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3-26-2012 @ 10:05PM
As others have elaborated, the glyph actually does a lot more than the initial look would say. There is so much in the beta that contributes to the idea of a Demo tanking ability (Nether plating, a clear tank skill, is baseline for Demo) that it seems mildly ridiculous NOT to expect it, at this point.Furthermore, I haven't read cynwise's article yet, but I think the idea that warlocks have faded in popularity because they're too difficult is more than a little self-serving. It's challenging to max out my DPS on my Afflock/Destrolock but not really that much more than any of my other toons. Warlocks simply lack identity right now.We're half-assed hunters, as none of our pets can even approach the level of variety and ability that hunter pets do and, in point of fact, only 3 of our 5 permanent pets are ever used, anyway. The 4th, the Succubus, was used for as long as a bug in a glyph made her the queen of DPS, but when that was fixed, we went right back to same old, same old. And that isn't funy anymore.Affliction does the same thing as shadow priests, but those same priests look cool while doing there thing and can also switch out to be a backup healer. Destro is a half-assed fire mage without the insane number of procs. Plus, the major finisher for that spec (Soulfire) was bugged for half the expansion. And Demo has been a half-assed Destro for most of Cat, using the same spells (except for Hand) and having even fewer procs than fire mages. Using the Felguard was ok, but see the above mention of being a half-assed hunter. Furthermore, the ultimate ability of each spec was boring or not useful.Unstable Affliction: Yet another DoT that had tremendous impact in PvP but relatively little in PvE (where DoTs aren't often dispelled.)Chaos Bolt: Another method of blasting an opponent with, again, more relevance in PvP than PvE, since resistances aren't as huge an issue in the latter.Metamorphosis: Turning a ranged DPSer into a melee DPSer who most damaging abilities are... still ranged spells. Huh?The designers' vision for warlocks has been in hiccup mode since BC. Soul shards were always clunky and have remained so to the present day. This is the first major overhaul the class has gotten since vanilla, where others have had repeated major changes since then. The class became less popular because it lacked direction and said problem led to it being less fun than most of its closest parallels: Spriests, Fire mages, and hunters. Why play something half-assed when you can play something cool/It seems like the intent to make a real and unusual tank spec is present. Having a sixth tanking spec is every bit the boon that having a sixth healing spec will be. Since tanks are the rarest element in the dungeon and raiding queues, how could it possibly be a bad thing to have more of them? This would be the first truly innovative thing done with warlocks since vanilla. Why not hope that the devs continue forward with something original and, combined with 2 new resource systems and a real division in spec abilities, make the warlock that much more fun to play?
3-26-2012 @ 10:09PM
Apologies for the rampant typos: "funy" = "fun"; "their thing"; "whose most damaging".I was rolling.
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