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3-26-2012 @ 11:22PM
Well, I think you're right about something here:This expansion's talent/spell redesigns definitely seem to be aimed at differentiating warlocks and mages in how they deal with reducing their damage taken. To me, it seems like going back to the old concepts of mages being "slippery-to-pin-down" casters (best exemplified in Blink) and warlocks as "tough, drain & tank" casters.Just look at the talent trees for evidence. Mages' are laden with abilities that help them escape or reverse damage while Warlocks play games with the manipulation of their own health and powerful absorb cooldowns.I love the direction they're going in. I'm just curious to see how it gets finalized. Like other posters have said, I suspect this glyph will be neutered to be more of a temporary-tank mechanic in this expansion, but it will become the groundwork for a warlock tank in the future.
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