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3-30-2012 @ 4:43PM
While the raid does make sense lore wise and logically during the Cataclysm story, the mechanics of each fight are just too simple and dull to even put this raid in the 7/10 category.Morchok is a simple tank and spank (even on heroic mode, just x2) where you simply run away at one mechanic and make sure the crystal explodes with people near.Yor'Sahj is a dull boss where the only interesting mechanic is killing an extra add to prevent the encounter becoming a nightmare.Zon'ozz, as you stated, is still bugged after 4 months with the ball, which is ridiculous.Hagara is interesting in the lightning conductor sense, however the trash just takes way too long and is literally in all sense, terribleUltraxion is the worst boss I've ever encountered in any raid ever. Other than being a healer to gain a buff, you don't have to move an inch, and you simply press a button placed RIGHT IN THE MIDDLE OF YOUR SCREEN before HoT and FL. Algalon had the same mechanic and made it interesting with black holes for big bang that will be closed if you bring constellations with you.Warmaster feels like Heigen from Naxxramas where it's simply mobs after mobs, then once Warmaster drops down you can nuke him within a bloodlust. No sense of the word "fun".Spine is unique in the sense that we've never been on a bosses back before, and the rolling around mechanic makes it somewhat interesting. I don't have much to say other than that it becomes extremely stale after doing it 2-3 times.Madness however, is THE WORST end game boss I've ever encountered. There is nothing I can do to praise this encounter. We kill the same things 4 times in a row then have to attack a stationary Deathwing Head to 1% for Thrall to make him blow up. It is the worst thing I have ever seen in a WoW raid.
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