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3-26-2012 @ 2:16PM
Stability has always been the main problem with our 10 man raid. We usually always have to find at least two people to fill in each week. We acomplish more and are able to down boses if we have the same 10 people show up every week. They know the fights and we dont waste time having to explain everything to the new people.
3-26-2012 @ 2:27PM
About a year ago, shortly after we went 10 man - we realized 10 players wasn't going to cut it. In part due to class/spec needs and appropriate tank/healer backups, but also do to wanting to be somewhat flexible for real life and still get thinds done.We made the decision to run a roster of 11, and actually have recently expanded that to 12. It comes with a lot of sharing, and tiers with few bosses are painful on sharing. Nonetheless, we do it.In the end it means more consistently raiding 4 days a week, getting bossed down earlier, and more loot for everyone. I can see this being a challenge for some guilds, but since we do clear hardmode content - we have some flexibility that people understand there's a lot of benefits in this model and raiding 5 bosses a week isn't the end of the world.
3-26-2012 @ 2:45PM
Exactly fire. For 25 man we have a roster of liek 31 people. Sometimes all of them are on, sometime we're just getting 25th online at invite time. AFKs happen, the key is to planning ahead for them, not waiting until laste minute with a roster that only works if EVERYONE shows.
3-26-2012 @ 3:10PM
In my 10-man guild, we actually run closer to 15 raiders on our roster. Not everyone can make it every raid, though, so we usually have 11-13 available on any given raid night. It is nice to be able to take a break occasionally, and to know that if I can't make it for some reason, the rest of the raid group doesn't have to sit around and do nothing. Most are in their 30s/40s, so everyone is mature and willing to step out for certain fights others need, and really enjoy the flexibility that allows them to step out of the raid for a boss or two if they need to do other things.
3-26-2012 @ 3:28PM
Our group's roster is just big enough that if everyone's signing up, we have a standby credit system. We sign up on the website, and if for whatever reason the raid lead can't get you in (guild composition, timing of signups, etc), and the player still shows up on raid night, on time and ready to go just in case, they get a credit for the next time we run that raid. For example: if we have 3 tanks sign up, only 2 of us go, the 3rd one gets a guaranteed slot next time, and another tank sits out on standby. It's way more common for DPS, though.People can also choose standby, in a "I kinda want to go, but may have other stuff going on/running late/others can go first/only if you need me to fill a space" way, but they don't get the credit for next week if they chose to standby.We have about 11-14 raiders at any given time, depending on real life and other games, so this system works well to help make sure people can get in to participate each week.
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