Totem Talk: Level 90 talents for enhancement shaman in MoP

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Once a lonely tauren shaman in a bad Scarlet Crusade-themed transmog set, Josh Myers is now a female dwarf shaman with pigtails who raids as all three specs on a regular basis. He kept the same transmog set, though.
It's here!
As I'm writing this, it's past midnight Thursday night on the east coast, which means I could be referring to two things. If you're a preteen or, like me, you have a very odd and indescribable man crush on Josh Hutcherson, I'm probably referring to the Hunger Games movie. More likely, though, I'm referring to the Mists of Pandaria beta, which was released in the middle of the night on Wednesday. Probably.
MoP beta brings with it a lot of things, and chief among them is our long-awaited level 90 tier of talents. If you remember correctly, the first incarnation of this tier was awful, and everyone hated them. Fortunately, Blizzard listened to feedback and scrapped those, but new talents weren't included in the updated talent calculator a month ago, and we've been living in a state of suspense since then.
These new talents are all game-changers. The cool thing about them is that every one of them is going to impact your rotation in a new and interesting way, and I can see uses for all three of them. Those are the sort of talent choices that have me jumping for joy, and I'm very excited to see how this all plays out.
Fire Elemental Totem, Part 3: This time, it's personal
Our first choice for a talent is Primal Elementalist, a talent that does three things. First, it increases the damage of your elemental totems by 50%.
Second, it gives your elementals extra abilities. For Primal Fire Elemental, these include a hard-hitting Immolate DoT and and a channeled ability that increases your damage. Primal Earth Elemental gets suitably tankish abilities, including the ability to channel and reduce the damage you take, not to mention the 4-second stun.
Third, your elementals now have a pet bar to control them. On the flipside, your spirit wolves lose their control bar, but that's because Spirit Walk has become an enhancement ability that can be used at any time.

First, its cooldown and duration have both been cut in half, making it last 1 minute and have a 5-minute cooldown, allowing it to be used every attempt at a boss. Second, Fire Elemental Totem will be able to stack Searing Flames, meaning it will work as an enhancement DPS cooldown again. My one concern is that it won't be able to cast its Empower ability and stack Searing Flames at the same time, but that just ties into the idea of every talent needing to be an important choice.
So with these fundamental faults fixed, Fire Elemental Totem is going to be worth dropping whenever we need a burst of DPS. In fact, coupled with Ascendance and Feral Spirit, we're going to have some very nice burst in Mists of Pandaria. Throw in this talent and the fact that FET will be able to channel to increase your damage done, and we'll have even stronger burst that we're actually able to control. That's some very exciting news.
Unleashing the fury of the elements
Next on the table is my personal favorite choice, Unleashed Fury, which basically supercharges your Unleash Elements. I happen to be a huge fan of Unleash Elements. Weapon imbues are such an important part of our DPS and our class identity that Unleash Elements was a huge selling point for me in Cataclysm. One of the things I was actually most let down by in Cata was that the only spec where UE was consistently worth using was enhancement, as it was lackluster for both ele and resto.
Unleashed Fury makes your Unleash Elements better at what it already does. Flametongue Weapon's effect increases the damage of your Lightning Bolts and Lava Bursts on the target you hit with Unleash by 25% for 10 seconds. With a 15-second CD, this effect will be up two-thirds of the time, which is awesome. I can't say anything for sure at the moment, but we might even consider holding off on Unleashing until we're near five stacks of Maelstrom Weapon, to guarantee the most amount of Lightning Bolts we can get during the debuff.

In contrast, the last Unleash is one I find really interesting. Frostbrand Weapon's buffed Unleash Elements saps the target's movement speed, increasing your movement speed by 50%. I was really worried this would be another slow, which I wasn't sure we needed due to Frostbrand, its current Unleash effect, and Frost Shock. Instead, it's a personal sprint, and since the Frostbrand Unleash will slow your opponent when you use it, it will definitely help PvP enhance shaman stay on target. Very cool, in my opinion.
Having a blast with the elements
The last and most ambiguous talent choice for enhancement in MoP is Elemental Blast. With a 2-second cast and a 12-second cooldown, Elemental Blast looks like it will deal a hefty amount of damage and increase your crit, haste, or mastery by 5% for 8 seconds. My assumption is that this will work like Matrix Restabilizer and choose your highest stat from that list.

Filed under: Shaman, Analysis / Opinion, Raiding, (Shaman) Totem Talk, Mists of Pandaria






Reader Comments (Page 1 of 1)
Chris Gonzalez Mar 24th 2012 8:20PM
I was excited about the Primal Elementalist talent because I didn't see anything in the tooltip about there being a cooldown, so I assumed it would turn the Fire Elemental and Earth Elemental Totems into a permanent pet (but taking up our their respective Totem slot and only allowing one to be out at a time; we just wouldn't have to cast it). I'd much prefer that, but turning it into an actually viable DPS cooldown is good too.
I hope that they change Windfury Weapon's Unleashed Fury. I like it, but I agree about it not being particularly compelling. Maybe increasing our chance to proc Windfury while the Unleashed buff is up, or making the hits from a proc'd Windfury while under the influence of Unleashed Fury guaranteed crits. There's still months to see what happens, though.
Chris Gonzalez Mar 24th 2012 8:21PM
Also, three whole posts today? Man, you're on fire.
Nivella Mar 24th 2012 8:37PM
\o|
Write ALL the columns!
Josh Myers Mar 24th 2012 9:56PM
Haha, I was inspired this week! :D
Jackwraith Mar 24th 2012 9:06PM
Huh. I like the idea of turning the elementals into temporary pets, akin to the Wolves, and the drastic difference in their various abilities. I daresay that with shamans still having one of the lowest health pools in the game, Primal Earth's powers may see almost as much use as Primal Fire's. Elemental Blast, as a point-and-destroy talent, is less interesting and Unleashed Fury is not that much better. If we're still going to dual Unleash as we do today, we can't really complain about lower LB damage but I agree that Windfury's UF is underwhelming, since Static Shock and Lightning Shield have always been underwhelming. Drawing attention to a talent or ability that contributes something like 2% of our overall DPS is about as inspiring as all of the talents they're getting rid of that increase damage of this or that spell by 1% per point.
But even more concerning (and this is slightly more OT for Joe's column), none of the three choices seem particularly compelling for those of us who moonlight as Resto. UF healing me will not inspire me to take that and then proceed to Unleash on the tank (which I rarely do now, given its rather mundane effect) as I rarely need to be healed to any great extent. Neither of the elementals serve a healing purpose. A 5% haste boost from Blast will be useful, but not on the order of lvl90 talent.
Overall, I think they're still not quite there with the makeup of our abilities.
Jackwraith Mar 24th 2012 9:07PM
D'oh. "can't complain about GREATER LB damage", of course.
eliascarlos90 Mar 24th 2012 9:45PM
any news on the pandaren totems? please tell me its those little glowing spirits thingie, ill reroll this second (as in smash my head on the wall waiting for MoP to come out)
Jack Mynock Mar 24th 2012 10:25PM
I think it's worth noting that another reason Unleashed Fury is likely the Enh talent of choice is that it should improve our scaling with haste. In Wrath haste was king because of MW5_LB being top priority and autoattacks being able to trigger static shock. Unleashed Fury takes a half step in that direction by buffing the damage of both static shock and lightning bolt. I was hoping for something a little more interesting and interactive when it comes to haste, but if this does turn out to make haste a bit better for us, I'll take it.
greenfuse80 Mar 25th 2012 12:19AM
They look awesome for Ele and Enhance but it's sad that I could skip that tier and be okay as Resto. None of them looking compelling at all for Resto. Unleash Fury is a huge letdown too. All they really needed to do was increase the heal of Unleash Life to Holy Shock/Serenity/Swiftmend strength to give Resto a strong instant heal. The Binding Heal effect is a head scratcher. And having a permanent pet is a no go for me.
Seems like they could stand to tweak Unleash Fury (Life) for Resto and/or have Elemental Blast be a dual purpose spell. You can target an enemy or you can target an ally and heal them...but honestly that sounds boring.
My Enhance off-spec is giddy. My Resto main-spec is not amused.
Matthew Mar 25th 2012 1:12AM
Hey Josh!
This was awesome! Since you play all 3, I'd love to hear your thoughts on these from the other 2 specs too.
prinbball Mar 25th 2012 2:43AM
I strongly support this comment as an Ele/Resto shaman myself.
Cheers.
Josh Myers Mar 25th 2012 4:40AM
Ele might get its own post about them, provided juicier news doesn't appear from the beta! As for resto, that's a Joe Perez thing. Though, seeing as I trapped Christian Belt in an alternate dimension already this week, doing the same to Joe might be an option on the table. ;D
GraduallyGarrosh Mar 25th 2012 1:14AM
Hey Josh, just wanted to say I really appreciate the columns that you write. It's nice to see the new level 90 talents somewhat finalized. Big change from before when they were non-existent. At least I'll be better prepared to tackle the challenges at level 90. Not sure if I feel comfortable using only Elemental Blast to take on the Dwarves and Gnomes. A part of me enjoys crushing victims under the heel of my spiky boot. Now Unleashed Fury on the other seems more like my style because that's what *I* am, DO YOU GET ME? But perhaps the BEST weapon to let loose on our enemies is the Primal Fire Elemental. GARROSH FIRE ELEMENTAL BEST ELEMENTAL EVER, EVEN THOUGH GARROSH ISN'T A SHAMAN. LET US BURRRRRNNN OUR ENEMIES TO THE GROUND! DOWN WITH THE ALLIANCE SCUM! LOK'TAR OGAR! FOR THE HORDE!
madatom_kickass Mar 26th 2012 5:33AM
hey elam
u still play?
ryan Mar 26th 2012 4:09PM
Wait, we lose control of our wolves but gain control of our elemental totems? That feels like a step backwards to me. Wolves are out a lot more often, and I don't want them breaking CC.