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3-24-2012 @ 7:29PM
Dragon Roar seems like something warriors have been missing thematically for a very long time. I really loved Warrior t13, as I feel warriors and dragons go hand-in-hand. Maybe this could be the new direction that makes players fall in love with warriors all over again? A sound-based class could be incredibly entertaining. (We already have battle shout, commanding shout, demoralizing shout, intimidating shout, challenging, rallying cry, and piercing howl...I suppose Thunder Clap is still counted as a shout (even though it's more of a war stomp), Shockwave also has an audio component (which locks it out if you get silenced).I do not, however, agree that Dragon Roar should be a level 60 talent, as it seems far too cool.Now, my impressions of the war banners: I like them. 1) you don't HAVE to use war banners. 2) You can intervene to them! 3) Except for the skull banner (which is more of a DPS cooldown), Banners serve as group utility cooldowns, which are A-OK in my book. 4) They are attractive to all specs.The last tier, 90, has me worried. In my opinion, these abilities are not sufficiently awesome enough. Here is why, broken down by talent:Avatar: Not only has this been a long time coming, it shows blizzard understands a warrior's desire to be a larger combatant then the rest. However, I feel this talent is far too burst and could use a shorter cooldown with reduced effect. Alternatively, I would like to see this function a bit like shadowmourne, gaining size, damage, and rage generation by 2.5/5/7% every second, up to a maximum of +25% damage, +50% rage generation, and +75% size (I want to be bigger than vrykul!). When you reach the 10th second, the effect ends, but your next HS or Cleave is free. This could add some skill-related usage, where you could line up trinkets/cooldowns for the last 5 seconds or so.Bloodbath: This feels like no choice for arms warriors as we are now. For fury, this could be a strong choice, although it hardly fits thematically. For protection, which does not focus on damage caused, this does not offer any tactical advantage other than damage. If it were to, perhaps, cause rend, thunder clap, Hamstring, and demoralizing shout over the course of 12 seconds, I would find it more useful.Storm Bolt: I loved Mountain Kings in WC3, but our only ranged option on a 30-second cooldown? Blasphemy. This feels like heroic throw with a stun. My 3-part solution: 1) Give warriors Auto-shoot with bows, crossbows, and guns (alternatively, make your weapon boomerang back to you), and cause each shot to generate a little rage. 2) Lower the CD to 10 seconds and the stun to 1.5, add a rage cost. 3) add a little AoE damage (no stun). With this in place, it functions much more like a Rogue's Shuriken toss (which is a perfect example of a melee talent with ranged down-time/opener implications)In its current incarnation, every warrior I make would take Avatar over the other 2 options. My reasoning is that the other talents do not seem to make for compelling talents.
3-24-2012 @ 7:34PM
Storm Bolt: "What does a warrior do when he can't hit a monster in the face because it's flying? He hits in the face because it's flying."
3-24-2012 @ 7:59PM
Well, then, this just goes to show that opinions differ wildly. Avatar seems cool and all, but I *really* want to use Bloodbath. I want to chain together attacks and stack a bleed so massive that even if they manage to get away from me they keel over dead. It sounds freakin' awesome to me.As for Storm Bolt, yeah, I'm thinking that needs to change position on the tree. I love the idea of a decently long stun on a ranged attack for various reasons, but stacked up against Avatar and Bloodbath there's no contest. Basically, I'd love to have it, but I'm never going to see how it works unless I'm dicking around, since it would replace one of my precious few damage CDs.
3-24-2012 @ 9:17PM
maybe they can make Storm Bolt have another affect, like rage generation or armor breaking
3-24-2012 @ 11:58PM
It's super effective!
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