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3-28-2012 @ 8:14AM
More than anything, I'm disappointed by the story writing. I feel it's getting a bit too recycled. I feel it prompts a breakfast topic "Is the WoW universe getting too big?".I feel sorry for the characters we've experienced and are now parked on a shelf in Groundhog Day style. It just becomes harder and harder to explain why factions aren't involved with fights when they could be.How come for example, the Argent Crusade can kill the Lich King the very root of all they hold in contempt and yet are struggling to clear out a lvl35 quest zone?My main issue is lore doesn't make for compelling gameplay. Then again, if the the Scourge were removed from the Eastern Plaguelands and the Argent Crusade were to dissolve into the peacekeepers of the New Plaguelands then who's to say there wouldn't be a new brand of enemies? Perhaps a new wave of Defias-style Renegades or perhaps the Dark Shaman would claim the land as it's recently been purified.There are a tonne of options which simply can not be developed because a game takes too long. Would Azeroth benefit from a perpetually evolving world? Or would people miss out on the old story? I personally would prefer the Eastern Kingdom & Kalimdor to evolve each expansion and focus on core groups and introducing new conflict to established evolving factions than bring in new continents that we'll ignore in an expansion or two's time.This isn't because I don't want to explore them it's just that I don't like the idea of things being left to settle in dust.
3-28-2012 @ 9:27AM
This is one of the many reasons that an MMORPG is a bad medium for storytelling.
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