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3-30-2012 @ 6:44PM
To me it never felt like a true raid, in the sense that it lacked that sense of grandeur that raids often have. It was also disconnected - as were many other aspects of the Cataclysm expansion; the most blatant example being the five 80-85 leveling zones.And while I understand where you're coming from when you say that it makes sense for them to reuse locations like the Wyrmrest Temple, I still can't really not see it as an effort to cut expenses. Sure, it makes sense for Deathwing to attack the temple, but if they truly wanted to create a new and inspired raid design, they would have one or two encounters happening them, and the rest happening elsewhere (preferably at a new location). Imagine if it was revealed that, underneath the Maw of Neltharion, which is very close to the temple, there existed a large underground complex that the Earthwarden used as a safe haven before he was corrupted? What if Deathwing, or us, wanted to get inside that place to gather some artifact that would be crucial to the final battle? Bam, completely new environments, yet in a familiar place, and not only still making sense within the story, but expanding it.And they didn't have to reuse the Eye of Eternity, or the Alliance ship model from the Gunship Battle, or the "inside a minion of the old gods" thing from Twilight Highlands (and twice, to make it worse).But to me, the worst thing was the reusing of models for 6 out of 8 bosses. An earth elemental (like Ozruk from Stonecore), two powerful old god minions, a twilight dragon, a female orc and a male tauren... to have so many bosses that feel "familiar" really removes from the epicness of the encounter, in my view. When we go to the final raid of an expansion, we expect to see awesome things... when what we find are reused boss models for over half of the raid, it kinds makes the whole experience feel very lukewarm.
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