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3-29-2012 @ 8:23AM
I would make a "heavy" option for all races Most of them just seem too damn skinny!Especially those undead....I want to be a walking skeleton that is almost as wide as it is tall...now that would be sweet!!
3-29-2012 @ 8:36AM
So... "big-boned" for real instead of just as a euphemism?
3-29-2012 @ 8:38AM
Last I checked, there are a set of "fat" (obese, actually) human models still in the WoW game files. I've never seen them used in the actual game (I'd guess they're left over from an old Vanilla beta build), but you can view them using WoW ModelViewer.Might make you think twice about wanting overweight models...
3-29-2012 @ 8:50AM
They're the original player models from Alpha.They are used, actually, in Caverns of Time: Hillsbrad Foothills and a few of them are used in the DK Starting Zone. They have next to zero animations, and the clothes are part of the model. Very, very low poly and low texture. Go visit Hillsbrad in CoT and zoom in on one.All the classes are represented. Warlock, Priest, Paladin, etc. I don't think you would have been able to change anything other than a couple head choices, though.
3-29-2012 @ 9:12AM
Are those the little digger guys from the Deadmines?
3-29-2012 @ 9:15AM
There's Corpseburner Tim in the Eastern Plaguelands that has an overweight model. http://www.wowhead.com/npc=45816#.
3-29-2012 @ 9:31AM
The Alliance quest givers near the undead-ridden mine outside Valiance Keep in Borean Tundra are examples of different human body types. Look at them closely.
3-29-2012 @ 1:08PM
Wawi gave a picture of the fat male model, but here's a better picture of the fat male and female Human models from the ModelViewer:http://i705.photobucket.com/albums/ww52/Synchronizor/FatHumans.jpgThey like chips.
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