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3-28-2012 @ 3:26PM
You'll note I said it feels dead and pointless. I am sure there are still thriving 25 man guilds. I just prefer the precision and organization of 10 man raids. Am I opposed to 25 versions? Not at all. I just don't feel the rewards should be greater if the difficulty is tuned to the same level. Should a 25 man guild complete a legendary faster than a 10 man guild when they are putting in the same amount of time? Doing the same difficulty of encounters? Pushing the same heroic content?Personally what needs to happen is scale-able encounters. In other words a raid should require 10 to 25 players. Boss health and damage should then scale with the number of players in the raid. Thresholds set for debuff such as when there are 10 people 2 people get the debuff, when there are 15 3 get it ect... Extra loot but the same level should drop as more people are in the raid.This would give guild the flexibility to bring that 11th person alone, or still run when only 22 guildies show up. In this way there would be no more 10 man or 25 man but rather we would just have a raid period.
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