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Reader Comments (Page 1 of 1)
3-30-2012 @ 10:20AM
Shrikesnest said...
Sheesh. Am I the only one who thinks that this sounds great? Good upgrades available right off the bat, no more waiting until 3 zones in to replace both of your dual wield weapons, no more awkward quest design to shoehorn in rare armor types...
To answer some objections, this will actually provide you with more mog gear, not less, since all of your rewards will be the right armor type. Gearing up a second spec will be as simple as swapping before you turn your quests in AND since all gear-rewarding quests give you something useful you'll gear up both specs faster ("Okay, got my starting leveling gear, now to work on the heal set.") As for needing to use Wowhead to track down mog gear... well, don't you already have to do that? I sure do.
As for "dumbing down the game" or "removing flavor," those are pretty common expressions of "I'm afraid of all of these changes." Just because you learned to deal with frustrating bullshit for so long that you've gotten used to it doesn't make it a good thing, especially for new players (without which this hobby will wither and die.) And as for the argument that the old gear system was a useful tool to teach players which stats their spec wants, you're simply wrong. The only way to learn that is through external websites, which is shameful, but that doesn't mean you screw new players over until you fix it.
And I save a special argument for the idea that this is going to make us ALL THE SAME AGAIN OMG. People said the same thing about tier sets, dungeon sets, the barber shop, unified Cata leveling sets, transmogrification and probably a half dozen other things. Don't you guys ever get tired of being wrong? Do you really think millions upon millions of people share the same opinions on everything? They're not "removing choices" by taking out a bunch of wrong decisions. They're taking out "tedious calculations" at best and "traps for new players" at worst. Your ability to pick the right secondary stats isn't due to some exemplary skill or unique genius on your part. It's just stuff that you know because you're part of the club, and others aren't.
Reply
3-30-2012 @ 10:42AM
Jaq said...
While you stand a decent chance of being down rated into oblivion, I salute you and agree with you. My paladin that I rolled as my first toon before I switched to a death knight, who had half tank gear and half intellect gear when I went back to it after I learned what to do in this game, would have appreciated this system greatly.
3-30-2012 @ 10:54AM
Amanda A. said...
What if I want, say, int plate for transmog on my DK, or a 1h tank sword with an unusual model, or a robe for RP?
My DK likes robes.
3-30-2012 @ 10:59AM
Hob said...
No, you're not the only one who likes it.
I started playing Rift about two weeks ago, and was stunned - literally stunned - to see that each class got a different yet perfect quest reward. It was a brilliant design, and I'm glad to see WoW steal... er... "borrow" it.
3-30-2012 @ 11:06AM
Hob said...
@Amanda
You can still get them from the vendors?
The quest gear is supposed to start you out, and they haven't been using unique or especially interesting models for the starting gear since BC. Everything you can get in Borean Tundra / Howling Fjord, you can get in another zone or dungeon. The only really unique model that I've seen in a Cataclysm starting zone was the Medusoid Staff, but even that's available from Karazhan.