Ghostcrawler explains spec-specific quest rewards in MoP

When asked about the issue on the beta forums, Ghostcrawler offered a pretty reasoned explanation for the change. He says that most quests with green rewards will only give you one choice (that matches your current spec). However, there'll also be vendors in every zone from whom you can buy sets of gear that aren't quite up to the item level of quest rewards in that zone, so you can fill in itemization holes or help bolster an off spec a little more. Quests that offer blue rewards will usually offer rewards for any spec your class can be, giving you some flexibility when it comes to rare rewards. Also, Mists of Pandaria questing is more non-linear than Cataclysm's, so you'll be able to hit up a different zone in the event that you need gear for a specific level range.
Ghostcrawler's full response (and an image of one of the vendors) is after the break.
Offering quest rewards this way is a change for us, and the kind of thing for which we could definitely use feedback.
For the players that level as X spec but want to also collect gear as Y spec, we have a few solutions:
-- Several of the zones have vendors with decent gear that isn't quite at the quest item level. These help provide coverage if you miss a reward, say gloves or shoulders, since questing is less linear now. However, these vendors also help you gather off-spec gear.
-- Several quests, especially those that offer blue rewards, weapons, trinkets and most of the level 90 quests, offer you a choice of gear for all of your specs instead of just your current spec.
-- Because the questing in zones isn't as linear as Cataclysm, and because there are two zones per level in some cases, you'll have the option to hit some quests as spec A and some quests as spec B.
-- There are still other sources of gear, such as crafting, the AH, dungeons, faction rep and so on.
Also remember that if, for example, you level as Arms but want to tank a few dungeons as Protection, that the level-up dungeons are not so brutally difficult that you need full tanking gear. A Prot warriors in DPS Strength gear would do just fine. As you get into endgame content, especially normal raids, you'll want actual tanking gear.
For the players that level as X spec but want to also collect gear as Y spec, we have a few solutions:
-- Several of the zones have vendors with decent gear that isn't quite at the quest item level. These help provide coverage if you miss a reward, say gloves or shoulders, since questing is less linear now. However, these vendors also help you gather off-spec gear.
-- Several quests, especially those that offer blue rewards, weapons, trinkets and most of the level 90 quests, offer you a choice of gear for all of your specs instead of just your current spec.
-- Because the questing in zones isn't as linear as Cataclysm, and because there are two zones per level in some cases, you'll have the option to hit some quests as spec A and some quests as spec B.
-- There are still other sources of gear, such as crafting, the AH, dungeons, faction rep and so on.
Also remember that if, for example, you level as Arms but want to tank a few dungeons as Protection, that the level-up dungeons are not so brutally difficult that you need full tanking gear. A Prot warriors in DPS Strength gear would do just fine. As you get into endgame content, especially normal raids, you'll want actual tanking gear.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!Filed under: Mists of Pandaria






Reader Comments (Page 2 of 7)
Snuzzle Mar 30th 2012 6:31AM
Also, hybrids will be forced to either Wowhead everything before they complete a quest to see all the rewards or sit there and swap specs back and forth. Neither choice is very newbie friendly nor intuitive. I see one reward, I assume that's all there is.
sharaltan Mar 30th 2012 7:37AM
Mop: Rise of the identi-toon.
Same specs
Same "talents"
Same gear
Embrace your conformity of how Bliz thinks your character should be.
As more and more choice (not matter how illusionary) is taken out, and I am increasingly handed a character made by Bliz, I just cease to care about it.
And does anyone else think it sounds like "active tanking" is going to be a damp squib? If I can tank hihg level instances in dps gear...then whats the point?
Oh well, I had hopes for MoP, but the more i see the less hope I have. Roll on GW:2.
Didax Mar 30th 2012 8:24AM
Am I the only one who (mostly) picks quest rewards based on how much they vendor for?
If the only piece of gear that I could use is inferior to or just a minor upgrade over what I'm using, I always just take the one with the highest vendor value. This gear is going to be replaced if it's used at all.
Drakkenfyre's solution is obviously much better. Restricting our options is never a good idea. Also, I really cannot imagine a character being at level 85 and not knowing that their hunter does not need to use intellect/spirit gear...
Khanmora Mar 30th 2012 4:14PM
This is an issue when you have an alt. I will level my tailor before my mage or warlock, so they are likely to have very nice crafted items and won't get to choose the high vendor priced items any more? That blows. Pretty much any character after my first 4 is going to have multiple pieces that are hand-me-downs from drops or crafting. I use them to make money from vendored quest items while leveling.
Dementron Mar 30th 2012 10:58PM
Not just offset or transmog either. I often pick up novelty items that my character would never reasonably use for questing or dungeons because they have an interesting appearance or they do something amusing. The first things that come to mind are my rogue's collection of caster offhands that look like potion vials, lanterns, torches, etc. and a strength trinket my warlock has because it summons a male goblin nurse, but there are loads of other examples too.
I would hate to be locked out of quest rewards like the Unidentified Cooking Utensil, Gus' First Aid Kit, Ruumbo's Arm, the Chainlink Towel, or Sandrene's Invisible Vest just because there were other options that suited my class better.
(I could mention things like the Rainbow Generator and Shovel of Mercy too, but those are actually rewarded to everyone who does the relevent quest.)
razion Mar 29th 2012 8:27PM
In reply to: "-- Several of the zones have vendors with decent gear that isn't quite at the quest item level. These help provide coverage if you miss a reward, say gloves or shoulders, since questing is less linear now."
This is absolutely fantastic. It always made me excited when I leveled, say, a Gnome mage and got to that one point near the Loch in Loch Modan near that excavation where they had this cloth vendor. The vendor doesn't see many buyers, and so on the last page or so of supplies he'd always be selling the odd piece of green armor, and it was always really exciting to buy a piece or two, especially because at those early levels, you didn't get stats on gear until a bit later. This also serves as a nice gold sink, and I'm glad vendor gear is actually going to be useful now -- having grey and white armor for sale just doesn't really make sense past a certain level when you can get stats. This change can only be good going forward.
gewalt Mar 29th 2012 10:18PM
ya.. but can I de it?
ahsanali Mar 29th 2012 11:31PM
If these can be DEd then bye bye ore/jc shuffle.
I hope these are not disenchantable.
Didax Mar 30th 2012 8:40AM
Everytime I see a reference to the JC's ore shuffle I inevitably get LMFAO's Party Rock stuck in my head...
So thanks for that. =P
Shrikesnest Mar 30th 2012 9:45AM
Even if you can DE it, it won't be profitable. We're talking basic green armor, here. You'll probably be able to biy a stack of ore for what one piece of gear costs. Imagine you could buy jade rings for 33g. Likely to DE into a single dust and no chance for rare gems, Carnelian Spikes, etc.
Hob Mar 30th 2012 10:51AM
You can't d/e gear from reputation vendors - not even Tranquillien! - so I'm guessing you won't be able to d/e this stuff, either.
littlelingos Mar 29th 2012 8:30PM
This is a great idea, I remember my noob days where i would take armor because it had more armor points than the last piece i had...
Ya I was slow
Haden Mar 29th 2012 9:27PM
Ya but this isn't a starting zone! its Pandaria! level 85-90. i would hope by that point you would know what gear to pick and not pick!
littlelingos Mar 29th 2012 10:41PM
Ya I learned, took a while, didn't help that my first toon was a hunter either
zackwbrandon Mar 29th 2012 8:35PM
This is definitely a great way to help with itemization and to encourage exploring whole zones rather than rushing to the next zone ASAP. I'm not sure why at level 85-90, they are still worried about 'bad player traps' and am curious why they don't just offer full Class rewards per quest (like they say will happen with Blue rewards) instead of choosing for the player, but this is a huge improvement so long as they normalize the gold rewards for all players.
razion Mar 29th 2012 8:43PM
I agree on the full armor rewards all at once when you complete a quest front. It would certainly be more appealing aesthetically if you got all of your next set of quest armor all at once so nothing would ever have a chance at clashing (negating for a need to balance 'looks' with each other). What's-more, it would promote people to actually finish quest-lines in order to get that next quest-set of items.
Complete a quest line, get a couple sets of gear when you finish for those who have different armor set requirements, such as a hybrid class or simply those who play an enchanter who needs enchanting materials (the rewards in question probably stored in containers you can open so those with near-full inventories at the end of a quest-line don't suffer).
Meighan Mar 29th 2012 8:39PM
I'm a little frustrated. What I'm getting is that, since I can't really quest as my MS a lot of the time (I play healers), I'll instead have to take twice as much junk rewards for OS, and spend extra money or time on OS. This seems a little punitive toward healers, since most I know don't actually quest as a healing spec.
Michael Sacco Mar 29th 2012 8:39PM
Just switch to your healing spec before you turn the quest in.
Meighan Mar 29th 2012 8:41PM
@Sacco
Fair point. What I'm actually most likely to do is switch specs a few times to pick which reward is better, though, so why not just let me pick to begin with?
et Mar 29th 2012 9:59PM
@sacco
Not really, I don't think it's fair nor very fun to switch spec every time I turn in quests. Even if it's 5 quests at a time, every 5 to 10 mins. It's just clunky and unnecessary.