Shifting Perspectives: Mega moonkin, fabu ferals, and Symbiosis specs

Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we discuss how fast to deny hunters Symbiosis in exchange for all those taming attempts.
This is apropos of nothing, but I love how the current Incarnation effect for balance druids simply makes them huge. (For comparison, here's the before image, and thanks to Lissanna at Restokin for the screenshots.) This totally reminds me of the first time I got a Mega Mushroom in New Super Mario Bros, actually. "Yes, I'm just going to walk through everything in the level; maybe I'll pick my teeth with the flagpole."
Sadly, this effect isn't going to make it to live. Happily, though, we've got plenty of other stuff to talk about this week, such as several new glyphs and a mostly complete reveal of Symbiosis.
This is apropos of nothing, but I love how the current Incarnation effect for balance druids simply makes them huge. (For comparison, here's the before image, and thanks to Lissanna at Restokin for the screenshots.) This totally reminds me of the first time I got a Mega Mushroom in New Super Mario Bros, actually. "Yes, I'm just going to walk through everything in the level; maybe I'll pick my teeth with the flagpole."
Sadly, this effect isn't going to make it to live. Happily, though, we've got plenty of other stuff to talk about this week, such as several new glyphs and a mostly complete reveal of Symbiosis.
Glyphs
Wowhead was able to datamine all the glyphs currently in the beta, and there are some interesting ones tucked away. (Check out the full list of glyphs, which also includes screenshots and a video of the new spell effects.) Remember that the prime glyph slots have been eliminated, so you'll only have three major and three minor to choose from.
Glyph of Cat Form Increases healing done to you by 20% while in Cat Form. This is the replacement for the loss of the Nurturing Instinct talent. The same advice applies -- an excellent buff which every feral should consider mandatory for group content. Keep your healers happy, they keep you alive, everyone wins.
Glyph of Prowl Reduces the movement penalty of Prowl by 100%. Even though you essentially never use Prowl in a group context, this is still great for explorers or raid-content soloers who don't want to deal with the trash.
Glyph of Shred While Berserk or Tiger's Fury is active, Shred and Ravage have no positional requirement. A crude but effective tactic used by feral opponents in PvP is to simply keep their back to a wall, denying the druid the ability to use Shred even when the target is CC'ed. This glyph doesn't totally remove the effectiveness of that tactic, but it certainly helps. It probably won't have much of a PvE role, unless raid designers continue to build bosses that can only be attacked frontally.
Glyph of Skull Bash Increases the duration of your Skull Bash interrupt by 4 seconds but
increases the cooldown by 10 seconds. This makes for a very interesting PvP choice, given the new 15-second cooldown. If I could land it on a guaranteed basis, I'd definitely want the extra interrupt duration. Against an opponent skilled at fakecasting, however, missing an interrupt becomes extra punishing.
Glyph of Claw Your Claw and Mangle (Cat) attacks reduce the movement speed of the target by 50% for 12 seconds. This is identical to Infected Wounds, so this may herald its removal. More likely, however, is that this is simply a fill-in for low-level feral PvPers, since Infected Wounds isn't available until 74.
Glyph of the Chameleon Each time you shapeshift into Cat Form or Bear Form, your shapeshifted form will have a random hair color. Well, it's not quite armor in forms, but it's something. I just wish there was a way I could keep the effect from Kiril's via transmog.
Glyph of the Treant Allows you to shift into Treant Form. OK, we have perma-tree back. Can we stop talking about it now?
Symbiosis details
Through a bit of detective work, Mihir and Ristaccia (thanks to Sunfyre for the link) have pieced together a tentative list of the spells given and received via Symbiosis. As we expected, some of the choices will be more useful than others, and as was the case with Dark Intent, every druid will have to decide whether to prioritize their personal role or someone else's in the raid. Let's look at a few likely candidates for balance and feral druids, understanding that this whole system is going to be fun to balance and may end up being reworked/scrapped in the future. We also don't know how the system will interact with monks.
Balance <-> Mage Druids gain Mirror Image, mages gain Healing Touch. This combo is probably the best personal DPS for a moonkin, but it's almost trollish in its selfishness. Mages beating you on the meters? "Hey, raid leader, I'll switch my symbiosis to the mage so he can help off-heal."
Balance <-> Warrior Druids gain Recklessness, warriors gain Enrage (DPS) or Frenzied Regeneration (tank). This is a pretty effective DPS combo. Recklessness is a pretty potent DPS cooldown, and combining it with Starfall would be impressive for AoE situations. Meanwhile, both DPS and tank-type warriors will be pleased with their gifts. Actually, all the tank specs get a cooldown of some form, so hitting the tank with Symbiosis is a good default choice.
Balance <-> Priest Druids gain Mass Dispel,
Feral <-> Death knight Druids gain Unholy Frenzy, DKs gain Wild Mushroom: Plague (DPS) or Survival Instincts (tank). Of all the abilities you can receive, Unholy Frenzy is likely the best single-target DPS booster, as it should sync up well with Berserk. Death knights will likely be pleased as well.
Feral <-> Warlock Druids gain Soul Swap, warlocks gain Rejuvenation. I can swap my bleeds at the touch of a button and Ms. Hot Topic gets to heal herself for a change? For add fights, sign me up!
Feral <-> Warrior Druids gain Shattering Blow, warriors gain Enrage (DPS) or Frenzied Regeneration (tank). While it'd have to be theorycrafted, this armor losss will buff all your melee DPS, not just yours. A likely choice for 25-man raids.
So what are your glyph/Symbiosis plans for Mists of Pandaria? (Personally, I'm thinking about running with the Glyph of the Treant as feral just to screw with minds.) Let me know in the comments!
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 3)
Imnick Mar 25th 2012 8:09PM
I... hope it's not going to stay healing touch >_>
Arbolamante Mar 25th 2012 8:29PM
Yeah that's odd. Even as a resto I don't use HT all that much. No idea what a mage would do with it. Cyclone? Roots? Restos get Might of Ursoc (increases health for 20%) -- Could be situationly useful. Ironskin, possibly, which replaces Barkskin.
Bear Hug is a bit of a stretch, but possible for mages - stuns a melee range target and does damage based on your own health. Self-immobilizes. Good for when you pull aggro, maybe
But HT is just odd for mages.
rayden54 Mar 25th 2012 9:02PM
It sounds a bit more like a PvP combination to me, and a potent one at that. All that control plus the ability to heal yourself.
Imnick Mar 25th 2012 9:08PM
It's got both a cast time and a cooldown in the linked tooltip
mark Mar 25th 2012 9:17PM
its not used as resto much because of the higher mana cost
as arcane itd be stupid
but as fire/frost with no mana issues and evo rarely used except healing.....
its a big powerfull heal that you can spam evo into
if we are gonna get a heal its the perfect one
and for warlocks with there damage/heals to do with pet and mana taping - a half dot one suits them better
its odd - but its thought out odd
and itd help with group makeups - guild raid group thats 1 healer shourt - pop a bonus healer and handle it a bit funny
Imnick Mar 25th 2012 8:09PM
wow rude
Pyromelter Mar 25th 2012 8:15PM
"Healing Touch... WHAT?!?" I literally blurted that out when i read the druid-mage symbiosis. I have absolutely no idea what in the world I would do with that. The warrior, dk, and priest conversions look a lot more useful for those classes.
In fact, the druid to healer priest symbiosis looks pretty OP to me. Can I get Starfall on my mage instead?
What the heck is a warlock going to do with Rejuvenation? Warlocks already have a ton of self-healing.
If these Symbiosis abilities stand, looks like it'll be DK's getting it most of the time, the traded spells look a lot more useful for those two combined. Wild Mushroom: Plague seems really cool (and also potentially OP).
Arbolamante Mar 25th 2012 8:37PM
RJ is will handle Life Tap fairly easily, but an actual healer would probably snipe it first. Heck, an affliction lock who times Unstable Affliction just right can Life Tap and be healed before a healer even notices.
So it's situational I guess.
Henri Poincaré Mar 25th 2012 8:40PM
I'd say warlocks being able to self-heal with a spell instead of wasting time on drain life would be nice. Then again, I haven't played a warlock for so long I'm probably speaking nonsense and there are far better means of regeneration. I'm sure someone will correct me if wrong. But for mages, getting healing doesn't make any sense. I get that it's early beta and it'll change 5 times before the release but this is a bit of an odd choice.
Imnick Mar 25th 2012 8:48PM
MoP's giving warlocks a whole talent tier of self-healing
TonyKP Mar 25th 2012 9:31PM
There's going to be a *lot* of switching and changing of spells as beta rolls along. If anything the idea of locks and mages getting heals will be changed because it'll be absurdly OP in PvP situations.
Pyromelter Mar 25th 2012 9:53PM
Just give me that dk thing, but make it fire instead. Can I get some fire mushrooms?
Boobah Mar 25th 2012 10:19PM
@Pyro: "In fact, the druid to healer priest symbiosis looks pretty OP to me. Can I get Starfall on my mage instead?"
The article here and the source list at MMO-Champion are different; the list over there claims that Tranquility is something Shadow gets (and since it's Holy, not non-Shadow that pulls them out of form, they can use it while all shadowy) and Cyclone for Disc and Holy. The healie priests still get a good deal in PvP, in my opinion, but it doesn't mean much in PvE, while it seems the reverse for Shadow, since I can't imagine anybody letting the shadowy guy just stand there while he glows green.
Jebediah54 Mar 26th 2012 12:06AM
I guess if a mage REALLY wants to heal for a whole fight they can. Spec into Invocation and spam Healing Touch, then Invocate when you're low on mana. Although, it's not very magey.
Alexander Krizak Mar 26th 2012 1:33AM
Actually, what mages, warlocks, and shadow priests get out of Symbiosis may be the most broken trades of them all. Remember, even more so than Cataclysm, the model of mana in Mists is for healing specs to have to worry about mana conservation and not running out, while for DPS casters, mana isn't really supposed to be a concern. But now those DPS casters, all with numerous tools to regenerate mana in ways healers wish they could, will have healing spells on hand. Heck, for Warlocks, one Life Tap is easily healed with a Rejuvenate, and will likely return a lot more mana than Rejuvenate costs. It's only a single spell each, and each one has a cooldown, but I can see this used a lot to get through damage-intensive encounters.
(And Rejuvenate also becomes a mana-only tool to use in Warlock tanking, nice when most of our abilities cost the Demonic Fury we need to keep our damage mitigation high.)
AltairDusk Mar 26th 2012 1:34AM
My mage is not amused. Hopefully this will change before release, right now I feel like we're being trolled.
Brasson Mar 27th 2012 4:17PM
You can't have Starfall, but you can have an Eclipse bar. Just think! Cast fire spells until Ice Age is triggered, then throw frostbolts until you've accumulated energy to proc Hothouse Planet.
(Note: The above only applies to Arcane mages.)
Pyromelter Mar 25th 2012 8:16PM
To this day, I still don't get the fascination with looking like a piece of dead broccoli.
Pam Mar 26th 2012 8:07AM
It's personal. :)
Dementron Mar 27th 2012 4:32AM
It's the dance. For me at least. They do the twist, and look so ridiculously happy doing it.
Well, actually, treants look pretty goofy doing pretty much anything.
I am so getting that glyph, then I'm going to run around healing in moonkin form (there's a glyph for that too) and nuking in tree form just to screw with people.