Ghostcrawler explains spec-specific quest rewards in MoP

When asked about the issue on the beta forums, Ghostcrawler offered a pretty reasoned explanation for the change. He says that most quests with green rewards will only give you one choice (that matches your current spec). However, there'll also be vendors in every zone from whom you can buy sets of gear that aren't quite up to the item level of quest rewards in that zone, so you can fill in itemization holes or help bolster an off spec a little more. Quests that offer blue rewards will usually offer rewards for any spec your class can be, giving you some flexibility when it comes to rare rewards. Also, Mists of Pandaria questing is more non-linear than Cataclysm's, so you'll be able to hit up a different zone in the event that you need gear for a specific level range.
Ghostcrawler's full response (and an image of one of the vendors) is after the break.
Offering quest rewards this way is a change for us, and the kind of thing for which we could definitely use feedback.
For the players that level as X spec but want to also collect gear as Y spec, we have a few solutions:
-- Several of the zones have vendors with decent gear that isn't quite at the quest item level. These help provide coverage if you miss a reward, say gloves or shoulders, since questing is less linear now. However, these vendors also help you gather off-spec gear.
-- Several quests, especially those that offer blue rewards, weapons, trinkets and most of the level 90 quests, offer you a choice of gear for all of your specs instead of just your current spec.
-- Because the questing in zones isn't as linear as Cataclysm, and because there are two zones per level in some cases, you'll have the option to hit some quests as spec A and some quests as spec B.
-- There are still other sources of gear, such as crafting, the AH, dungeons, faction rep and so on.
Also remember that if, for example, you level as Arms but want to tank a few dungeons as Protection, that the level-up dungeons are not so brutally difficult that you need full tanking gear. A Prot warriors in DPS Strength gear would do just fine. As you get into endgame content, especially normal raids, you'll want actual tanking gear.
For the players that level as X spec but want to also collect gear as Y spec, we have a few solutions:
-- Several of the zones have vendors with decent gear that isn't quite at the quest item level. These help provide coverage if you miss a reward, say gloves or shoulders, since questing is less linear now. However, these vendors also help you gather off-spec gear.
-- Several quests, especially those that offer blue rewards, weapons, trinkets and most of the level 90 quests, offer you a choice of gear for all of your specs instead of just your current spec.
-- Because the questing in zones isn't as linear as Cataclysm, and because there are two zones per level in some cases, you'll have the option to hit some quests as spec A and some quests as spec B.
-- There are still other sources of gear, such as crafting, the AH, dungeons, faction rep and so on.
Also remember that if, for example, you level as Arms but want to tank a few dungeons as Protection, that the level-up dungeons are not so brutally difficult that you need full tanking gear. A Prot warriors in DPS Strength gear would do just fine. As you get into endgame content, especially normal raids, you'll want actual tanking gear.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!Filed under: Mists of Pandaria






Reader Comments (Page 5 of 7)
lanseb Mar 29th 2012 10:25PM
I think the idea of spec-specific rewards in Raid Finder makes sense, but applying the same philosophy to quest rewards doesn't. It feels more like an inconvenience (healer specs for questing, transmog, vendor prices on plate vs. cloth, etc.) than a quality of life improvement.
I don't think in the case of quest rewards that removing the choice of items is necessary. As others have mentioned, highlighting spec-applicable items should be sufficient.
jasonfelliott Mar 29th 2012 10:38PM
This is a bad idea for ALL healing classes. My Resto druid does not quest as Resto; he quests as Feral. Does this mean he will get inferior items for his main (Resto) spec?
Eternauta Mar 29th 2012 11:31PM
The same goes for tanks.
Questing as Retribution is faster for me than as Protection.
WoWie Zowie Mar 29th 2012 10:49PM
aw crud, cloth sells for the least amount at vendor. I loved being able to choose a nice big plate chest to sell when I didn't care for any of the rewards. no more cha ching for me.
Cerrena Mar 29th 2012 11:10PM
This is a concern for me too. My main is a hunter so I don't really care what spec I'm in, we all use the same gear. But I do care that I won't be able to pick the most valuable reward if nothing is an upgrade.
Killik Mar 30th 2012 7:17AM
If they have any sense, they'll standardise the resell value of all the quest rewards, regardless of armour type. Not hard to do.
Kaida Mar 30th 2012 2:46PM
Like many other healers here, I think this is a terrible idea. The spec dance people are suggesting sounds like a pain in my plated rear end, so, what...I kill things in my holy spec? Has anyone over at Blizz tried to kill anything as a holy paladin? You put up Seal of Truth, judge, holy shock...and wait for judgement and holy shock to come off cool down. To paraphrase a dinosaur: "I have a big shield, and little strength! I'm just not sure how well this was thought through."
Thieren Mar 29th 2012 11:32PM
This is actually one thing I wish they didn't take from SWTOR.
Like others said, I, as a hunter, would love it when I came across a caster staff or some other high vendor priced useless thing I could sell for mad gold.
Dominic Mar 29th 2012 11:37PM
As a healer, I hate this idea. I've leveled a Resto druid, Holy Pally, Disc Priest and Resto Shaman. Only the Pally was leveled as holy. All of the others used a DPS spec to level. What this tells me is that I will be given DPS gear until I hit max level, then I have to go pay for gear to do my preferred job. I do NOT like that. Why should healers have to pay to perform their preferred role when everyone else has their gear handed to them?
In addition, if I get a drop that is a minimal upgrade on my mage, but there is a 25 gold Agility Axe available, I'm taking the vendor loot. Under this system, not only is that not an option, but I'm stuck with a 2 gold belt that's not really an upgrade. Kind of sucks for healers and clothies.
So if this is bad for 2 large populaces, how can it be left like this?
Orrine Mar 29th 2012 11:46PM
What about poor paladin healers? Should I Level in healing spec? But I hate it!
wizarddray Mar 30th 2012 1:04AM
Why do vendors ever try to sell me something that I can't use? Someday (I'm going to resist calling it hand-holding) Blizzard will just make everyone you talk to know your spec, armor class, and how many times you've killed hogger.
Puntable Mar 30th 2012 1:39AM
It's actually filterd that way currently in beta. You have to change the filter to show "all" if you want to see everything a vendor sells.
Avan Mar 30th 2012 1:48AM
That's an awful thing to have happen, because then you'll have to switch specs just to see other gear sets. Tri-spec classes would have to go pay for a respec just to see what's on the vendor! Awful awful awful.
Killik Mar 30th 2012 3:55AM
Vendors are not automatically filtered, it's an option you can choose.
Puntable Mar 30th 2012 1:36AM
Every quest that offers a gear reward will give you something you can wear. This means you end up with 3 times as much gear that is usable by your class. That also means 3 times as much transmog gear, since you always get the right armor type. After a few hours of questing, my rogue had an entire set of gear including weapons, and multiples for most of the leather slots.
Armor models are all placeholders, so for transmog, I have no idea if a certain look will only be available to a certain spec turning in a quest, or if all the armor models will be duplicated on the green gear vendors.
Amanda A. Mar 30th 2012 10:53AM
And what if I want to get my rogue a look that only comes on caster leather? Or I'm on my holy paladin-- do I have to change specs (from ret) every time I turn in a quest, just in case it fills a slot that hasn't been covered from dungeon drops yet is the reward?
This is a solution to something that isn't actually a problem!
slythwolf Mar 30th 2012 2:14AM
So okay.
In my opinion, this system makes players *less* likely to learn which stats their character needs. If this were the way quest rewards worked from 1-90, imagine all the new players needing on everything in their randoms because they've never been presented with a choice of gear before and they assume everything that shows up is useful to them. Combined with the way looting is going to work in LFR, *in my opinion* this is basically moving toward stats being obsolete; what is the point of having a piece of gear that has X strength and Y stamina if the game is automatically going to provide my character with the stats she needs? Why not just go straight to item level for everything? At that point stats are just decoration for the tooltip; they affect the character's performance but not in any real or tangible way the player has any control over, it all happens behind the scenes in the game's code. The player does not experience an item's stats as a meaningful choice anymore, so what is the point? Why not just go to a system of "item level 385 for plate DPS" or whatever?
Rather than being encouraged by the structure of the game to learn what stats are helpful, players will be encouraged to ignore the stats on their items and nobody who hasn't already figured it out by now will spend any time at all considering whether the quest reward they've just been given is actually better than what their character is already wearing in that slot. They will just assume it's an upgrade. So why bother?
Philster043 Mar 30th 2012 5:43AM
That is essentially my feelings on the matter as well. Plus, it just takes a lot of flavor out of the game.
Sefirit Mar 30th 2012 11:45AM
I think there should only be one stat on gear called "Awesome". The more Awesome on a piece of gear the better it is! And guess what, you never have to worry about a piece of gear dropping that no one can use! Everyone just uses the exact same gear!
masterm6 Mar 30th 2012 3:36AM
This would be ill-advised even if transmog didn't exist, but it outright terrible since it does. Now if I absolutely want to get a specific weapon model, I have to make sure I'm in the correct spec when I finish the quest. Are they oblivious to the obvious choice of simply highlighting the spec-appropriate choice? I will certainly be submitting feedback on this as soon as I get my annual pass beta access.