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Reader Comments (Page 1 of 1)
3-27-2012 @ 1:45PM
devilsei said...
God this system sounds like crap...
Instead of allowing guilds to control their master loots, the game just pushes it down their throats. It completely kills the ability to help some players in the group "catch up", specially when its later on in content. The removal of the ability to buy tokens with valor also means its impossible for those who get screwed by the system to at least get something.
They're killing off player choice as a whole in favor of what? Speeding up looting? Forcing raid progression to be more of a crapshoot than it is? It may keep that "jerk" from ninja-looting an epic, but it opens the door to one guy getting crap he doesn't even need again and again. For tanks and healers this isn't as much of a problem, but for DPS? I mean sure you might be able to restrict the armor scale of DPS to make sure you have at least one plate, one mail, one leather, and one cloth, then maybe one or two more of any of those types...
But what about 25 man? Overlapping class roles become even worse in that environment. You try to restrict it to make it equal, we're still talking 4-5 players for each type of armor.
Reply
3-27-2012 @ 1:50PM
Sarducci said...
Um, normal and heroic modes still will loot the old way, son.
3-27-2012 @ 1:51PM
devilsei said...
Bah, ended up missing the "Raid Finder only bit", and while I understand the idea behind it, I'm still not exactly digging the entire concept, mainly because the 25-man part remains true.
And it wouldn't hurt to let players trade the items in the RF environment. If I ended up getting another pair of "kung-fu plate thongs", but someone else got a "panda-axe" they don't really need but I do, why not let me trade for it if they want my plate thong?
3-27-2012 @ 1:51PM
Slimgrady said...
This is only for LFR, not for normal mode raids. You can still have master looter for guild runs.
3-27-2012 @ 1:52PM
Caz said...
You just skimmed the article, right? Instead of reading the whole thing?
This is only for LFR and world bosses. There will be no impact at all to your guild 10 or 25 man raids.
3-27-2012 @ 2:55PM
Narayana said...
@devilsei It really DOES hurt to allow players to trade items in RF because it provides a reason for players to roll on things they don't need. If you have run RF, you have no doubt seen the players who roll on an item and then ask at the end of the raid to trade for it. This really isn't the point of the in-raid trade system.