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3-26-2012 @ 9:05PM
What I keep hearing from the current tanks (at least, the cool ones that don't mind us gaining a tanking role) is that there's really no way to balance Warlock tanking as pure mitigation. Either it works out that our pure mitigation results in taking the same overall damage as the tanks with avoidance - making us better because the healers don't have to deal with damage spikes - or we take more overall damage than the tanks with avoidance - making us worse as we are harder to heal.I personally feel it isn't quite as cut and dried as that - there's likely a sweet spot where we require more healing, but because it isn't spiky, the healers can use their more mana-efficient spells - but that sweet spot is probably too small for Blizzard to ever hit right. Demonology tanking needs to change to a mix of mitagation and avoidance to survive this beta, I feel. No need to add cloth gear with dodge and parry, though; Metamorphosis has always given us an armour bonus that can beat even the best-geared plate-wearer or Druid, so mitagation is taken care of. For avoidance, that's what our mastery should give us when we have the glyph: avoidance based on our current Demonic Fury. This lets us use mastery as our dodge/parry stat, and even makes the current tanking play between keeping Fury as high as possible to reduce damage and spending Fury to keep aggro or use cooldowns more interesting.I really hope Demonology tanking makes it to live. I have always loved tanking on my Warlock; every time a new Warlock tanking fight popped up, I have driven my guild mad with my excitement to tank it. My biggest disappointment in Cataclysm was the complete lack of Warlock-tankable fights; it got to the point where I leveled up a DK to tank, but it's just not the same.
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