Blood Pact: Don't sell your soul for a warlock tanking spec quite yet

Everyone's excited about the warlock tanking glyph for demonology. I'm cautiously excited. It's one of those things we warlocks always put on our wish lists, alongside green fire and warlock flying mounts.
While we still wait on the flying mount, EU CM Wryxian noted that green fire might be in the works! As soon as I saw the glyphs that change cosmetic things like the felguard's weapon or the color of a bear's fur, I went hunting in the datamines for green fire. I didn't see one, but Wryxian says there's "hope" that we'll get a quest for green fire. I do hope it involves Gorzeeki Wildeyes or Mor'zul Bloodbringer as a throwback to the old Dreadsteed epic mount quest chain.
I'm also aware that this is beta, and betas are for testing things, not for setting things in stone. Like Wryxian's statement about fel fire coloring, things can and will change. I want to be realistic about demo tanking. I don't want the hype surrounding warlock-style tanking to lead to disappointment. Looking at some of warlock and tanking mechanical history, I have some major caveats that Blizzard would need to address if warlocks are to become tanks.
Conditions matter for conclusions
Josh covered this nicely in his Beta Testing 101 post: Betas are very volatile things. Crazy stuff happens all the time. You won't really have pets as large as the Hindenburg that is the Observer pet right now. You won't really be able to summon multiple minions at the same time -- at least, not outside of special abilities like Stampede.
Josh mentions that transferred characters sometimes currently have ridiculously inflated stats. Inflated stats allow you to do things you couldn't otherwise do. Most of us know this as overgearing something. My warlock overgears normal modes of Cataclysm by three raiding tiers, so yes, I can go back and solo Throne of the Tides regular if I really feel like it. That doesn't mean I could tank it in the appropriate gear at the appropriate progression level. I'd very much go splat in a few instants.
A video was passed around on Twitter of a warlock Meta-tanking End Time. He maintains threat by Hellfiring everything. But what concerns me are his Hellfire ticks, which you can see by the floating combat text. They're hitting for 20k to 30k. Seriously?! His Shadow Bolt (or Demonic Slash) later on in the Murozond fight crits for 80k to 100k.
I doubt that's normal for appropriate End Time tanking output. I was also most disappointed that they skipped showing how the warlock tanked the hard-hitting melee mobs in Murozond's trash packs.
Devil's advocate
Let's say warlocks could tank and held threat while putting out massive amounts of damage. Let's brainstorm for a bit: What would we need to tank as warlocks?
That method of threat management wouldn't stay in game for very long. It would certainly mess with PvE balance. Why take a regular tank with lower DPS when you can clearly take a warlock tank with higher DPS? It would be disastrous in PvP, where a demonology flag carrier would be nigh-unkillable while decimating his enemies (with moving Hellfire!). Didn't Blizzard nerf Vengeance for tanks in PvP, specifically for the ridiculousness that was blood DKs?
There are other concerns with the glyph that converts demonology to a tanking spec.
The ghost of intraspec balance reeks of the feral druid talent tree and shared gearsets. There is a reason the feral tree is being split in twain. It would be odd to sell two roles to a warlock tree in the same move and expect the balancing to be somehow easier.
A 2-minute taunt isn't very useful. It's not useful for tank switching, and it's not useful for when the DK really wants to Death Grip that mob away from you. It may make sense with an AoE taunt, and as Soulshatter is AoE threat reduction normally, that might be the case. But then, we'd still be out a single-target taunt on a short cooldown.

The glyph actually leans this way by providing Twilight Ward to work for all magic schools, but knowing the current Shadow Ward's weak shield, they better buff it. With our buffed health pools, Shadow Ward currently absorbs an approximate amount of "oh, it tickles."
I don't think self-healing would be enough, either. The popular opinion is that Mists self-healing for warlocks is less than it is currently. Currently, my affliction self-heals manage enough to cover my Life Tap and then a little more if I do my normal rotation. If I flip to Demon Armor and actively Drain Life, I can do a lot more. Mists has a bit of Demon Armor built into the new Fel Armor, but the Demon Armor doesn't do the healing, and Drain Life isn't meant to be the demo filler.
Glyphs don't make emergency tanks, since true emergency tanks would be able to switch in combat. Glyphs will only be switchable out of combat. Glyphing means a warlock either better tank something and be useful or have inadequate DPS for the entire fight. Glyphing does not allow for amazing normal DPS during most of the fight, but stance-dancing with Meta to a tanking role. The glyph affects demonic fury, not just Metamorphosis, so it's no longer increasing a 'lock's damage done when outside of Meta. If the glyph is designed correctly to balance out the tanking warlock compared to other tanks, demonology tank DPS with it will be neutered.
Disillusionment: Through a Glass, Darkly
When friends try warlocks and later set them aside, I always wonder about why. The common complaints that I hear are two flavors of the same problem: Warlocks have too many abilities, and warlocks are more complicated to play while achieving lower DPS as one would get on a hunter or mage.
Cynwise wrote a great post recently about the lack of warlocks everyone is starting to notice. It's long, but in traditional Cynwise fashion, it's very much worth reading. It's a part one (part two later this week), and it covers the statistical census side of how many warlocks are really out there. The statistics come back with a really odd but true conclusion: There's nothing wrong with warlock performance in endgame.

But I feel it's a different reason. Most warlocks I know who attempted the Dragonwrath quest line were most frustrated by the boss at the end of the solo dungeon encounter quest, Through a Glass, Darkly.
Spoilers, if you haven't done it! Each class got a slightly different encounter tailored to the abilities of the class. Essentially, the boss had a win-or-die mechanic -- a buff that healed him ridiculously fast if the player didn't purge it. All mages can Spellsteal. All shaman can Purge. All priests can dispel magic offensively. The buff isn't even in the encounter for moonkin.
Only one pet for warlocks can devour the buff, and this pet bugs out on the platform since the boss never quite lands, much like Ultraxion's trash. The encounter is designed to suit warlock abilities, and Blizzard couldn't get it right. Some warlocks, including the destruction warlock choice before me in guild, were so utterly frustrated by this and even felt cheated that they could not finish the first part of the whole legendary -- not because of skill but because of buggy and clunky mechanics.
This is my greatest fear about warlock tanking, that it will be a niche thing, a hard thing, and while those of us mad enough to demonically tank will sell our souls to do it, it will kill the interest if Blizzard doesn't take care. I fear that all this wonderful hype about a truly cool thing will go to waste if Blizzard either can't work the bugs out or can't balance it with other tanks and DPS.
Metamorphosis tanking would be totally awesome, and I would love to try it out. But I would rather see it not done at all than to have some half-done specter of it linger in Nerfed Hell, much like Soul Swap and Drain Life filler did.
Filed under: Warlock, (Warlock) Blood Pact
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Reader Comments (Page 2 of 4)
wow Mar 26th 2012 6:53PM
You could say this about a lot of things: better water and sun shafts; new skins for humans, orcs and dwarrow; new shaders and shadows; transmog... none of which will make any difference to core gameplay. However, WoW is now an old game, and all of these things mount up, especially with so much competition on the horizon. A new coat of paint, and paying attention to what their paying customers have been asking for, will keep people p[l]aying a little longer.
Jem Mar 27th 2012 1:52AM
Yeah I've never got why people are so set on having green fire. Doesn't interest me in the slightest. I hope that if it is implemented, it is optional like a glyph or the quest they've mentioned, something I can not do so I can keep my current fire spell look.
Alex Mar 26th 2012 6:37PM
Well said.
Maybe it's just me, but I don't want to warlock tank. It was allright in SSC, but frankly... if I wanted to tank, I would have rolled a tank. Not a lock.
zubbiefish Mar 26th 2012 7:16PM
I hear what you're saying, but in response to the reason you rolled a warlock, I rolled a DK to DPS, and a Paladin to heal. Both have tank specs, but I don't need to use them.
Covil Mar 26th 2012 6:42PM
Wow. The lack of understanding of how it works RIGHT now in the beta from someone who is supposed to be extremely knowledgeable about our class is kind of disappointing. I'm not saying things can't change but as it is now to suggest that Warlocks tanking in beta is not 100% intended is just denial.
1. The glyph is bugged, instead of removing the damage boost from Meta and turning it into mitigation it lets Meta be a permanent super DPS and tank form. Since Meta dps is pretty crazy with or without the glyph.
2. The reason bears and cats were not feasible in one tree in because a druid could switch between the two in the same fight, it's a little harder to switch glyphs. Not to say it's impossible for Blizz to decide to change Demo to 100% tank or give us a 4th spec.
3. Soulshatter become basically Challenging Shout. We also get back Provocation from the good old Wrath days with the glyph, an 8s CD taunt.
4. Fury Ward (the transformed Shadow Ward) reduces damage taken by 30% and drains Fury as it is up.
5. Your last point is reminiscent of the many (many) forum whiners who like to complain "waaaaah Blizz hates Warlocks, buff mage moar, waaaaaaah".
That's not to say EVERYTHING in this article is wrong, master as the be all end all of warlock tank stats is an issue, but the vast majority is.
velidraWI Mar 26th 2012 8:24PM
Your lack of understanding that not everyone has access to the beta, and when the article was written there was even less information out there than there is now about this topic makes you look like a douche canoe.
Danstewart77 Mar 26th 2012 9:24PM
Nah, I actually agree with Covil. You don't have to have beta access to read forum posts of those who do have beta access.
All the tanking tools are there. Blizzard just has to 1. Tweak the numbers 2. Figure out if they want a 4th warlock tree or just replace demo as the tank spec and 3. Figure out a way to add some avoidance to the spec. Maybe convert int to dodge or parry like Druids do with agility. Or maybe convert spirit for avoidance so spirit cloth could be useful for more than just priests.
Jason Mar 26th 2012 10:27PM
Lol... voted down by the fan boys...
SINisterWyvern Mar 27th 2012 12:58AM
Voted down by people intelligent enough to realize no one is omniscient. That and recognize that saying number 5 is just being an asshat. If you want to criticize do it constructively, don't be a damn moron. People who put this information out have more to do in their life than read every single thing on the internet. People have lives you know.
As also pointed out, they write these ahead of time. They don't write it and publish it as soon as it's done. As much as several days ahead of time. So everything that happened over the weekend when people played the heck out of the beta on the weekend? Not known at time of writing.
It's not that hard to wrap your head around these things folks. Act like you evolved from monkeys, not act like you are one.
fabiobuzatti Mar 26th 2012 6:46PM
I still think that we are getting the wrong idead from the glyph...Adding 2 new tanking classes would be too much trouble...
I think that Blizzard is tryng to make the glyph not for tanking,but for survival. So this glyph allow you to choose between survival or DPS,mostly likely for PvP...
Or it's there just to make Demo warlocks the spec to go if you want to solo old raids for transmog gear.
Jason Mar 26th 2012 10:28PM
Agreed.
vlad_dracul2k2002 Mar 26th 2012 6:45PM
As cool as it might be, I think warlock tanking would be a bad thing. I'd much rather see shaman tanks than warlock tanks.
Covil Mar 26th 2012 6:50PM
The class that can ranged dps, melee dps, and heal needs a tanking tree first. You're right.
Tom Mar 26th 2012 9:45PM
You have a point, Covil, but couldn't you have made it without being snarky?
Wrenzo Mar 26th 2012 6:49PM
Sexy Lock is sexy! But yes, I too am cautiously optimistic here. The Demo Lock is amazing in Beta, but I'm trying to not get used to anything except AoE Looting.
shivcrank Mar 26th 2012 6:53PM
This is pure speculation and I could be wrong, but the stat inflation seen in transfered characters could be intentional, just so the "mega damage" concept in numbers could be tested. as for warlock tanking, I'd love to see it happen. But it's true, a lot of tweaking has to be done to make it raid-viable. But I'd be happy to make it at least for soloing and also for pvp (melee lock in demo like in wrath? woo woo woo, you know it.
Randomize Mar 26th 2012 6:56PM
I think it'd be a great idea to add a warlock tanking spec. Right now, warlocks are in the same niche as mages in terms of gear and role, and mages are far more common, mainly because they're easier to level and not as confusing to play at max level. If warlocks could tank, they could fill a role that at this point doesn't exist. It would at least be enough to differentiate between them and mages.
Right now, if you don't play either, the only major difference you'd note is that one drops cookies and ports people in while the other makes cakes and ports people out. At least with a lock tank, there'd be a unique position among clothies and maybe some would decide to try it out. Besides, who doesn't like the idea of a persistent Metamorphosis form?
llcjay2003 Mar 26th 2012 7:38PM
My main is a lock so I loathe to say this, but I don't think mage is any easier to play than lock...except for arcane. Fire is a PITA because of its proc-heavy nature and it is hard to find someone who is truly great at frost.
But yeah...a 2 year old with a mouse modified to keybind arcane's 2 abilities could play that spec.
Wightwing Mar 26th 2012 8:24PM
Mage Time-Based healer.
Rogue avoidance tank
fromnowear Mar 26th 2012 11:22PM
Well, I think you're right about something here:
This expansion's talent/spell redesigns definitely seem to be aimed at differentiating warlocks and mages in how they deal with reducing their damage taken. To me, it seems like going back to the old concepts of mages being "slippery-to-pin-down" casters (best exemplified in Blink) and warlocks as "tough, drain & tank" casters.
Just look at the talent trees for evidence. Mages' are laden with abilities that help them escape or reverse damage while Warlocks play games with the manipulation of their own health and powerful absorb cooldowns.
I love the direction they're going in. I'm just curious to see how it gets finalized. Like other posters have said, I suspect this glyph will be neutered to be more of a temporary-tank mechanic in this expansion, but it will become the groundwork for a warlock tank in the future.