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3-26-2012 @ 6:32PM
While I commend the view of "it's beta, it may only be a dream", your view seems to be clouded by the tooltip of the glyph.From what many of the current Beta players have said through testing, and a little data-mining, the glyph provides many effects that would make that tooltip take up close to 1/2 the screen.1) The glyph provides the 500% threat modifier common to all tank stances.2) The taunt that replaces Soulshatter is a completely different skill that has an 8 second cooldown and a 3 second duration, similar to other tank taunts.3) The damage seen in the End Time video is widely considered to be a bug, as the glyph does not appear to remove Mastery's damage bonus yet.4) Fury Ward, which is Twilight Ward's replacement, is a channeled skill that reduces all damage taken by 30% for 30 seconds, with a 10 second cooldown. While channeling, you will lose 30 Demonic Fury for every 1% health you lose during the channel, with the Fury-to-health % ratio increasing for every second you channel.5) The glyph makes it so your Meta will not fall off when you hit 0 Fury, effectively making it a permanent form akin to Bear form.6) While they currently have no way of increasing your avoidance stats beyond the baseline 5% chance to dodge that all classes have baseline, Demo tanks currently have the highest mitigation possible, with the ability to hit 99% damage reduction when you activate Dark Soul. Currently very OP, but with a balance pass, could work quite well as a pure mitigation tank.7) Have you taken a second look at the Warlock talents, with an eye out for a tank build? I swear, based on the current build, that Warlocks will have more tanking cooldowns than any of the other tanks. Heck, with Demonic Circle, Demonic Leap, and Demonic Gateway, they have as many, if not more, movement capabilities than a Prot Warrior!!!Now, I fully intend to make my Lock a Demo tank, and probably my new main if they end up capable of tanking all available content. So yes, I have a vested interest in seeing it work out well. So please, don't just dismiss the idea because the glyph seems to lack some info. Data-mining proves that Blizz has put more thought into this idea than you think...
3-26-2012 @ 6:47PM
You beat me to it. :(
3-26-2012 @ 8:22PM
So can we call Lock tanks "Demoknight(s)"?
3-26-2012 @ 9:05PM
What I keep hearing from the current tanks (at least, the cool ones that don't mind us gaining a tanking role) is that there's really no way to balance Warlock tanking as pure mitigation. Either it works out that our pure mitigation results in taking the same overall damage as the tanks with avoidance - making us better because the healers don't have to deal with damage spikes - or we take more overall damage than the tanks with avoidance - making us worse as we are harder to heal.I personally feel it isn't quite as cut and dried as that - there's likely a sweet spot where we require more healing, but because it isn't spiky, the healers can use their more mana-efficient spells - but that sweet spot is probably too small for Blizzard to ever hit right. Demonology tanking needs to change to a mix of mitagation and avoidance to survive this beta, I feel. No need to add cloth gear with dodge and parry, though; Metamorphosis has always given us an armour bonus that can beat even the best-geared plate-wearer or Druid, so mitagation is taken care of. For avoidance, that's what our mastery should give us when we have the glyph: avoidance based on our current Demonic Fury. This lets us use mastery as our dodge/parry stat, and even makes the current tanking play between keeping Fury as high as possible to reduce damage and spending Fury to keep aggro or use cooldowns more interesting.I really hope Demonology tanking makes it to live. I have always loved tanking on my Warlock; every time a new Warlock tanking fight popped up, I have driven my guild mad with my excitement to tank it. My biggest disappointment in Cataclysm was the complete lack of Warlock-tankable fights; it got to the point where I leveled up a DK to tank, but it's just not the same.
3-26-2012 @ 9:34PM
The glyph gives them a lot of flexibility to change spells around to make the tanking viable. Part of me wonders, however, if the glyph may be their way of testing out a fourth spec for warlocks since, as was mentioned, the glyph effects quickly become a wall of text. This could be their way of doing a fourth spec without making any promises. It also provides a way to see how people choose to use it in the beta and get feedback without committing to anything. If they drop it from the game, they dropped a glyph - not a promised 4th specialization. I think Blizzard would be reluctant to take away one of the dps specs since many people out there love demonology dps. I like what Blizzard seems to be doing with the warlocks - they are working hard to give warlocks an identity beyond "the dot class" and make each of the specs feel interesting and unique. At the same time, they are making rotations more straightforward. Making four specs may lead to difficulties distinguishing a dps demonology from a tanking demonology, but affliction and destruction seem to have a feel of their own that doesn't make you think "mage with lots of dots." They also seem to be giving a nod to all those warlocks from past versions of WoW who were ranged tanks (due to high survivability and threat generation abilities) and giving us tools to execute it without it feeling like an exploit.
3-26-2012 @ 10:46PM
As for the 99% damage reduction of Dark Soul, I'd expect that to drop threat like the paladin's Divine Shield (bubble) if it stayed in the build.As it is, I think the current combination of talents, given spells, and glyphs makes locks way too strong in certain types of encounters (namely, unavoidable magic damage) since they can soak/prevent/heal so much of the damage.Quick questions for any beta testers out there:1) Can you parry at all in demon form? I mean, we have a weapon... er, claws?2) Does channeling/casting prevent you from avoiding attacks like it does for paladin tanks?
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