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3-30-2012 @ 4:38PM
I really have two major problems with the Dragon Soul raid.The first is fairly simple. The Deathwing fights are just not laid out well enough to give you an idea of the scope. Spine is fairly bad in this regard, although some of that may just be that Raid Finder difficulty means that you don't need to do the spinny bit, and that engenders a bit of scale into the proceeding.But, with Madness? Deathwing's too big, and you're never given a chance to really get an idea of how big and massive he is.Compare him to Archimonde. The Archimonde fight has you frequently running away from him, having to spend a lot of time a ways away to avoid fire effects, and the area you fight in is large and generally free of things to obstruct the camera. This allows you to get a real sense that "Holy crap he's huge". Or Supremus, Boss #2 in Black Temple and the biggest model in the game for a long time (might still be). His combat area is large and the fight makes you spread out, so you can really get a sense of his size.With madness? You're cooped up and generally staring at this tentacle thing or a foot. Its a big foot, but you're never given the chance to see Deathwing's full glory in the fight....although that may have been one of the tendrils...The other problem is just the nature of the raid and Deathwing's (for lack of a better word) character.The raid is set up as the fight to kill Deathwing, and he has been the most prominent villain in the expansion. But its been clear for a while that he wasn't in charge. The Old Gods are in charge of Deathwing, and that's been fairly well known for a while.Yes, the stakes are huge. Yes, Deathwing is immensely powerful. But there's always this knowledge in the back of your mind that this isn't the real final fight. We're dealing with the bad guys' most powerful lieutenant. That's the real problem here.
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