much now
3-24-2012 @ 8:11PM
@pyromelterKeep in mind that the 2 big (I say big in terms of damage per tick) with the glyph is the same as 4 big without the glyph.But I did fail to keep in mind the nature of ignite in MoP, with it not entirely being reliant on crits for uptime. Still though, assuming the ignite grows bigger if a big burst of damage came out (either from a series of bigger fireballs in the form of crits or from trinket CD's), having a double duration combust would ensure you don't have to get that exact same crit/trinket burst for the second combust in order to duplicate the spell's damage.
3-24-2012 @ 8:32PM
The problem is timing warlord. And adds. Any fight with adds, you're going to want to spread 'bustion more than once every 4 minutes.Plus, another button to press more often. Makes it more fun. ^_^
3-24-2012 @ 9:53PM
Pyro:The cooldown is dropping to a native 45 seconds, so glyphed, it'll still only be 1:30.Still shorter than anything but a t13 4 piece.
3-25-2012 @ 12:29AM
Hmmm I didn't see that change regarding the timing.from 45s to 90s, that won't make it that much different then.That's a really strange glyph if that's the case. I kind of don't understand what the point of it is. Giving players a choice of pressing a button more times or less? With that short of a cooldown, it really should be pretty dps neutral.
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