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3-31-2012 @ 8:39AM
@LipstickWhile there are a great many sentiments and thoughts in your post I agree with, I feel it is necessary to point out that Blizzard's stance hasn't really ever been on the idea of making the game easier for idiots (Not that I'm suggesting that's what your main point was). Instead, they have always been more interested in giving as many people access to their content as possible. Between people who can only play an hour a night to those without the hardcore play style others of us may have, these are the people Blizzard have, for quite a few years now, been looking to include in all aspects of the game.The blue areas on your minimap with quest targets/objectives have been a great tool of convenience for many of us who enjoy the game. A player without a lot of time to play is able to pick up a quest and easily finish it and move on. This may allow them to catch up to friends or simply will give them more time to experience more content. I find nothing wrong with that. In my case, I enjoy being able to read the quest text, mostly for the lore, and then knowing exactly which area to go to, to finish my quests. It's amazing how much time I save using the blue area walls for reference points for my kill-target area searches, especially since I sometimes re-read the quest text to better get a feel for the character speaking to me. And yes, as you mentioned, another player may simply click, accept, and then head off to kill the mobs in the blue zone and run back to finish without really experiencing it. It's both his loss and not something Blizzard can really fix without force. Sure they could take those blue areas out, keep the hovering cogs and bubbles out of the game. It certainly would slow down those too eager to continue on to appreciate the area, learn there class better, enrich their experience, etc. It may even help them to do each of those I just mentioned, but now we're punishing the casual players who want to play the game well, even with their limited amount of time. It's a balancing act. And one I'll gladly support Blizzard on.You also mentioned Looking for Raid. This is another one that's certainly a balancing act. I won't argue the point that you will find a lot of players in there learning absolutely nothing from the encounters, keeping them in their shell of hindering play style decisions. But you will also find, again, the casual player who only gets and hour or two to play the game. And that right there is enough to finish both wings of the current raid, even with queue times. They get to enjoy an aspect of the game they normally wouldn't get to, get sweet loot, and perhaps even practice their class skills in an easy-going environment. They might even enjoy the Lore of the instance. I know there are a lot of other people who enjoy this aspect too. The first month or two Looking for Raid was out, the forums were filled with thank you posts by people who don't normally raid for various reasons, but finally got to see the end of a Lore character they had been fighting and following an entire expansion. With the ease of use Looking for Raid is modified to, a greater many people, yes, good and bad, have seen even more content. And despite the bad, I couldn't be happier about it. To top all this off, Bashiok mentioned in his "A Night of Mists of Pandaria" post the addition of the "proving grounds," which sounded very much like a good way of tuning up a player's rotation in a better way than practice dummies. Here we have a way for every single individual player better themselves for the future. Obviously, a small portion of players will continue to make hindering play style decisions, even with the proving grounds, but it can at least be said Blizzard is trying to provide a way to help players achieve greater success in their game play.So to simply wrap this up and provide a comprehensive TL;DR, there are two sides to the changes Blizzard has made with the addition of some quality of life, and easier, content. A lot of focus has remained on the negative aspects. But it has many positive aspects as well, like wider availability to great content most of us have been enjoying for years. And I am okay with that. Hopefully people can start to see some of the more possitive aspects these changes have brought as well.
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