Encrypted Text: The lazy combat build, part 2

You can be a mediocre rogue simply by pushing three buttons. While that might seem shocking, remember that you can be a great mage with just one button. There's just one problem with being a rogue who spams Sinister Strike blindly -- you're not using all of your capabilities.
Rogues have a rich culture of maximizing our damage at all costs. Rogues are a conceptually simple class. We only have the capacity to deal damage in melee range. Rather than letting that stifle us, we embrace the purity of form. Every single ability that a rogue wields is designed for a specific purpose. Our talents are designed around a single paradigm: kill. As you being to unleash the full arsenal of the rogue, it's easy to see why we're so efficient -- and why we're so feared.
No penalties for lazy play
I'm a strong believer that better play should result in better performance. A rogue who's played as elegantly as a symphony should be crushing a rogue who's spamming a macro while watching season 3 of The Wire on a second monitor.
However, that's not how the game is played. A combat rogue using an incredibly simple SnD/Eviscerate rotation can pull nearly 80% of a veteran combat rogue's DPS with just a sliver of the work. You have access to all of the key ingredients for this rotation by level 22, and it can carry you through most of the game's content. In fact, with just a few more additions, the lazy combat rogue can get even closer to dealing their maximum potential damage.
Pop those CDs
Combat rogues have two major cooldowns: Adrenaline Rush and Killing Spree. You don't need for me to waste any time explaining the intricacies of Bandit's Guile and Killing Spree timing and the synergy between Adrenaline Rush and Bloodlust, because those discussions are relegated to the ivory towers of rogue theorycrafting. All you need to do is pop these abilities on cooldown, every time. Don't worry about anything else. Smoke 'em if you've got 'em.
Killing Spree is pretty simple to grasp. You'll deal a ton of damage, and you'll end up with a full energy bar at the end of it. Don't activate Killing Spree while Adrenaline Rush is active. Try to pop it before AR, or use it just afterwards if they both come up at the same time. It doesn't matter if there's one target or multiple targets in range -- just pop KS on cooldown, and you'll do just fine.
Adrenaline Rush is a bit more difficult. While it's active, you'll deal more damage, and your cycles will accelerate. During Adrenaline Rush, you'll be able to get multiple Eviscerates in between each Slice and Dice. That's about as dynamic as combat's rotation gets these days. Just keep doing what you normally do, only faster. There's really not much to it.

If you can pop your cooldowns as they become available, you'll end up with a 10% boost to your overall damage. You're now armed with five buttons: Sinister Strike, Slice and Dice, Eviscerate, Killing Spree, and Adrenaline Rush. With this handful of abilities, you're going to be nearly indistinguishable from most other combat rogues. In fact, you'll be outperforming several of the rogues that I run into in the Raid Finder raids and heroic dungeons.
At this point, your new rogue or rogue alt is ready for just about anything that WoW can throw at you. You're not going to be holding anyone back in dungeons or the starter raids, and you'll be a valuable member of the team. I have coached multiple rogues through the lazy combat build, and now they're more than capable of appearing to be fluent with a class that they barely understand. Any rogue can hit level 85, pick up Fear and Vengeance, and then become a Raid Finder hero.
The final tenth
So where does the last 10% of a rogue's damage come from? A big chunk of it comes from Revealing Strike, which adds a bit of variety to our current rotation. Revealing Strike will play a much larger role for rogues in Mists of Pandaria, as the current Glyph of Sinister Strike is getting rolled into the RS buff. We're going to want to keep the RS buff active while we're using SS, but it's still consumed by Eviscerate and has a fixed duration. That's interesting. Changes that require rogues to make decisions are always a good thing, and the new Revealing Strike is a step in the right direction.
Maximizing the number of Eviscerates you can squeeze between your Slice and Dice refreshes is another way to boost your damage. As long as you keep Slice and Dice active at all times, you can focus on using 5-point Eviscerates as often as you can. You don't always have to use 5 combo points on Slice and Dice, and typically, I just refresh Slice and Dice with however many combo points I have at the time.
Refreshing SnD with just a couple of combo points gets you the best ratio of combo points to seconds of SnD, while refreshing SnD with 5 points is the best energy to seconds of SnD ratio. At the end of the day, you're looking to ensure 100% SnD uptime while adding in as many Eviscerates as possible, and how you get there is largely up to you.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 3)
rhyminggoat Mar 28th 2012 4:43PM
What about using rupture?
Chase Christian Mar 28th 2012 4:53PM
I took out a section about Rupture. Basically: don't use it. In all but the most ideal situations, it's either a DPS loss or DPS neutral. I don't recommend that any combat rogues use Rupture at this point.
Boobah Mar 28th 2012 5:05PM
As can be divined from what was said, Rupture is a minor DPS boost at best, and if you're missing the mangle debuff on your target (or it'll die before the bleed finishes ticking) it's a DPS loss over just using Eviscerate; the difference between using Rupture correctly and just ignoring it tends to be less of a difference than RNG variations.
Jorges Mar 28th 2012 6:04PM
Rupture looks nice in simulators, but this is not the case in practice. With the constant target switching and mobs dying so fast in end game, it is much better to just use Eviscerate. While I was learning combat (again) in this expansion, I've never used rupture (I revived my rogue when I knew about the legendaries), instead I focused on learning how to properly use my cooldowns and RS. I've never had a problem to outdps almost any other spec.
Dimmak Mar 29th 2012 12:35AM
Interesting article. I find maintaining a 1-2 combo point SnD followed by a revealing strike then a 5 point Eviscerate with use of Adrenal Rush leads to about 30k dps at i380. It's an easy "rotation" with consistent results. I do have the first level of the rogue legendaries though. This is on a fight like Morchok.
Nyold Mar 28th 2012 5:04PM
Question about lower level rogue, especially in 5 man dungeons: do we still use Deadly Poison in our off hand? I thought that the point of fast off hand is so that Deadly Poison stacks to 5 and each strike thereafter applies Instant Poison. But if stuff dies so fast, or boss fights lasting about 30 seconds each, do we bother? Why not Instant / Instant?
Kaahn Stewart Mar 28th 2012 5:14PM
I believe that if you've got a lot of stuff that's dying extremely quickly, you'll put out higher DPS with Wound/Wound than Instant/Instant.
I may be wrong, but I seem to remember reading that when looking around for poisons.
Chase Christian Mar 28th 2012 5:43PM
Wound/Wound is preferred for dungeons/soloing, because you need a poison that leaves a debuff for Savage Combat to work.
evoxpisces Mar 28th 2012 5:06PM
Another informative article by our rogue mentor! The "lazy combat" build is a great way to get new rogues on their feet, and is pretty much how I started out as well, but have since moved on from there.
greenthumbs Mar 28th 2012 5:20PM
That Christian Belt is a funny guy.
Nix Mar 28th 2012 5:30PM
Dear Chase,
Thanks for the very interesting article. Yesterday I started playing on my lvl 80 rogue again.
So my questions are:
1. In raids (raid finder level) can I ignore rupture completely?
2. What poisons do I use for MH and OH?
3. I like to keep other abilities handy, like expose armour, feint, etc. Should I discard them? Do they have any raid utility?
Looking forward for replies!
Chase Christian Mar 28th 2012 5:44PM
1) Yep, ignore Rupture pretty much everywhere.
2) Instant on your MH, Deadly on your OH, at least in raids.
3) FEINT FEINT FEINT. That is your core raiding utility ability. Add in some Tricks of the Trade to another good DPS raider and you're golden.
Andre Mar 28th 2012 5:49PM
1. I tend to not use rupture even on Heroic Progression. No point in making my life more stressful with one more thing to manage.
2. Instant Poison on Main Hand, Deadly Poison on OH
3. Feint is definitely useful, as it reduces AoE damage you take by 50%. I try to time Feint just before any AoE the boss uses. Cloak of Shadows is also useful for completely removing magic damage for a few seconds.
twrizzo Mar 29th 2012 8:21AM
Chase, you mentioned using Tricks of the Trade on a DPS player. I've always used Tricks on a tank. Is this wrong, and if so, why? I always thought you wanted to reduce your threat, while putting it off on the tank. On occasion, I've had hunters ask me to Tricks them, and wasn't sure why.
Killik Mar 29th 2012 8:50AM
Tricks of the Trade also boosts the dps of the target, so it's great for a damage dealer who can handle the extra threat. Hunters and Rogues both excel at shedding unwanted aggro.
ejthe4th Mar 29th 2012 12:02PM
@twrizzo
Tricks at the beginning of a pull is handy to throw on the tank (so they get additional threat). Later in the fight (when Tricks comes off CD), the tanks generally have no problems whatsoever with threat, so it's good to throw on the highest dps (not yourself) because it'll be the largest raid dps increase.
As a tank I appreciate it when our rogue trick's me at the beginning of a fight, my shield slam misses and our mage pops all of her CD's at once. As dps, our rogue typically throws me tricks when I reckstorm the adds on Yor'sahj so we get them down quicker.
Dugmet Mar 28th 2012 5:33PM
I started playing combat build for the very first time in PvE, 4 weeks ago, after playing Assassination for 4 years. I'm bored to death. I'm not saying that Assassination's rotation is any more intriguing, it's just that I don't feel like a rogue using Combat—especially without the huge head rush and boost to damage using Backstab. I'm respecing to Assassination this evening.
kaustin441 Mar 28th 2012 5:39PM
To me this write up, well not meaning too, is a pretty damning indictment of the state of pve rogues.
This is also not much different than vanilla molten core
Chase Christian Mar 28th 2012 5:47PM
No no, I definitely meant to make some implications. I will be talking more about this in coming weeks, including an interview piece scheduled for next week.
haggi.battlecrows Mar 28th 2012 6:49PM
nah, this sort of info can applied to several classes(with class-based modifications). back when i was lern2frostdk i sat down and picked the brain of a good friend of mine who was highly competitively raiding at the time and rocking some amazing numbers.
at the end of it we compared output via three different meters across multiple dungeon runs. he, in his raid gear, and i, in my cobbled-together heroic/vp/jp/crafted gear, were really pretty close together. when he put together a kit to match me, we were within 5 percent. the difference between he and i? i was pushing two fewer buttons and had macro'd multiple cooldowns onto other abilities so they were getting triggered automatically as they came up.
i could look away and think from time to time. he had to occasionally remind himself to breathe, given the semi-frantic way he could get on a real roll.
that 5% added up to hell on wheels.