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3-26-2012 @ 6:34PM
People keep throwing around the "warlock tanking spec" phrase and it's kind of bothering me. Yes, that glyph will give us a significant amount of survivability and yes, we'll be able to keep it up through DS spam, but without some sort of tanking stat conversion, we're still going to be subpar compared to a real "tank" with equal gear. At best, we'll be doing some sort of off tanking or range tanking like we did on Mimiron or Blood Prince Council and we may even see a guild here or there using a warlock main tank (like we see with Hunter Pets ocassionally), but we'd be getting ahead of ourselves to think that we'll be able to queue as tanks in the Dungeon/Raid finder or be treated and balanced as a 6th tank spec. We're not "tanks" and Blizzard will nerf the piss out of us if we start to become -too- viable. Remember Sarth 3D?
3-26-2012 @ 9:07PM
As pointed out above, if you have enough mitigation through mastery and Nether Armor, you really don't care if you avoid stuff. Healers would love a tank that always takes a small percentage of damage, instead of a tank that varies between much more and much less, even if that meant that the tank overall took a little bit more damage.
3-26-2012 @ 9:34PM
There is one way to get around the sweet spot problem. Warlock tanks are strict mitigation, so they will likely end up taking more damage than your traditional parry/dodge avoidance tanks. However, they give warlocks tons of extra abilities to further enhance mitigation. Void sacrifices, magic damage reductions, soul links ... making warlock tanking fit the intended new Blizzard paradigm - make tanking an exercise in active defense. One of the reasons for the warlock tank may be giving Blizzard a chance at toying with a new way of looking at tanking by using a class that has proven itself to be innovative and able to handle frequent change. (Just count to yourself the number of times you rotation has fundamentally changed between two patches.)
3-26-2012 @ 11:00PM
Also, really easy fix to the avoidance/mitigation debate:Change one of the current CD's to give dodge instead. Warlock mini-Evasion (~20%), 1-2 min CD would work well I think.I just think it would diversify the toolkit better and decrease the staggering incentive to use or not use a 'lock tank on certain types of fights where the avoidance is essential or irrelevant, respectively.
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