Ghostcrawler explains spec-specific quest rewards in MoP

When asked about the issue on the beta forums, Ghostcrawler offered a pretty reasoned explanation for the change. He says that most quests with green rewards will only give you one choice (that matches your current spec). However, there'll also be vendors in every zone from whom you can buy sets of gear that aren't quite up to the item level of quest rewards in that zone, so you can fill in itemization holes or help bolster an off spec a little more. Quests that offer blue rewards will usually offer rewards for any spec your class can be, giving you some flexibility when it comes to rare rewards. Also, Mists of Pandaria questing is more non-linear than Cataclysm's, so you'll be able to hit up a different zone in the event that you need gear for a specific level range.
Ghostcrawler's full response (and an image of one of the vendors) is after the break.
Offering quest rewards this way is a change for us, and the kind of thing for which we could definitely use feedback.
For the players that level as X spec but want to also collect gear as Y spec, we have a few solutions:
-- Several of the zones have vendors with decent gear that isn't quite at the quest item level. These help provide coverage if you miss a reward, say gloves or shoulders, since questing is less linear now. However, these vendors also help you gather off-spec gear.
-- Several quests, especially those that offer blue rewards, weapons, trinkets and most of the level 90 quests, offer you a choice of gear for all of your specs instead of just your current spec.
-- Because the questing in zones isn't as linear as Cataclysm, and because there are two zones per level in some cases, you'll have the option to hit some quests as spec A and some quests as spec B.
-- There are still other sources of gear, such as crafting, the AH, dungeons, faction rep and so on.
Also remember that if, for example, you level as Arms but want to tank a few dungeons as Protection, that the level-up dungeons are not so brutally difficult that you need full tanking gear. A Prot warriors in DPS Strength gear would do just fine. As you get into endgame content, especially normal raids, you'll want actual tanking gear.
For the players that level as X spec but want to also collect gear as Y spec, we have a few solutions:
-- Several of the zones have vendors with decent gear that isn't quite at the quest item level. These help provide coverage if you miss a reward, say gloves or shoulders, since questing is less linear now. However, these vendors also help you gather off-spec gear.
-- Several quests, especially those that offer blue rewards, weapons, trinkets and most of the level 90 quests, offer you a choice of gear for all of your specs instead of just your current spec.
-- Because the questing in zones isn't as linear as Cataclysm, and because there are two zones per level in some cases, you'll have the option to hit some quests as spec A and some quests as spec B.
-- There are still other sources of gear, such as crafting, the AH, dungeons, faction rep and so on.
Also remember that if, for example, you level as Arms but want to tank a few dungeons as Protection, that the level-up dungeons are not so brutally difficult that you need full tanking gear. A Prot warriors in DPS Strength gear would do just fine. As you get into endgame content, especially normal raids, you'll want actual tanking gear.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!Filed under: Mists of Pandaria






Reader Comments (Page 7 of 7)
Shrikesnest Mar 30th 2012 10:20AM
Sheesh. Am I the only one who thinks that this sounds great? Good upgrades available right off the bat, no more waiting until 3 zones in to replace both of your dual wield weapons, no more awkward quest design to shoehorn in rare armor types...
To answer some objections, this will actually provide you with more mog gear, not less, since all of your rewards will be the right armor type. Gearing up a second spec will be as simple as swapping before you turn your quests in AND since all gear-rewarding quests give you something useful you'll gear up both specs faster ("Okay, got my starting leveling gear, now to work on the heal set.") As for needing to use Wowhead to track down mog gear... well, don't you already have to do that? I sure do.
As for "dumbing down the game" or "removing flavor," those are pretty common expressions of "I'm afraid of all of these changes." Just because you learned to deal with frustrating bullshit for so long that you've gotten used to it doesn't make it a good thing, especially for new players (without which this hobby will wither and die.) And as for the argument that the old gear system was a useful tool to teach players which stats their spec wants, you're simply wrong. The only way to learn that is through external websites, which is shameful, but that doesn't mean you screw new players over until you fix it.
And I save a special argument for the idea that this is going to make us ALL THE SAME AGAIN OMG. People said the same thing about tier sets, dungeon sets, the barber shop, unified Cata leveling sets, transmogrification and probably a half dozen other things. Don't you guys ever get tired of being wrong? Do you really think millions upon millions of people share the same opinions on everything? They're not "removing choices" by taking out a bunch of wrong decisions. They're taking out "tedious calculations" at best and "traps for new players" at worst. Your ability to pick the right secondary stats isn't due to some exemplary skill or unique genius on your part. It's just stuff that you know because you're part of the club, and others aren't.
Jaq Mar 30th 2012 10:42AM
While you stand a decent chance of being down rated into oblivion, I salute you and agree with you. My paladin that I rolled as my first toon before I switched to a death knight, who had half tank gear and half intellect gear when I went back to it after I learned what to do in this game, would have appreciated this system greatly.
Amanda A. Mar 30th 2012 10:54AM
What if I want, say, int plate for transmog on my DK, or a 1h tank sword with an unusual model, or a robe for RP?
My DK likes robes.
Hob Mar 30th 2012 10:59AM
No, you're not the only one who likes it.
I started playing Rift about two weeks ago, and was stunned - literally stunned - to see that each class got a different yet perfect quest reward. It was a brilliant design, and I'm glad to see WoW steal... er... "borrow" it.
Hob Mar 30th 2012 11:06AM
@Amanda
You can still get them from the vendors?
The quest gear is supposed to start you out, and they haven't been using unique or especially interesting models for the starting gear since BC. Everything you can get in Borean Tundra / Howling Fjord, you can get in another zone or dungeon. The only really unique model that I've seen in a Cataclysm starting zone was the Medusoid Staff, but even that's available from Karazhan.
undeadgoat Mar 30th 2012 10:56AM
Wow, every bit of information I hear about Mists gearing makes me happy my main is a mage whose "off-set" is for PVP. I think that this model works perfectly for pure DPS whose specs don't have too big of a difference in itemization (e.g. having a separate Fire and Arcane set is more about min/maxing than not being stupid), and that it's not too bad for players who might need two distinct DPS sets (shaman, druids) or even a tanking and DPS set. However, it COMPLETELY falls apart for healers! I'm thinking back to one of the Blizzcon panels when a guy asked if Holy or Disc would ever be viable questing specs and was basically told to shut up, stop wasting everyone's time and quest as Shadow.
I can see this being really great for all quests from lvl 1-30, when Holy and Disc are viable for leveling because you can't dual-spec yet, and when players are less likely to "know how to play," but I would MUCH rather be in a dungeon with some DPS priests with spirit gear on than with healers with no spirit--or in the case of monks & druids maybe even no int!
chaos3780 Mar 30th 2012 11:10AM
I have yet to ever worry about gear till max level regardless of class, so really this makes no difference to me.
donna Mar 30th 2012 11:14AM
If we really want to "save" players from bad decisions, then why not go all the way and just have the AI play our toons for us? Just log in, select a zone or instance, and let the game play itself while you passively watch the action unfold on your screen. That way, no one can ever do it "wrong."
It's a brave new world.
Shrikesnest Mar 30th 2012 12:07PM
Oh, FFS. Did picking your quest reward really mean that much to you? Was that the real essence of the game?
Every actual play mechanic, from quests to 5-mans to raids continue to get more complex and well-polished from one content dispersal to the next (compare most of the boss fights in, say, AQ40 to the bosses in, say, Throne of Tides) and yet people keep holding up these streamlining changes meant to cut out the boring housekeeping parts and let you get back to epic adventure and shouting "HEY! WHY DON'T I HAVE TO ORGANIZE EACH POCKET OD MY BACKPACK ANYMORE!?" as if that were the good part.
imaginary_deliverance Mar 30th 2012 9:39PM
@ Shrikes:
Yes, picking a quest item *does* mean something to me. It's a very elemental RPG thing. You get to make a choice, and that always feels nice, even if in most cases your choice is obvious.
You know what? I also loved filling out talent points. In Cata, it was okay, although the levels where I wasn't able to fill in a talent point felt a bit empty. In MoP, from what I've heard, most of the level-ups feels very pointless to a lot of people. If you get no talent point, no new ability, no nothing, a level is just an empty thing. I've already seen people call out for a "level squish", because having 30-40 levels without anything happening just feels pointless.
(No, I'm not saying I want the old talent system back in its entirety. The new one definitely has its strengths. But it would be good to implement *something* to make level-ups feel "worthwhile" again. Maybe letting us manually increase our most important stats?)
It's little things like these that make me and many others feel like we're improving our characters, like they're growing, like we're being individuals making our own choices. If I want to pick a pretty tanking cloak for my priest for transmog, that makes me feel good. Being forced to take a cloth piece instead is making me feel like I have no choice, and like I'm being streamlined. That's not a good feeling for players to have.
alexg989 Mar 30th 2012 2:58PM
Yeah, i like the "Highlight the non retarded choice and put recommended above it" idea.
I mean, i understand that elitism is bad, and i don't have enough progression experience to claim i'm part of that "elite" - But this is going too far. If there's a significant enough amount of people, actually choosing stupid enough choices to need this extreme of a solution - Then maybe blizzard should stop being stupid themselves and maybe educate the casuals? How hard would it be to have a short list of beneficial stats on the 'Spec cover sheet' or whatever its called. Even without it, if you're too stupid or lazy to ask tradechat or google what stats you should look out for when picking a quest reward, you shouldn't deserve to have the right gear handed to you - without even knowing what makes it the right gear.
Now that i think about it, i don't buy this reasoning from blizz. This seems like a sneaky way to reduce the amount of questing items they need to code and model. THAT would be a far more logical problem & solution, isn't it?
Jyotai Mar 30th 2012 4:00PM
I may have to start doing what I do with tabards:
Equip guild tabard right before clicking to turn in quest - so that I'm not stuck wearing a tabard all the time.
Only here, change spec, turn in quest, then change back...
This seems like a horrid idea and I hope it doesn't make it to live. Combined with loot options in raids / LFR only dropping spec specific... we might as well just remove dual spec from the game if the plan it to make it this complicated to gear up multiple specs...
Katherine Mar 30th 2012 4:08PM
Yeah this sucks. I never ret paladin or shadow priest at max level, but I sure as hell don't want to level as holy or disco. I mean it won't matter too much for the first few levels, and sure, we can BUY (penalise hybrids much?? (and I am including dps/dps hybrids too here)) gear for our other spec, but it still will suck.
Dementron Mar 30th 2012 10:27PM
I hate this idea sooo much. Not just for offsets, but also because I often choose rewards based on appearance or vendor price. I WANT to still be able to pick that caster offhand on my rogue because it looks like a glowing vial of poison. I WANT to be able to pick the plate option on my warlock because the cloth reward is not an upgrade and the plate sells for more. These are things my character would never realistically use, regardless of spec, but I think my reasons for choosing them are still legitimate.
Luinel Apr 1st 2012 4:27PM
I agree with Didax, this is the first thing i thought of. If we no longer get to choose the plate or staff option that means that we are going to be penalized monetarily.
Luinel Apr 1st 2012 4:34PM
I also meant to say/ask...what happens when NONE of the quest rewards apply to you?
OT - why can't i edit my comment and why didn't i have the option to reply to who i wanted to reply to??? I can reply on page 4 but not page 2?