Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
3-30-2012 @ 2:31PM
Shrikesnest said...
I have a new idea - challenge mode! Here's how it works:
1) Open the video options
2) Turn the gamma down until you can't see anything
There! Isn't it more fun and epic now that the interface makes it nearly impossible to accomplish mundame tasks? Why, think of how rewarding it will feel just accepting, let alone completing, a single quest!
And the best part is that those of us with other shit to do can just have some epic adventures real quick without having to play "interface screw hide-and-seek" for hours first.
Reply
3-30-2012 @ 3:08PM
Snuzzle said...
There's a happy medium between "difficulty for no purpose" and "about as challenging as sneezing". We all hated the Mankrik's Wife quests of yore, but how memorable would she be if every Vanilla player had simply glanced at his map, and beelined for the giant floating cog icon?
3-30-2012 @ 3:27PM
Shrikesnest said...
If there had been an awesome fight or gorgeous locale at that cogwheel? Pretty damn memorable. I might have actually bothered hitting max level in Vanilla. Instead, it was "getting lost in the boring-ass Barrens: The Game!". What is it in the MMO gamer's mind that confuses the boring crap you have to slog through for the fun at the end? If you had to ritually hide your pack of cards before every game of solitaire and then search your house top-to-bottom for it so you could play I doubt you would find the experience enhanced.