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3-27-2012 @ 1:58PM
I'll clarify:"Perhaps I am misunderstanding, but this makes it sound like we could go for weeks without even seeing loot hit us or may get the same item relentlessly from the same boss over, and over, and over again" only now we have no Valor system to back us up, and we have no choice over when to roll. Taking power away from the player (over something as simple as choosing to roll or not to roll) disempowers the player and lends to fatigue. I hope I am wrong about this in the end, but it seems like to fix Raid Finder they are trying to kill it. This system takes what was bad and makes it worse. It's like a reactionary's solution: the horse is injured? Kill it. The dog can't bark? Kill it. The mayor is corrupt? Kill him. As someone who studied Game Design and Management: taking player choice away once it was offered earlier is always bad. Need proof? Ask Bioware about the sell-back rate for ME3.
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